#1 Pure DPS attacker
≈ +85% attack, +20% defence, +15% move speed
The textbook BiS combat stack. Musclehead's attack-speed loss is more than offset by the raw damage. Use on heavy-hitter Pals like Shadowbeak.
Best Palworld passive skills ranked S to C — combat, work, travel, and defence picks plus the 5 strongest 4-passive combos and the breeding path to roll them.
S tier passives have no realistic substitute and gate endgame builds; A tier rolls are strong cleaners that stack well; B tier are situational keepers; C tier are either negative or too situational to slot.
Endgame BiS — gate the strongest builds
Strong cleaners — stack well in 4-passive sets
Situational keepers — slot-fillers per role
Penalty or niche — re-roll when possible
Each card also shows the in-game rank Palworld uses internally — the colour arrow you see when inspecting a Pal's passives. Rainbow= elite (Legend, Lucky, Philanthropist); +3= strong positive; +1= common positive; −1/−2/−3= penalty (re-roll).
Most players want different passives on different team roles. These are the strongest picks for each common build archetype.
Each Pal has 4 passive slots. These are the established community-best 4-passive stacks per role.
≈ +85% attack, +20% defence, +15% move speed
The textbook BiS combat stack. Musclehead's attack-speed loss is more than offset by the raw damage. Use on heavy-hitter Pals like Shadowbeak.
≈ +70% attack, +20% element damage, +20% defence
For species-locked element bosses (Frostallion + Ice Emperor, Jormuntide + Lord of the Sea, Jetragon + Divine Dragon). Element bonus stacks multiplicatively with attack.
≈ +20% HP, +40% defence, +20% attack
Built for Sealed Realm boss tanks and base defenders. Soaks 2-3x more hits than a glass-cannon build.
≈ +60% move speed, +20% attack
Speed-stack flying mounts (Jetragon, Faleris). Triples your traversal speed across Palpagos; Legend keeps the mount combat-relevant.
≈ +60% work speed, no sanity decay
Endgame Handiwork / Mining / Kindling specialist. The Pal never stops; works 24/7 with no sanity refresh cycle.
These passives only roll on specific Pals — you cannot obtain them on any other species. To run a build around one, you have to keep the source Pal in the team (or use them as a breeding parent to pass it to offspring).
Need the broader element-counter context? See the full Palworld type chart for matchup planning.
Passives roll randomly at three moments. Combining all three is how you reach a 4-passive BiS Pal in 30-60 hours of focused effort.
Showing the 32 most-impactful passives. Palworld 1.0 has 114 Pal passives in total — the complete A-Z list is below; this editorial tier focuses on the meta passives that actually shape team-building decisions. See the full active-skills database for active moves.
| Passive | Editorial tier | In-game rank | Use case | Effect |
|---|---|---|---|---|
| Legend | S | Rainbow | Combat | +20% attack · +20% defence · +20% move speed |
| Lucky | S | Rainbow | Utility | +15% attack · +15% defence · +20% work speed |
| Philanthropist | S | Rainbow | Work | +100% breeding speed at the Breeding Farm |
| Musclehead | S | +1 | Combat | +30% attack · −50% work speed |
| Ferocious | S | +2 | Combat | +20% attack |
| Burly Body | S | +2 | Defence | +20% defence · immune to flinch |
| Swift | S | +3 | Travel | +30% mount move speed |
| Workaholic | S | +2 | Work | −15% sanity drain |
| Serenity | S | +2 | Utility | −30% skill cooldown · +10% attack |
| Brave | A | +1 | Combat | +10% attack |
| Earth Emperor(Blazamut Ryu) | A | +2 | Combat | +30% Ground element damage |
| Flame Emperor(Jormuntide Ignis) | A | +2 | Combat | +30% Fire element damage |
| Ice Emperor(Frostallion) | A | +2 | Combat | +30% Ice element damage |
| Lord of the Sea(Jormuntide) | A | +2 | Combat | +30% Water element damage |
| Divine Dragon(Jetragon) | A | +2 | Combat | +30% Dragon element damage |
| Lord of Lightning(Orserk) | A | +2 | Combat | +30% Electric element damage |
| Diamond Body | A | +3 | Defence | +30% defence · immune to flinch & knockback |
| Artisan | A | +2 | Work | +50% work speed |
| King of the Waves | A | +3 | Travel | +50% mount move speed in water |
| Serious | A | +1 | Work | +20% work speed |
| Runner | A | +2 | Travel | +20% move speed |
| Nimble | B | +1 | Travel | +10% move speed |
| Hard Skin | B | +1 | Defence | +10% defence |
| Stronghold Strategist | B | +2 | Defence | +10% player defence |
| Hooligan | B | +1 | Combat | +15% attack · −10% craft speed |
| Work Slave | B | +1 | Work | +30% work speed · −30% attack |
| Glutton | B | −1 | Utility | +10% hunger drain |
| Abnormal | C | +1 | Defence | +10% resistance to Neutral element |
| Coward | C | −1 | Combat | −10% attack |
| Slacker | C | −3 | Work | −30% work speed |
| Clumsy | C | −1 | Defence | −10% work speed |
| Pacifist | C | −3 | Combat | −20% attack |
Complete inventory of every passive skill a Pal can roll — sorted alphabetically for quick lookup. 99 positive (rank +1 to +3) and 15 negative (penalty) passives. The tier list above ranks the editorial meta picks; this section is the raw reference.
