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Palworld dungeons are randomised caves that spawn at fixed entrance points. The interactive map below pins every dungeon entry — open the popup for the cave's name and source. Use it to plan mini-boss farming routes, hunt ancient civilization parts, or grind for tech points without backtracking.
Inside each dungeon the layout, enemy roster, and Pal spawns reroll on a timer, so the same entrance can hand you a Sealed-Realm-tier reward one run and a salvage haul the next. Cave-only Pals (Daedream, Bushi, Loupmoon, Felbat) only appear inside; the map narrows your search to confirmed entrances so the time you spend hunting is time inside dungeons, not crossing the surface.
How many dungeons are in Palworld?
Dungeon entrances on the interactive map count every confirmed cave across Palpagos plus the Sakurajima and Feybreak DLC areas. Counts move with each game patch — open the map to see the live total.
Do dungeon contents reset?
Yes. Each dungeon's internal layout, enemy roster, and mini-boss reroll on a timer (~1 hour real-time per entrance in single-player; world-clock based in dedicated servers). Entrances stay fixed — only the interior is randomised.
Which Pals only spawn in dungeons?
Cave-only Pals include Daedream, Bushi, Loupmoon, Felbat, Killamari and several others depending on biome. For specific spawn tables open any Pal's detail page on Pindrop and check the Habitat section.
How do I get to dungeons inside Sakurajima or Feybreak?
Both DLCs add their own dungeon entrances accessible from each region's fast-travel network. Toggle the Sakurajima or Feybreak region filter in the sidebar to isolate just those entrances.
