Plasma Funnel
Plasma Funnel is an Electric-element shot skill in Palworld with power 120 and an 8-second cooldown. 4 Pals learn it on their own, and the Electric Skill Fruit: Plasma Funnel teaches it to any Pal. Effective range: 500–5000.
Creates two balls of electric energy that fire numerous lightning orbs at enemies.
- Long-range
- Effect-bearing
How to get Plasma Funnel
Teachable via Electric Skill Fruit: Plasma Funnel. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 4 Pals also learn it natively (see list below).
Electric Skill Fruit: Plasma Funnel turns up in 12 loot tables — 6 chests, 2 fishing spots, 2 Skill Fruit trees — with the best odds at a Forest skill-fruit tree, 2.6% a roll.
Plasma Funnel can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Plasma Funnel stacks up
- Power: #17 of 21 in Electric Shot
- DPS: #298 of 308 across skills with this stat
- Cooldown: #93 of 308 across skills with this stat
- Range: #65 of 308 across skills with this stat
Pals that learn Plasma Funnel (4)
Effects
- Electrify100 / 100
On hit, Plasma Funnel applies Electrify (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Thunderstorm | 600 | 30s | 20.0 | 5000 |
| Thunder Rail | 600 | 30s | 20.0 | 3000 |
| Lethal Laser | 600 | 30s | 20.0 | 5000 |
| Polykeraunos | 600 | 30s | 20.0 | 5000 |
| Heavy Thunder Tank | 550 | 24s | 22.9 | 3000 |
When to use Plasma Funnel
Plasma Funnel is a long-range pick — out to 5000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies electrical, so leading the rotation with it locks the target before your bigger hitters land.