Palworld Alpha Pals — All Boss Locations Guide

Alpha pals are scaled-up versions of regular wild spawns — same species and moveset, but a fixed level boost, higher HP, and larger drop counts. Each lives at a single named spawn point on the map and respawns on the world day cycle.
This guide lists every alpha currently in the marker seed with region, element and weakness, so you can route the next capture or farm run without guessing.
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Easiest alpha pals to capture (level 11–15)
sorted by levelStart here if you're new to alpha capture. These five spawn early on Palpagos and are among the lowest-level alphas, so a single dropped HP bar and a stack of Lifmunk Effigies is usually enough to land the throw with an Ultra Sphere.
GumossLv. 11Sea Breeze ArchipelagoWeak vs Fire, Grass
SweepaLv. 11Sea Breeze ArchipelagoWeak vs Fire
ChilletLv. 11Fortress RuinsWeak vs Fire, Ice
DumudLv. 14Isle of MurmursWeak vs Grass, Electric
PenkingLv. 15Sealed Realm of the Frozen WingsWeak vs Electric, Fire
Levels sourced from palworld.wiki.gg/wiki/Alpha_Pals Weakness is computed from each Pal's elements, the same way as the tables below; the place named is the area the alpha spawns in.
All alpha pals at a glance
Below are all 83 alpha spawn points currently in our marker seed. The Element column comes from pal-stats.json and the Weakness column is auto-derived from the canonical type chart, so the table never drifts from the rest of the site.
Field alphas (49)
Alphas on the base Palpagos islands — no expansion needed.
Sakurajima alphas (4)
Alphas added in the free Sakurajima update.
| Defeated | Alpha Pal | Region | Element | Weakness | Map |
|---|---|---|---|---|---|
| Sakurajima | Ground | Grass | Map | ||
| Sakurajima | Ice | Fire | Map | ||
| Sakurajima | Grass | Fire | Map | ||
| Sakurajima | Dark | Dragon | Map |
Feybreak alphas (22)
Alphas on Feybreak Island.
World Tree alphas (7)
Alphas inside the World Tree, a separate map from Palpagos.
| Defeated | Alpha Pal | Region | Element | Weakness | Map |
|---|---|---|---|---|---|
| World Tree | Grass | Fire | Map | ||
| World Tree | Dragon · Ground | Ice, Grass | Map | ||
| World Tree | Ground · Grass | Grass, Fire | Map | ||
| World Tree | Dark | Dragon | Map | ||
| World Tree | Ice · Fire | Fire, Water | Map | ||
| World Tree | Ice · Ground | Fire, Grass | Map | ||
| World Tree | Fire | Water | Map |
Sunreach alphas (8)
Alphas on Sunreach, the sky islands 1.0 raised above Palpagos.
| Defeated | Alpha Pal | Region | Element | Weakness | Map |
|---|---|---|---|---|---|
| Outlying Isles | Electric | Ground | Map | ||
| Outlying Isles | Electric | Ground | Map | ||
| Outlying Isles | Fire | Water | Map | ||
| Outlying Isles | Dragon · Dark | Ice, Dragon | Map | ||
| Outlying Isles | Dragon | Ice | Map | ||
| Outlying Isles | Grass · Water | Fire, Electric | Map | ||
| Outlying Isles | Dark | Dragon | Map | ||
| Outlying Isles | Electric | Ground | Map |
How alpha spawns work
- •Each alpha occupies a fixed spawn point — kill or capture, then the world clock respawns it (sleeping through the night in single-player works).
- •Alphas are tougher than the regular species, but not in the way it feels: they carry a fifth more HP and take about a quarter of your damage, while their attack stats are unchanged. The harder hits come from the higher level they spawn at. They also drop the species' loot in higher counts.
- •Capture rate is significantly lower than the regular wild spawn — bring Hyper or Ultra Spheres and reduce HP to the single digits before throwing.
- •Drop tables and stat rolls re-roll every respawn, so resetting through a small loop of nearby alphas is the fastest way to chase good IVs or rare drops.
Alphas by region (83 total)
Alpha vs regular spawn — stat multipliers
Every Alpha in the game files carries a second stat row beside the ordinary species, so these are not estimates — they are the ratio between the two rows, measured across all 313 pairs. The last column says how many of them agree.
| Attribute | Alpha vs regular | Pairs agreeing | What it means |
|---|---|---|---|
| HP | ×1.2 | 312 of 313 | A fifth more health to chew through. The most consistent difference there is. |
| Damage taken | ×0.24 | 259 of 313 | Your hits land for about a quarter of normal. This, not its health, is why an alpha feels spongy. |
| Damage dealt | ×1 | 310 of 313 | Unchanged. An alpha does NOT hit harder for being an alpha — it hits harder because it spawns at a higher level. |
| Capture rate | ×0.7 | 313 of 313 | Exactly 0.7 on every pair in the game files. There is no per-species variation to plan around. |
| Sell price | ×2 | 313 of 313 | Twice the gold when sold to merchants. |
| XP on defeat | ×10 | 311 of 313 | Major leveling boost compared to regular spawns. |
Measured from the game's own table, DT_PalMonsterParameter — the BOSS_ row beside each ordinary species. Not quoted from a wiki, and regenerated whenever the PAK extract moves.
FAQ
Capture or kill an alpha Pal — which is better?
What's the difference between an Alpha and a Predator Pal?
Do alpha Pals respawn after I defeat one?
What's the best way to capture an alpha Pal?
Can you reroll alpha Pals for better drops or IVs?
Are alpha Pals stronger than the normal version?
Do alphas appear in multiplayer the same way?
Can you get an alpha Pal from breeding in Palworld?
How this guide was built · Sources
Alpha locations and counts are drawn from the Pindrop marker seed (83 alpha spawn points across 13 regions). Elements come from our pal-stats catalog; weaknesses are auto-derived from the canonical type chart so the table here never drifts from the rest of the site.
Sources
- palworld.wiki.gg/wiki/Alpha_Pals — easiest alphas + level reference (re-verified quarterly).
- Pindrop type chart — weaknesses derived from the canonical matchup table.
- Pindrop pal-stats catalog — element lookup per species.
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