Best Base Locations in Palworld
Most "best base" guides give you 10 screenshots and an opinion. We did the opposite: counted every resource node in our 3868-node map dataset, totalled them per biome, and ranked the biomes by what they actually produce. Pick the base location that matches your current resource bottleneck.

Top 6 biomes for a base
#1 — Twilight Dunes
Mid-game (coal specialist)The desert biome holds the densest coal cluster on Palpagos by a wide margin — roughly two and a half times the next region — and backs it with a deep ore field. Spawn band is mid-game (Lv 10-25), so you can settle here well before endgame content. The trade-off: harsh sun damage and predator Pals nearby — bring Heat Resistant gear and a strong Pal team.
- 288× Coal
- 246× Ore
- 31× Crude Oil
- 17× Pure Quartz
- 17× dungeon
#2 — Verdant Brook
Best all-rounder (ore + coal + dungeons)The most ore nodes of any region, the second-largest coal field, a useful sulfur deposit and the highest dungeon count outside Feybreak — all in a mild climate that needs no resistance gear at all. Lv 20-30 band. If you only ever build one serious base, build it here.
- 295× Ore
- 114× Coal
- 40× Sulfur
- 34× Pure Quartz
- 28× dungeon
#3 — Astral Mountains
Endgame (Pure Quartz + ore)The largest Pure Quartz deposit in the game — over 400 nodes, seven times the next region — paired with a deep ore field. Pure Quartz gates late-game electronics and lab-grade recipes, so this is where the endgame production base goes. No coal and no sulfur here — run it as a satellite. Cold biome: pack Cold Resistant gear or Heat-element Pals.
- 402× Pure Quartz
- 281× Ore
- 6× Crude Oil
- 17× dungeon
#4 — Mt. Obsidian
Sulfur specialist (gunpowder + crude oil)The volcano biome holds four times the sulfur of anywhere else and a solid ore field beside it. Sulfur is the bottleneck for ammo, explosives and high-tier weapon recipes, and there is no second source worth flying to. Endgame Lv 30-40 zone with extreme heat — Heat Resistant armor is mandatory.
- 181× Ore
- 163× Sulfur
- 57× Coal
- 26× Crude Oil
- 14× dungeon
#5 — Windswept Hills
Starter base (early-game progression)The default starting zone. A healthy ore deposit and a solid dungeon count for early XP and chest loot, in a mild climate with a Lv 1-15 spawn band. Almost no coal and no sulfur, so you'll relocate or add a satellite base later — but for your first fifteen levels this is the friendliest landing zone.
- 148× Ore
- 12× Coal
- 8× Sulfur
- 19× dungeon
#6 — Sakurajima
Expansion endgame (second Pure Quartz source)Sakurajima (Lv 40-55 expansion zone) is the only other region with a Pure Quartz field worth mining, which matters if your main base is nowhere near the Astral Mountains — the two sit at opposite ends of the map. It also has modest coal and sulfur, so it can stand alone better than a snow base can.
- 55× Pure Quartz
- 27× Crude Oil
- 20× Ore
- 20× Coal
- 15× dungeon
Top 5 named base spots
Five community-converged spots, each anchored to a fast-travel statue in our marker data. Sorted from early-game to mid-game so you can move your base in stages rather than committing to one biome.
Hill of Beginnings
Early gameThe default starter spawn. Open flat ground around the statue, easy to wall off, with ore nodes plus Paldium fragments nearby. No coal here, so this is a relocation you plan for rather than a permanent home. (The Stone Pickaxe itself is not the gate — it unlocks at Technology Lv 1.)
Bridge of the Twin Knights
Early gameNorthwest of Desolate Church. Sits at the intersection of high-density Leather-dropping Pal spawns — Direhowl and Eikthyrdeer both have habitat points within 120 units. Mossanda does not: its nearest overworld habitat is roughly 294 units away, so do not plan around it here. The go-to spot for an early Leather farming base before you need coal.
Cinnamoth Forest
Mid gameVerdant Brook forest edge beside the Ancient Ritual Site, with a cluster of ore nodes plus coal near the statue. Mid-game pivot base — you can survive here without Heat Resistance, and the Lv 20-30 band puts it one step past the Twilight Dunes farming runs you'll launch from the same statue.