| Passive | Rank | Effect |
|---|---|---|
| Abnormal | +1 | 10% decrease in incoming Neutral damage. |
| Ace Swimmer | +2 | 40% increase movement speed on water. |
| Aggressive | +1 | Attack +10% (ToSelf); Defense -10% (ToSelf) |
| Artisan | +2 | Work Speed +50% (ToSelf) |
| Babysitter | +3 | While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm. |
| Blood of the Dragon | +1 | 10% increase in Dragon attack damage. |
| Botanical Barrier | +1 | 10% decrease in incoming Grass damage. |
| Brave | +1 | Attack +10% (ToSelf) |
| Burly Body | +2 | Defense +20%; Immune to Flinch |
| Capacitor | +1 | 10% increase in Lightning attack damage. |
| Celestial Emperor | +2 | 30% increase in Neutral attack damage. |
| Cheery | +1 | 10% decrease in incoming Dark damage. |
| Coldblooded | +1 | 10% increase in Ice attack damage. |
| Conceited | +1 | Work Speed +10% (ToSelf); Defense -10% (ToSelf) |
| Dainty Eater | +1 | Hunger decreases +10.0% slower. |
| Demon God | +3 | Attack +30% (ToSelf); Defense +5% (ToSelf) |
| Demon’s Hand | +3 | Work Speed +90%; SAN decreases +15.0% faster; World Tree harvestables won't vanish when approached. |
| Diamond Body | +3 | Defense +30%; Immune to Flinch; Immune to Knockback |
| Diet Lover | +2 | Hunger decreases +15.0% slower. |
| Dimensional Leap | +3 | Movement Speed +50%; Increases Hunger depletion rate by +15.0%; World Tree resources will not vanish when approached. |
| Divine Dragon | +2 | 30% increase in Dragon attack damage. |
| Dragonkiller | +1 | 10% decrease in incoming Dragon damage. |
| Earth Emperor | +2 | 30% increase in Earth attack damage. |
| Earthquake Resistant | +1 | 10% decrease in incoming Earth damage. |
| Eternal Engine | +3 | Max stamina +75%; *This effect is only valid for rideable pals. |
| Eternal Flame | +3 | 30% increase to Fire attack damage.; 30% increase to Lightning attack damage. |
| Farmhand | +2 | Farming's Work Suitability +1 |
| Ferocious | +2 | Attack +20% (ToSelf) |
| Fine Furs | +1 | Increases the value of items when sold by +3% |
| Fit as a Fiddle | +1 | Max stamina +25%; *This effect is only valid for rideable pals. |
| Flame Emperor | +2 | 30% increase in Fire attack damage. |
| Fragrant Foliage | +1 | 10% increase in Grass attack damage. |
| God of Destruction | +3 | Attack +40%; Defense +20%; Max Health -50%; World Tree resources will not vanish when approached. |
| Hard Skin | +1 | Defense +10% (ToSelf) |
| Healing Coach | +2 | Player Auto Health Regeneration Rate +5% |
| Heart of the Immovable King | +3 | SAN drops +20.0% slower. |
| Heated Body | +1 | 10% decrease in incoming Ice damage. |
| Heavily Armored | +3 | Immune to Explosion Damage |
| Heavyweight | +1 | Defense +20%; Immune to Knockback |
| Hermit Sage | +3 | SAN depletion rate -50.0%; Work Speed -20%; World Tree resources will not vanish when approached. |
| Hooligan | +1 | Attack +15% (ToSelf); Work Speed -10% (ToSelf) |
| Hydromaniac | +1 | 10% increase in Water attack damage. |
| Ice Emperor | +2 | 30% increase in Ice attack damage. |
| Idiosyncratic | +3 | Pal and Player Auto Health Regeneration Rate +50%; Defense +25%; Immune to Poison Damage; Immune to Burn Damage |
| Immortality | +3 | Life Steal +5%; Pal Auto Health Regeneration Rate +100%; Attack +15% |
| Impatient | +1 | Active skill cooldown reduction 15% |
| Infinite Stamina | +2 | Max stamina +50%; *This effect is only valid for rideable pals. |
| Insomnia | +1 | Does not sleep and continues to work even at night. |
| Insulated Body | +1 | 10% decrease in incoming Lightning damage. |
| Invader | +3 | 30% increase in Dark attack damage.; 30% increase in Dragon attack damage. |
| King of the Waves | +3 | 50% increase movement speed on water. |
| Lavish Hospitality | +3 | Your Dropped Items + 100% |
| Legend | +3 | Attack +20%; Defense +20%; Movement Speed increases 20% |
| Lightfooted | +3 | Mounted Jump Count +1 |
| Logging Foreman | +2 | 25% increase in Player Logging Efficiency. |
| Lord of Lightning | +2 | 30% increase in Lightning attack damage. |
