Palworld Type Chart & Element Counters
Every Pal carries 1-2 of these 9 elements, and type matchups decide how fast a boss tower or alpha goes down. Use the counter table below to pick the right Pal for any fight, or jump straight to a per-element page for the full Pal roster.
How element damage works in Palworld
Each attack in Palworld carries an element from the Pal's active-skill set. When the attacker's element is super-effective against the defender's element, damage is multiplied by ×1.5. When the defender resists the attacker's element, damage is reduced by ×0.5. Neutral matchups deal regular ×1 damage.
- ×1.5 super-effective
- ×1.0 neutral
- ×0.5 resisted
- ×0 Dark vs Neutral (Neutral immune)
Dual-element Pals carry both types but each skill is single-element — bring a Frostallion (Ice + Dragon) to a Dragon fight and its Ice moves hit ×1.5 while its Dragon moves land neutral. Pick the right skill, not just the right Pal.
Best counter Pal for each element
For every element you might face on a boss tower or alpha, here's the counter type and the top 3 highest-combat Pals within that type. Combat score is computed live from pal-stats.json (attack × HP × move-speed proxy).
- FightingNeutral→ bringDark
- FightingFire→ bringWater
- FightingWater→ bringElectric
- FightingGrass→ bringFire
- FightingElectric→ bringGround
- FightingIce→ bringFire
- FightingGround→ bringGrass
- FightingDark→ bringDragon
- FightingDragon→ bringIce
Browse all 9 elements
Each element page lists every Pal of that type with tier ranking, matchup summary, and a recommended team-of-3 callout.
Neutral
41 Pals
Weak to Dark.
Fire
44 Pals
Strong against Grass and Ice; weak to Water.
Water
48 Pals
Strong against Fire; weak to Electric.
Grass
47 Pals
Strong against Ground; weak to Fire.
Electric
26 Pals
Strong against Water; weak to Ground.
Ice
38 Pals
Strong against Dragon; weak to Fire.
Ground
44 Pals
Strong against Electric; weak to Grass.
Dark
74 Pals
Strong against Neutral; weak to Dragon.
Dragon
26 Pals
Strong against Dark; weak to Ice.