Palworld Status Effects
Palworld’s skill table defines 9 combat conditions. A skill that carries one adds build-up with each hit — the game’s own word, as in Dupin’s partner skill (“Burn buildup: 777”) — toward the condition. A Pal under a combat condition is easier to catch, and a new condition replaces the one already on the target — except Poison, which stacks alongside.
Burn
Deals damage over time and raises the target's temperature, so it can also take heat damage. Grass attacks deal half damage to a burning target. Fire Pals are immune. Source: Palworld wiki
Skills that inflict Burn (54)
Fire 31
Dragon 16
Dark 3
Neutral 3
Grass 1
Partner skills
Inflicts it
Dupin · Trick-Loving FluffleWhile in party, when the player's Health falls below 50%, Dupin generates an explosion around the player (Fire / Power: (100~200) / Burn buildup: 777). Additionally, while the player's Health is below 50%, the player's Attack is increased by (30~50)%. (Does not stack)
Renjishi · Stage CombatWhile in party, the player's attacks inflict Burn (2~6). (Does not stack)
Bonus against afflicted enemies
Flaracle · Burning FutureWhile in party, when the player attacks an enemy afflicted with Burn, the enemy explodes, dealing damage equal to (40~60)% of the player's attack damage to nearby enemies. (Does not stack.)
Jormuntide Ignis · Stormbringer Lava DragonCan be ridden. While in party, nullifies lava damage and increases player's and Pals' damage to enemies afflicted with Burn by (50~65)%. (Does not stack)
Majex · Phantasmal ArcanaWhile in party, when the player attacks an enemy afflicted with Burn, the enemy creates flames around itself, dealing continuous damage equal to (15~30)% of the player's attack damage to enemies that come into contact with them. (Does not stack.)
Grants immunity
Elphidran Aqua · Amicable Water DragonCan be ridden as a flying mount. While flying, Movement Speed is increased. While in party, player and party Pals take (15~30)% less Fire damage and are immune to Burn. (Does not stack)
Implants
- Disposable Implant: Idiosyncratic — Immune to Burn Damage
Soak
Slows the target. Electric attacks deal double damage to a soaked target and Fire attacks half. Standing in water soaks you too. Water Pals are immune. Source: Palworld wiki
Skills that inflict Soak (30)
Water 30
| Skill | Power | Build-up |
|---|---|---|
| 800 | 100 | |
| 700 | 100 | |
| 700 | 100 | |
| 700 | 100 | |
| 600 | 100 | |
| 500 | 100 | |
| 500 | 100 | |
| 500 | 100 | |
| 450 | 100 | |
| 450 | 100 | |
| 400 | 100 | |
| 400 | 100 | |
| 350 | 100 | |
| 320 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 200 | 100 | |
| 200 | 100 | |
| 200 | 100 | |
| 160 | 100 | |
| 160 | 100 | |
| 120 | 100 | |
| 120 | 100 | |
| 80 | 100 | |
| 50 | 50 | |
| 50 | 50 | |
| 40 | 35 |
Partner skills
Inflicts it
Ophydia · Glorious MistCan be ridden. While in party, the player's attacks inflict Soak (2~6). (Does not stack)
Bonus against afflicted enemies
Elgrove Cryst · Father Winter's ThreatWhile in party, grants the player the ability to Freeze enemies afflicted with Soak in one strike.
Jormuntide · Stormbringer Sea DragonCan be ridden to travel on water. While in party, increases player's and Pals' damage to enemies afflicted with Soak by (50~65)%. (Does not stack)
Grants immunity
Snock Terra · Grounding ShellWhile in party, player and party Pals take (15~30)% less Water damage, and are immune to Soak. (Does not stack)
Electrify
Briefly locks the target in place, then leaves current running over it. Water attacks deal double damage meanwhile. Electric and Ground Pals are immune. Source: Palworld wiki
Skills that inflict Electrify (32)
Electric 32
| Skill | Power | Build-up |
|---|---|---|
| 200 | 103 | |
| 80 | 103 | |
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 550 | 100 | |
| 500 | 100 | |
| 500 | 100 | |
| 500 | 100 | |
| 450 | 100 | |
| 400 | 100 | |
| 400 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 180 | 100 | |
| 180 | 100 | |
| 160 | 100 | |
| 150 | 100 | |
| 140 | 100 | |
| 120 | 100 | |
| 120 | 100 | |
| 100 | 100 | |
| 50 | 100 | |
| 100 | 50 | |
| 50 | 50 | |
| 40 | 50 | |
| 40 | 35 |
Items that inflict Electrify
- Shock Grenade“Useful for mid-range combat. It detonates on impact when thrown, dealing damage and electrifying the surrounding environment.”
