Best Base Locations in Palworld
Most "best base" guides give you 10 screenshots and an opinion. We did the opposite: counted every resource node in our 3868-node map dataset, totalled them per biome, and ranked the biomes by what they actually produce. Pick the base location that matches your current resource bottleneck.

Find a base spot for what you need
Pick the resources you are short of. Every spot below is a place where they meet inside one base radius (12 map units), counted from every node on our map.
- #1Gobfin's TurfVerdant Brook(262, -220)
All 2 in range — 18 nodes
- 10× Ore
- 8× Coal




- Build here
- One base radius
- Nodes in range 18
- #2Bamboo GrovesBamboo Grove(-168, -220)
All 2 in range — 17 nodes
- 9× Ore
- 8× Coal




- Build here
- One base radius
- Nodes in range 17
- #3Verdant Brook(192, -41)
All 2 in range — 16 nodes
- 9× Ore
- 7× Coal




- Build here
- One base radius
- Nodes in range 16
- #4Bamboo GrovesBamboo Grove(-150, -329)
All 2 in range — 13 nodes
- 6× Ore
- 7× Coal




- Build here
- One base radius
- Nodes in range 13
- #5Frostbound MountainsVerdant Brook(92, 53)
All 2 in range — 7 nodes
- 2× Ore
- 5× Coal




- Build here
- One base radius
- Nodes in range 7
- #6ArenaTwilight Dunes(516, 99)
All 2 in range — 6 nodes
- 4× Ore
- 2× Coal




- Build here
- One base radius
- Nodes in range 6
Top 8 spots by node count
Every spot below is where two or more resources meet inside a single base radius (12 map units), counted from our own 3,868 mapped nodes rather than estimated. Ranked by how much lands inside one base.
#1 — Crescent Moon Shore
24 nodes in one baseMid gamePindrop map (34, -48)Lv 20-30The densest Pure Quartz of any spot on this list. 24 nodes sit inside the ring: 12 Pure Quartz, 11 Ore, 1 Sulfur. Mild climate, so nothing to resist. Nearest fast-travel point: 49 map units. 28 dungeons in the same region.
- 12× Pure Quartz
- 11× Ore
- 1× Sulfur




- Build here
- One base radius
- Nodes in range 24
#2 — Foot of the Volcano
22 nodes in one baseLate gamePindrop map (-254, -457)Lv 30-40The densest Ore of any spot on this list. 22 nodes sit inside the ring: 16 Ore, 6 Sulfur. The biome runs hot (resist Lv 2) — pack Heat Resistant gear before you move in. Nearest fast-travel point: 34 map units. 14 dungeons in the same region.
- 16× Ore
- 6× Sulfur




- Build here
- One base radius
- Nodes in range 22
#3 — Deep Bamboo Thicket
19 nodes in one baseMid gamePindrop map (-338, -200)Lv 10-2019 nodes sit inside the ring: 13 Ore, 6 Sulfur. Mild climate, so nothing to resist. Nearest fast-travel point: 13 map units. 11 dungeons in the same region.
- 13× Ore
- 6× Sulfur




- Build here
- One base radius
- Nodes in range 19
#4 — Gobfin's Turf
18 nodes in one baseMid gamePindrop map (262, -220)Lv 20-3018 nodes sit inside the ring: 10 Ore, 8 Coal. Mild climate, so nothing to resist. Nearest fast-travel point: 16 map units. 28 dungeons in the same region.
- 10× Ore
- 8× Coal




- Build here
- One base radius
- Nodes in range 18
#5 — Verdant Brook
18 nodes in one baseMid gamePindrop map (286, -97)Lv 20-30The densest Sulfur of any spot on this list. 18 nodes sit inside the ring: 10 Sulfur, 7 Pure Quartz, 1 Ore. Mild climate, so nothing to resist. Nearest fast-travel point: 57 map units. 28 dungeons in the same region.
- 10× Sulfur
- 7× Pure Quartz
- 1× Ore




- Build here
- One base radius
- Nodes in range 18
#6 — Bamboo Groves
17 nodes in one baseMid gamePindrop map (-168, -220)Lv 10-2017 nodes sit inside the ring: 9 Ore, 8 Coal. Mild climate, so nothing to resist. Nearest fast-travel point: 51 map units. 11 dungeons in the same region.
- 9× Ore
- 8× Coal




- Build here
- One base radius
- Nodes in range 17
#7 — Verdant Brook
16 nodes in one baseMid gamePindrop map (192, -41)Lv 20-3016 nodes sit inside the ring: 9 Ore, 7 Coal. Mild climate, so nothing to resist. Nearest fast-travel point: 74 map units. 28 dungeons in the same region.
- 9× Ore
- 7× Coal




- Build here
- One base radius
- Nodes in range 16
#8 — Bamboo Groves
14 nodes in one baseMid gamePindrop map (-147, -329)Lv 10-2014 nodes sit inside the ring: 7 Coal, 5 Ore, 2 Sulfur. Mild climate, so nothing to resist. Nearest fast-travel point: 18 map units. 11 dungeons in the same region.
- 7× Coal
- 5× Ore
- 2× Sulfur




