Palworld Alpha Pals — All Boss Locations Guide

Alpha pals are scaled-up versions of regular wild spawns — same species and moveset, but a fixed level boost, higher HP, and larger drop counts. Each lives at a single named spawn point on the map and respawns on the world day cycle.
This guide lists every alpha currently in the marker seed with region, element and weakness, so you can route the next capture or farm run without guessing.
Easiest alpha pals to capture (level 11–15)
sorted by levelStart here if you're new to alpha capture. These five spawn early on Palpagos and have the lowest base levels, so a single dropped HP bar and a stack of Lifmunk Effigies is usually enough to land the throw with an Ultra Sphere.
GumossLv. 11Verdant BrookWeak vs Fire
SweepaLv. 11Marsh IslandWeak vs Fire
ChilletLv. 11Bamboo GroveWeak vs Dragon
DumudLv. 14Twilight DunesWeak vs Grass
PenkingLv. 15Sealed Realm of the Frozen WingsWeak vs Electric
Levels sourced from palworld.wiki.gg/wiki/Alpha_Pals (re-verified quarterly). Region and weakness derived from our marker seed + pal-stats.
All alpha pals at a glance
Below are all 83 alpha spawn points currently in our marker seed. The Element column comes from pal-stats.json and the Weakness column is auto-derived from the canonical type chart, so the table never drifts from the rest of the site.
Field alphas (61)
Alphas on the base Palpagos islands — no expansion needed.
Sakurajima alphas (4)
Alphas added in the free Sakurajima update.
| Alpha Pal | Region | Element | Weakness | Map |
|---|---|---|---|---|
| Sakurajima | Ground | Grass | Map | |
| Sakurajima | Ice | Fire | Map | |
| Sakurajima | Grass | Fire | Map | |
| Sakurajima | Dark | Dragon | Map |
Feybreak alphas (18)
Alphas added in the free Feybreak update.
How alpha spawns work
- •Each alpha occupies a fixed spawn point — kill or capture, then the world clock respawns it (sleeping through the night in single-player works).
- •Alphas are tougher than the regular species: they spawn at a higher level, with more HP and damage, and drop the species' loot in higher counts.
- •Capture rate is significantly lower than the regular wild spawn — bring Hyper or Ultra Spheres and reduce HP to the single digits before throwing.
- •Drop tables and stat rolls re-roll every respawn, so resetting through a small loop of nearby alphas is the fastest way to chase good IVs or rare drops.
Alphas by region (83 total)
Alpha vs regular spawn — stat multipliers
Compared to a regular wild spawn of the same species, an alpha applies the following multipliers. Damage values are a range because exact per-species numbers vary.
| Attribute | Alpha vs regular | What it means |
|---|---|---|
| HP | ×1.2 | Bigger health pool to chew through. |
| Damage taken | ×0.2–0.4 | Player and Pal hits do less damage than vs a regular spawn. |
| Capture rate | ×0.70–0.77 | Significantly lower base capture chance — bring Ultra Spheres. |
| Sell price | ×2 | Twice the gold when sold to merchants. |
| XP on defeat | ×10 | Major leveling boost compared to regular spawns. |
Source: palworld.wiki.gg/wiki/Alpha_Pal. Re-verified quarterly.
FAQ
Capture or kill an alpha Pal — which is better?
What's the difference between an Alpha and a Predator Pal?
Do alpha Pals respawn after I defeat one?
What's the best way to capture an alpha Pal?
Can you reroll alpha Pals for better drops or IVs?
Are alpha Pals stronger than the normal version?
Do alphas appear in multiplayer the same way?
How this guide was built · Sources
Alpha locations and counts are drawn from the Pindrop marker seed (83 alpha spawn points across 13 regions). Elements come from our pal-stats catalog; weaknesses are auto-derived from the canonical type chart so the table here never drifts from the rest of the site.
Sources
- palworld.wiki.gg/wiki/Alpha_Pals — easiest alphas + level reference (re-verified quarterly).
- Pindrop type chart — weaknesses derived from the canonical matchup table.
- Pindrop pal-stats catalog — element lookup per species.
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