Partner skills
Inflicts it
Snock · Charging ShellWhile in party, the player's attacks inflict Electrify (2~6). (Does not stack)
Bonus against afflicted enemies
Slowatt · ChillswitchWhile in party, when the player attacks an enemy afflicted with Electrify, the enemy discharges electricity, dealing damage equal to (40~60)% of the player's attack damage to nearby enemies. (Does not stack.)
Grants immunity
Bulldosu · Yokozuna's PresenceCan be ridden. While in party, player and party Pals take (15~30)% less Electric damage and are immune to Electrify. (Does not stack)
Freeze
Freezes the target solid for a short time and drops its temperature, so it can also take cold damage. Ice Pals are immune. Source: Palworld wiki
Skills that inflict Freeze (34)
Ice 34
| Skill | Power | Build-up |
|---|---|---|
| 40 | 102 | |
| 700 | 100 | |
| 700 | 100 | |
| 700 | 100 | |
| 700 | 100 | |
| 650 | 100 | |
| 650 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 450 | 100 | |
| 400 | 100 | |
| 400 | 100 | |
| 400 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 200 | 100 | |
| 200 | 100 | |
| 180 | 100 | |
| 160 | 100 | |
| 160 | 100 | |
| 120 | 100 | |
| 140 | 50 | |
| 120 | 50 | |
| 80 | 50 | |
| 50 | 50 | |
| 40 | 50 |
Partner skills
Inflicts it
Elgrove Cryst · Father Winter's ThreatWhile in party, grants the player the ability to Freeze enemies afflicted with Soak in one strike.
Frostallion · Icy SteedCan be ridden as a flying mount. While mounted, changes the player's attack type to Ice, inflict Freeze (2~6), increases Attack by (10~40)%.
Easier captures
Muffly · Fluffy FluttererWhile in party, increases the capture rate of Pals afflicted with Freeze. (Does not stack)
Grants immunity
Kitsun · Wolf of the SunCan be ridden. While in party, player and party Pals take (15~30)% less Ice damage and are immune to Freeze. (Does not stack)
Blind
Dims a player's vision; a blinded Pal aims its attacks above where its target is. Dark Pals are immune. Source: Palworld wiki
Skills that inflict Blind (28)
Dark 28
| Skill | Power | Build-up |
|---|---|---|
| 120 | 102 | |
| 700 | 100 | |
| 700 | 100 | |
| 650 | 100 | |
| 600 | 100 | |
| 550 | 100 | |
| 500 | 100 | |
| 500 | 100 | |
| 450 | 100 | |
| 400 | 100 | |
| 400 | 100 | |
| 300 | 100 | |
| 300 | 65 | |
| 450 | 50 | |
| 300 | 50 | |
| 250 | 50 | |
| 80 | 50 | |
| 80 | 50 | |
| 70 | 50 | |
| 60 | 50 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 50 | |
| 40 | 50 | |
| 60 | 35 | |
| 350 | 30 | |
| 70 | 20 | |
| 40 | 20 |
Partner skills
Inflicts it
Frostallion Noct · Black SteedCan be ridden as a flying mount. While mounted, changes the player's attack type to Dark, inflict Blind (2~6), increases Attack by (10~40)%.
Venusa · Snake's SagacityWhile in party, the player's attacks inflict Blind (2~6). (Does not stack)
Bonus against afflicted enemies
Roujay · Dark-NesterCan be ridden as a flying mount. While in party, increases player's and Pals' damage to enemies afflicted with Blind by (50~65)%. (Does not stack)
Grants immunity
Kitsun Noct · GloomhowlCan be ridden. While in party, player and party Pals take (15~30)% less Dark damage and are immune to Blind. (Does not stack)
Ivy-Covered
Wraps the target in vines and slows it. Fire attacks deal double damage, and a player caught in it cannot do anything that costs stamina. Fire and Grass Pals are immune. Source: Palworld wiki
Skills that inflict Ivy-Covered (27)
Grass 27
| Skill | Power | Build-up |
|---|---|---|
| 700 | 100 | |
| 700 | 100 | |
| 650 | 100 | |
| 600 | 100 | |
| 500 | 100 | |
| 450 | 100 | |
| 400 | 100 | |
| 400 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 250 | 100 | |
| 160 | 100 | |
| 120 | 100 | |
| 120 | 100 | |
| 80 | 100 | |
| 80 | 100 | |
| 200 | 65 | |
| 400 | 50 | |
| 50 | 50 | |
| 400 | 35 | |
| 200 | 35 | |
| 160 | 35 | |
| 40 | 35 |
Partner skills
Inflicts it
Needoll Noct · Hug You So MuchWhile in party, the player's attacks inflict Ivy-Covered (2~6). (Does not stack)
Bonus against afflicted enemies
Needoll · Hug Me PleaseWhile in party, increases player's and Pals' damage to enemies afflicted with Ivy-Covered by (50~65)%. (Does not stack)
Silvance · Spore StalwartWhile in party, when the player attacks an enemy afflicted with Ivy-Covered, the enemy explodes, dealing additional damage equal to (40~60)% of the player's attack damage. (Does not stack) Also grants immunity to the World Tree's Explosive Spores to both the player and their Pals.