Sealed Realm of the Guardian
Mid gameVerdant Brook plateau next to the dungeon entrance. Coal + ore nodes clustered close, and the elevated terrain blocks most raid paths. The community pick for a mid-game permanent base — most YouTube guides feature this spot.
Duneshelter
Mid gameThe Twilight Dunes settlement statue. Drops you at the doorstep of the densest coal cluster on Palpagos (288 nodes), with a deep ore field beside it. Bring Heat Resistant gear — the biome itself damages you. Pure mid-game farming base.
Coordinates above are Pindrop's internal map system (used in our interactive map). In-game coordinates may differ by a small offset depending on your map menu — use the landmark name as the authoritative reference and the number as a tie-breaker.
Full biome comparison table
Every region on Palpagos Islands plus expansion zones, ranked by total resource-node count. Use this to spot the secondary biome that fills whatever gap your primary base has.
| Biome | Total | Ore | Coal | Sulfur | Pure Quartz | Chromite | Hexolite | Crude Oil | Soralite | Dungeons |
|---|---|---|---|---|---|---|---|---|---|---|
| Astral Mountains endgame · Lv 35-50 | 689 | 281 | — | — | 402 | — | — | 6 | — | 17 |
| Feybreak dlc · Lv 50-60 | 648 | — | — | — | — | 250 | 335 | 63 | — | 29 |
| Twilight Dunes mid · Lv 10-25 | 592 | 246 | 288 | 10 | 17 | — | — | 31 | — | 17 |
| Verdant Brook mid · Lv 20-30 | 485 | 295 | 114 | 40 | 34 | — | — | 2 | — | 28 |
| Mt. Obsidian endgame · Lv 30-40 | 427 | 181 | 57 | 163 | — | — | — | 26 | — | 14 |
| Outlying Isles default | 363 | 49 | 22 | 7 | 26 | 7 | 14 | 30 | 208 | 4 |
| Bamboo Grove mid · Lv 10-25 | 210 | 136 | 39 | 35 | — | — | — | — | — | 11 |
| Windswept Hills starter · Lv 1-15 | 168 | 148 | 12 | 8 | — | — | — | — | — | 19 |
| Sakurajima dlc · Lv 40-55 | 141 | 20 | 20 | 19 | 55 | — | — | 27 | — | 15 |
| Sea Breeze Archipelago mid · Lv 1-30 | 68 | 61 | 1 | 6 | — | — | — | — | — | 7 |
| Isle of Silence mid · Lv 30-40 | 33 | 33 | — | — | — | — | — | — | — | 3 |
| Marsh Island starter · Lv 1-10 | 22 | 22 | — | — | — | — | — | — | — | 3 |
| Eastern Wild Island starter · Lv 1-20 | 22 | 22 | — | — | — | — | — | — | — | 3 |
How to pick your biome
Three questions, in order:
- What level is your team? Building in a biome above your spawn band means constant alpha aggression and elemental damage. Stay one tier below your current level cap if you want to actually gather resources instead of dying to ambient threats.
- What resource are you out of? Look at the table above. If you're short on coal, the answer is Twilight Dunes. Short on sulfur — Mt. Obsidian. Pure Quartz — the Astral Mountains (402 nodes), or Sakurajima (55) if your main base sits on the far side of the map. The biggest gain comes from putting your base on top of your bottleneck.
- Do you need dungeon proximity? If you're past the tower-clear phase and want endgame loot from dungeon runs, set up in Verdant Brook or Feybreak — Verdant Brook pairs 28 dungeons with the most ore of any region (295 nodes), and Feybreak leads outright with 29 after 1.0 added 15 random-dungeon entrances across the island.
Frequently asked questions
Where is the best place to build a base in Palworld?
Can you have multiple bases in Palworld?
Does base location affect Pal breeding?
What's the safest biome for an early base in Palworld?
What Pals should I staff each base with?
Best base location for PvP / dedicated servers?
Should I move my base later in the game?
How did Pindrop rank these biomes?
Sources: Resource-node counts computed live from games/palworld/data/markers-seed.json (3868 resource nodes counted across all biomes). Region level bands from games/palworld/lib/regions.ts — see our region hub for per-biome detail.