
Jormuntide Palworld
#121“Emperor of the Sea”No recorded wild spawn points on Palpagos beyond its Lv 55 alpha at Scars of War — 21 spawn points inside the World Tree.
- Tier
- S
- Top counter
- Frostallion
- Top work
- WateringLv 7
- Gender
- ♂50% ♀50%
- Combi
- #590
Jormuntide variants
How to defeat & capture Jormuntide
Bring an Ice-element team, around lv 30+, and hyper sphere for the throw at low HP.
- •Counter element: Ice
- •Suggested level: Lv 30+
- •Sphere tier: Hyper Sphere or better
- Pal
- Mega
- Giga
- Hyper
- Ultra
- Legendary
Jormuntide is a Dragon/Water-element Pal in Palworld, ranked S-tier in our combat list.
How to get Jormuntide in Palworld: it spawns in the wild — 21 recorded spawn points in the World Tree. See them on the World Tree map. Or breed it from 205 parent combinations.
Notable: an alpha variant at Scars of War (Lv. 55); unlocks Jormuntide Saddle at the Pal Gear Workbench.
Legend says the Jormuntide was once a wise man who, after being wrongly convicted and cast into a whirlpool, returned as this Pal to annihilate the kingdom.
Best skills for Jormuntide
Slither Slam is Jormuntide's own skill and the one to build around. Here are the ones worth the slots, ranked by damage per second of cooldown — including the 20% bonus Jormuntide gets for using its own element.
- Lv1
Aqua Gun+20% elementWater · Shot502s - Lv35
Slither SlamSignature+20% elementWater · Melee40020s - Lv40
Hydro Laser+20% elementWater · Shot45020s - Lv50
Dragon Meteor+20% elementDragon · Shot60030s
Ranked by power divided by cooldown, with the 20% bonus a Pal gets for using a skill of its own element, and Jormuntide's signature skill pinned first. The full list in unlock order follows below. Same-element bonus: palworld.wiki.gg
Best passives for Jormuntide
Passives are rolled or bred on, not learned, so these are the same picks for any Pal you plan to fight with — highest-ranked attack traits first.
- Twin-Edged Holy BladeAttack +50%; Defense -30%; World Tree resources will not vanish when approached.
- God of DestructionAttack +40%; Defense +20%; Max Health -50%; World Tree resources will not vanish when approached.
- Demon GodAttack +30% (ToSelf); Defense +5% (ToSelf)
- MuscleheadAttack +30% (ToSelf); Work Speed -50% (ToSelf)
Jormuntide also works a base, so if that is the job you want it doing, breed for work speed instead: Demon’s Hand, Remarkable Craftsmanship, Artisan, Work Slave.
Partner Skill: Stormbringer Sea Dragon — compare all 291 →
Can be ridden to travel on water. While in party, increases player's and Pals' damage to enemies afflicted with Soak by (50~65)%. (Does not stack)
| Rank | Effect |
|---|---|
| Lv. 1 | Damage Up Trainer And To Wetness 50 |
| Lv. 2 | Damage Up Trainer And To Wetness 53 · Move Speed up 1 10 · Awakening: (Ride Speed Up: 10%) |
| Lv. 3 | Damage Up Trainer And To Wetness 56 · Move Speed up 2 12 · Awakening: (Ride Speed Up: 12%) |
| Lv. 4 | Damage Up Trainer And To Wetness 60 · Move Speed up 3 15 · Awakening: (Ride Speed Up: 15%) |
| Lv. 5 | Damage Up Trainer And To Wetness 65 · Move Speed up 4 20 · Awakening: (Ride Speed Up: 20%) |
The “Awakening:” lines need the Pal awakened as well as condensed — they are blank at rank 1 for every Pal that has them. How awakening works →
Breeding
Bred from (top 3 picks)
Unique combinations (3)
Passive Skills & Combat
Lord of the Sea
Rank 330% increase in Water attack damage.
Active Skills
- Lv1Recommended
Aqua Gun
WaterShotHurls a ball of water straight at an enemy.
Pow 50CD 2sRange 500–5000- Soak +50
- Lv7Recommended
Dragon Cannon
DragonShotHurls an energy ball imbued with draconic energy at an enemy.
Pow 40CD 2sRange 500–4000- Burn +35
- Lv15
Dragon Breath
DragonShotExhales breath imbued with draconic energy, dealing continuous damage to those in front of it.
Pow 160CD 8sRange 500–1500- Burn +100
- Lv22
Aqua Burst
WaterShotCreates a giant ball of water and hurls it at an enemy.
Pow 200CD 12sRange 1000–5000- Soak +100
- Lv30
Tri-Lightning
ElectricShotGenerates lightning that strikes an enemy three times from above.
Pow 200CD 12sRange 5000- Electrify +103
- Lv35Exclusive to Jormuntide
Slither Slam
WaterMeleeJormuntide's exclusive skill. Letting out a roar, it charges toward the enemy, twisting its water-covered body as it advances.
Pow 400CD 20sRange 2000- Soak +100
- Lv40Recommended
Hydro Laser
WaterShotShoots pressurized water at extreme velocities, sweeping over a wide area in front of it.
Pow 450CD 20sRange 500–1800- Soak +100
- Lv50
Dragon Meteor
DragonShotSummons numerous small meteorites and launches them at an enemy.
Pow 600CD 30sRange 500–5000- Burn +45
- Lv70
Geyser Gush
WaterMeleeErupts massive pillars of water beneath and around the enemy.
Pow 600CD 30sRange 5000- Soak +100
Awakening
Jormuntide is dual-element, so its crystal is either Dragon Awakening Crystal or Water Awakening Crystal — the item data names one element per crystal and does not say which a two-element Pal takes. Either way it costs 50 Radiant Gems of that element plus 10 World Tree Holy Water.
Jormuntide drops awakening materials
Dragon Radiant GemLv.8010–20 per kill, 100% · ≈4 kills for the 50 one crystal needs
Its Partner Skill gains a line
Awakening any Pal raises its stats. Jormuntide is one of 66 whose Partner Skill also gains an Ride Speed Up: 20% bonus at rank 5 — blank at rank 1, so it needs condensing too.