Easier captures
Souffline · Fuzzy FairyWhile in party, increases the capture rate of Pals afflicted with Ivy-Covered. (Does not stack)
Grants immunity
Petallia Ignis · Passion of the Flower SpiritWhen activated, soothing blossoms restore the player's Health by (80~90)%. While in party, player and party Pals take (15~30)% less Grass damage, and are immune to Ivy-Covered. (Does not stack)
Muddy
Slows the target for a short time, and Electric attacks deal half damage to it. Source: Palworld wiki
Skills that inflict Muddy (19)
Ground 19
| Skill | Power | Build-up |
|---|---|---|
| 600 | 100 | |
| 600 | 100 | |
| 600 | 100 | |
| 550 | 100 | |
| 500 | 100 | |
| 500 | 100 | |
| 500 | 100 | |
| 400 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 300 | 100 | |
| 120 | 100 | |
| 80 | 100 | |
| 200 | 65 | |
| 60 | 50 | |
| 50 | 50 | |
| 40 | 50 | |
| 40 | 50 | |
| 120 | 35 |
Partner skills
Inflicts it
Surfent Terra · Sand SwimmerCan be ridden. While in party, the player's attacks inflict Muddy (2~6). (Does not stack)
Bonus against afflicted enemies
Pierdon · Power StoneWhile in party, increases player's and Pals' damage to enemies afflicted with Muddy by (50~65)%. (Does not stack)
Grants immunity
Wumpo Botan · Guardian of the SouthCan be ridden. While in party, player and party Pals take (15~30)% less Ground damage and are immune to Muddy status. (Does not stack)
Poison
Deals damage over time. It is the only combat condition that sits on top of another one instead of replacing it. Source: Palworld wiki
Skills that inflict Poison (8)
Dark 6
Grass 1
Ground 1
| Skill | Power | Build-up |
|---|---|---|
| 0 | 9999 | |
| 600 | 100 | |
| 350 | 100 | |
| 350 | 100 | |
| 250 | 100 | |
| 160 | 100 | |
| 30 | 100 | |
| 120 | 55 |
Items that inflict Poison
- Poison Arrow“Arrows to use with a Poison Bow. They will poison any target hit.”
- Poison Arrow Crossbow“A Crossbow that inflicts poison on its target. It is loaded with Poison Arrows.”
- Poison Bow“A bow that poisons its target. Used with Poison Arrow.”
Partner skills
Inflicts it
Dandilord · Mist StalwartWhen activated, the player's attacks inflict Poison (2~6). While in party, grants the player and party Pals immunity to Poison, and nullifies the effects of toxic gas in the World Tree area. (Does not stack)
Bonus against afflicted enemies
Bakemi · Grinning DeathWhile in party, attacking enemies afflicted with Poison reduces their Attack by (40~80)%. (Does not stack)
Grants immunity
Dandilord · Mist StalwartWhen activated, the player's attacks inflict Poison (2~6). While in party, grants the player and party Pals immunity to Poison, and nullifies the effects of toxic gas in the World Tree area. (Does not stack)
Implants
- Disposable Implant: Idiosyncratic — Immune to Poison Damage
Stun
Knocks the target down, immobile for a moment. Players cannot be stunned. Source: Palworld wiki
Partner skills
Grants immunity
Aegidron · Indestructible FortressCan be ridden. While in party, player and party Pals take (60~80)% less damage from explosive attacks, and are immune to Stun. (Does not stack)
Pal illnesses and their cures
Outside combat a Pal can fall ill. The game names 7 illnesses, in the text of the three medical supplies that treat them — and none of the three heals Health.
| Illness | Cured by |
|---|---|
| Sick | Low Grade Medical Supplies |
| Sprain | Low Grade Medical Supplies |
| Overfull | Low Grade Medical Supplies |
| Ulcer | Medical Supplies |
| Fracture | Medical Supplies |
| Weakened | High Grade Medical Supplies |
| Depressed | High Grade Medical Supplies |
- Low Grade Medical Supplies: “Low Grade Medical Supplies good for Sick, Sprain, and Overfull. They don't heal Health when eaten, however.”
- Medical Supplies: “Strange Medical Supplies that are effective at treating Ulcer and Fracture. they do not heal Health.”
- High Grade Medical Supplies: “High Grade Medical Supplies that are effective at treating Weakened and Depressed. they do not heal Health.”
Sources
The condition list and every build-up value: the game’s skill table (Palworld 1.0.5, extracted by palschema-hub). Partner skills, item text and medical supplies: the game’s own descriptions as our Pal and item pages carry them. 6 skill rows marked * have no matching row in that table and show our own value. What each condition does and which Pals are immune is paraphrased from the Palworld Fandom wiki (CC BY-SA), not from game data.