| Lord of the Sea | +2 | 30% increase in Water attack damage. |
| Lord of the Underworld | +2 | 30% increase in Dark attack damage. |
| Lucky | +3 | Attack +15% (ToSelf); Defense +15% (None); Work Speed +20% (ToSelf) |
| Lunker | +3 | 20% increase to Water attack damage; 20% increase to Ice attack damage; 20% increase to defense. |
| Masochist | +1 | Defense +15% (ToSelf); Attack -15% (ToSelf) |
| Mastery of Fasting | +3 | Hunger decreases +20.0% slower. |
| Mine Foreman | +2 | 25% increase in Player Mining Efficiency. |
| Motivational Leader | +2 | 25% increase in Player Work Speed. |
| Musclehead | +1 | Attack +30% (ToSelf); Work Speed -50% (ToSelf) |
| Nimble | +1 | 10% increase to movement speed. |
| Noble | +2 | Increases the value of items when sold by +5% |
| Otherworldly Cells | +1 | Attack +10%; Fire damage reduction 15%; Lightning damage reduction 15% |
| Philanthropist | +2 | When assigned to a Breeding Farm, breeding speed is increased by 100%. |
| Positive Thinker | +1 | SAN drops +10.0% slower. |
| Power of Gaia | +1 | 10% increase in Earth attack damage. |
| Pyromaniac | +1 | 10% increase in Fire attack damage. |
| Ranch Master | +3 | Farming's Work Suitability +2 |
| Reload Master | +2 | Player Reload Speed +4% |
| Remarkable Craftsmanship | +3 | Work Speed +75% (ToSelf) |
| Runner | +2 | 20% increase to movement speed. |
| Sadist | +1 | Attack +15% (ToSelf); Defense -15% (ToSelf) |
| Sanctified Meat Shield | +3 | Defense +50%; Attack -30%; World Tree resources will not vanish when approached. |
| Savior | +3 | 30% increase in Neutral attack damage.; 30% increase in Grass attack damage. |
| Serenity | +2 | Active skill cooldown reduction 30%; Attack +10% |
| Serious | +1 | Work Speed +20% (ToSelf) |
| Service-Minded | +2 | Your Dropped Items + 50% |
| Siren of the Void | +3 | 30% increase in Dark attack damage.; 30% increase in Ice attack damage. |
| Skymarcher | +3 | Mounted Jump Count +2 |
| Sleek Stroke | +1 | 30% increase movement speed on water. |
| Spirit Emperor | +2 | 30% increase in Grass attack damage. |
| Spirit of Zen | +1 | 10% increase in Neutral attack damage. |
| Stronghold Strategist | +2 | 10% increase in Player Defense. |
| Suntan Lover | +1 | 10% decrease in incoming Fire damage. |
| Swift | +3 | 30% increase to movement speed. |
| Twin-Edged Holy Blade | +3 | Attack +50%; Defense -30%; World Tree resources will not vanish when approached. |
| Vampiric | +3 | Absorbs a portion of the damage dealt to restore Health.; Does not sleep at night and continues to work. |
| Vanguard | +2 | 10% increase in Player Attack. |
| Veil of Darkness | +1 | 10% increase in Dark attack damage. |
| Waterproof | +1 | 10% decrease in incoming Water damage. |
| Wellness Watcher | +2 | Player Stamina Consumption -5.0% |
| Work Slave | +1 | Work Speed +30% (ToSelf); Attack -30% (ToSelf) |
| Workaholic | +2 | SAN drops +15.0% slower. |
| World Tree Seedbed | +3 | Decrease Hunger depletion rate by +50.0%; HP -20%; World Tree resources will not vanish when approached. |
| Bottomless Stomach | −2 | Hunger decreases +15.0% faster. |
| Brittle | −3 | Defense -20% (ToSelf) |
| Clumsy | −1 | Work Speed -10% (ToSelf) |
| Coward | −1 | Attack -10% (ToSelf) |
| Destructive | −2 | SAN drops +15.0% faster. |
| Downtrodden | −1 | Defense -10% (ToSelf) |
| Easygoing | −1 | Active skill cooldown extension -15% |
| Glutton | −1 | Hunger decreases +10.0% faster. |
| Mercy Hit | −1 | Pacifist.; Will not reduce the target's Health below 1. |
| Night Owl | −1 | Tends to nap through the day, due to being nocturnal. |
| Pacifist | −3 | Attack -20% (ToSelf) |
| Shabby | −1 | Decrease the value of items when sold by -10% |
| Sickly | −1 | Max Stamina -25%; *This effect is only valid for rideable pals. |
| Slacker | −3 | Work Speed -30% (ToSelf) |
| Unstable | −1 | SAN drops +10.0% faster. |
Source: paldb.cc (ingested 2026-06-07). Anchored names link to the editorial tier-list entry above.
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