- Build here
- One base radius
- Nodes in range 14
A base radius is 12 map units. Counting wider changes what the number means: guides that quote three or four nodes at one coordinate are often describing a walk of 20 to 40 units, not one base.
Top 6 biomes for a base
#1 — Twilight Dunes
Coal specialistThe desert biome holds the densest coal cluster on Palpagos by a wide margin — roughly two and a half times the next region — and backs it with a deep ore field. Its spawn levels run from Lv 10-25 in Twilight Dunes itself to Lv 40-50 in Desiccated Dunes and around Duneshelter, where much of that coal sits. The trade-off: harsh sun damage and predator Pals nearby — bring Heat Resistant gear and a strong Pal team.
- 288× Coal
- 246× Ore
- 31× Crude Oil
- 17× Pure Quartz
- 17× dungeon




- Resource nodes across Twilight Dunes
#2 — Verdant Brook
Best all-rounder (ore + coal + dungeons)The most ore nodes of any region, the second-largest coal field, a useful sulfur deposit and the highest dungeon count outside Feybreak — all in a mild climate that needs no resistance gear at all. Lv 20-30 band. If you only ever build one serious base, build it here.
- 295× Ore
- 114× Coal
- 40× Sulfur
- 34× Pure Quartz
- 28× dungeon




- Resource nodes across Verdant Brook
#3 — Astral Mountains
Endgame (Pure Quartz + ore)The largest Pure Quartz deposit in the game — over 400 nodes, seven times the next region — paired with a deep ore field. Pure Quartz gates late-game electronics and lab-grade recipes, so this is where the endgame production base goes. No coal and no sulfur here — run it as a satellite. Cold biome: pack Cold Resistant gear or Heat-element Pals.
- 402× Pure Quartz
- 281× Ore
- 6× Crude Oil
- 17× dungeon




- Resource nodes across Astral Mountains
#4 — Mt. Obsidian
Sulfur specialist (gunpowder + crude oil)The volcano biome holds four times the sulfur of anywhere else and a solid ore field beside it. Sulfur is the bottleneck for ammo, explosives and high-tier weapon recipes, and there is no second source worth flying to. Endgame Lv 30-40 zone with extreme heat — Heat Resistant armor is mandatory.
- 181× Ore
- 163× Sulfur
- 57× Coal
- 26× Crude Oil
- 14× dungeon




- Resource nodes across Mt. Obsidian
#5 — Windswept Hills
Starter base (early-game progression)The default starting zone. A healthy ore deposit and a solid dungeon count for early XP and chest loot, in a mild climate with a Lv 1-15 spawn band. Almost no coal and little sulfur, so you'll relocate or add a satellite base later — but for your first fifteen levels this is the friendliest landing zone.
- 148× Ore
- 12× Coal
- 8× Sulfur
- 19× dungeon




- Resource nodes across Windswept Hills
#6 — Sakurajima
Expansion endgame (second Pure Quartz source)Sakurajima (Lv 40-55 expansion zone) is the only other region with a Pure Quartz field worth mining, which matters if your main base is nowhere near the Astral Mountains. It also has modest coal and sulfur, so it can stand alone better than a snow base can.
- 55× Pure Quartz
- 27× Crude Oil
- 20× Ore
- 20× Coal
- 15× dungeon




- Resource nodes across Sakurajima
Top 5 named base spots
Five community-converged spots, each anchored to a landmark in our marker data. Sorted from early-game to late-game so you can move your base in stages rather than committing to one biome.
Hill of Beginnings
Early game- Biome
- Windswept Hills
- Level band
- Lv 1-15 · mild
- Terrain
- Flat, defensible, raid-friendly
- Coordinates
239, -512
The default starter spawn. Open flat ground around the statue, easy to wall off, with ore nodes plus Paldium fragments nearby. No coal here, so this is a relocation you plan for rather than a permanent home. (The Stone Pickaxe itself is not the gate — it unlocks at Technology Lv 1.)




- Hill of Beginnings
- 6 resource nodes within 50 map units
Bridge of the Twin Knights
Early game- Biome
- Verdant Brook
- Level band
- Lv 20-30 · mild
- Terrain
- Flat, exposed — needs walls
- Coordinates
-13, -372
Northwest of Desolate Church. Sits at the intersection of high-density Leather-dropping Pal spawns — Direhowl and Eikthyrdeer both have habitat points within 120 units. Mossanda does not: its nearest overworld habitat is roughly 294 units away, so do not plan around it here. The go-to spot for an early Leather farming base before you need coal.




- Bridge of the Twin Knights
- 13 resource nodes within 50 map units
Cinnamoth Forest
Mid game- Biome
- Verdant Brook
- Level band
- Lv 20-30 · mild
- Terrain
- Tree-cover, moderate defense
- Coordinates
-69, -272
Verdant Brook forest edge beside the Ancient Ritual Site, with a cluster of ore nodes plus coal near the statue. Mid-game pivot base — you can survive here without Heat Resistance, and the surrounding Crescent Moon Shore zone is Lv 15-25.




- Cinnamoth Forest
- 35 resource nodes within 50 map units
Sealed Realm of the Guardian
Mid game- Biome
- Verdant Brook
- Level band
- Lv 20-30 · mild
- Terrain
- Elevated, defensible plateau
- Coordinates
-19, -265
Verdant Brook plateau next to the dungeon entrance. Coal + ore nodes clustered close, and the elevated terrain blocks most raid paths. The community pick for a mid-game permanent base — most YouTube guides feature this spot.




- Sealed Realm of the Guardian
- 28 resource nodes within 50 map units
Duneshelter
Late game- Biome
- Twilight Dunes
- Level band
- Lv 10-25 · hot
- Terrain
- Open desert — heavy walls required
- Coordinates
356, 347
The Duneshelter settlement statue, in the desert half of our Twilight Dunes hub — the region with the most coal on Palpagos — with a deep ore field beside it. Bring Heat Resistant gear, since the biome itself damages you, and a team ready for the Lv 40-50 Desiccated Dunes spawns around it.




- Duneshelter
- 23 resource nodes within 50 map units
Coordinates above are Pindrop's internal map system (used in our interactive map). In-game coordinates may differ by a small offset depending on your map menu — use the landmark name as the authoritative reference and the number as a tie-breaker.
Full biome comparison table
Every region on Palpagos Islands plus expansion zones, ranked by total resource-node count. Use this to spot the secondary biome that fills whatever gap your primary base has.
| Biome | Best for | Total | Ore | Coal | Sulfur | Pure Quartz | Chromite | Hexolite | Crude Oil | Soralite | Dungeons |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Astral Mountains End-game · Lv 35-50 · Cold | Pure Quartz | 689 | 281 | — | — | 402 | — | — | 6 | — | 17 |
| Feybreak Free expansion · Lv 50-60 | Chromite, Hexolite, Crude Oil | 671 | — | — | — | — | 257 | 349 | 65 | — | 30 |
| Twilight Dunes Mid-game · Lv 10-25 · Hot | Coal | 592 | 246 | 288 | 10 | 17 | — | — | 31 | — | 17 |
| Verdant Brook Mid-game · Lv 20-30 | Ore | 485 | 295 | 114 | 40 | 34 | — | — | 2 | — | 28 |
| Mt. Obsidian End-game · Lv 30-40 · Hot | Sulfur | 427 | 181 | 57 | 163 | — | — | — | 26 | — | 14 |
| Outlying Isles | Soralite | 340 | 49 | 22 | 7 | 26 | — | — | 28 | 208 | 3 |
| Bamboo Grove Mid-game · Lv 10-20 | — | 210 | 136 | 39 | 35 | — | — | — | — | — | 11 |
| Windswept Hills Starter · Lv 1-15 | — | 168 | 148 | 12 | 8 | — | — | — | — | — | 19 |
| Sakurajima Free expansion · Lv 40-55 | — | 141 | 20 | 20 | 19 | 55 | — | — | 27 | — | 15 |
| Sea Breeze Archipelago Starter · Lv 1-10 | — | 68 | 61 | 1 | 6 | — | — | — | — | — | 7 |
| Isle of Silence Starter · Lv 1-10 | — | 33 | 33 | — | — | — | — | — | — | — | 3 |
| Marsh Island Starter · Lv 1-10 | — | 22 | 22 | — | — | — | — | — | — | — | 3 |
| Eastern Wild Island Starter · Lv 1-10 | — | 22 | 22 | — | — | — | — | — | — | — | 3 |
Highlighted cells are the island's highest count for that resource. Total is the raw sum of all node types, so it follows ore more than anything else — read the column you actually need rather than the total.
How to pick your biome
Three questions, in order:
- What level is your team? Building in a biome above your spawn band means constant alpha aggression and elemental damage. Stay one tier below your current level cap if you want to actually gather resources instead of dying to ambient threats.
- What resource are you out of? Look at the table above. If you're short on coal, the answer is Twilight Dunes. Short on sulfur — Mt. Obsidian. Pure Quartz — the Astral Mountains (402 nodes), or Sakurajima (55) if your main base sits far from them.The biggest gain comes from putting your base on top of your bottleneck.
- Do you need dungeon proximity? If you're past the tower-clear phase and want endgame loot from dungeon runs, set up in Verdant Brook or Feybreak — Verdant Brook pairs 28 dungeons with 295 ore nodes, and Feybreak leads outright with 30 after 1.0 added 15 random-dungeon entrances across the island.
Frequently asked questions
Where is the best place to build a base in Palworld?
Can you have multiple bases in Palworld?
Does base location affect Pal breeding?
What's the safest biome for an early base in Palworld?
What Pals should I staff each base with?
Best base location for PvP / dedicated servers?
Should I move my base later in the game?
How did Pindrop rank these biomes?
Sources: Resource-node counts computed live from games/palworld/data/markers-seed.json (3868 resource nodes counted across all biomes). Region level bands from games/palworld/lib/regions.ts — see our region hub for per-biome detail.