Palworld Team Builder
Pick the five Pals for your party — and, if you know it, the element or the alpha you are about to fight. The builder lists the Pals that beat it first, then shows each Pal's partner skill, strongest moves and mount, which of the 9 elements your party hits hard, which ones hit it back, and which Pals would fill the gaps.
Who are you about to fight? (optional)
Pick up to five Pals
Not sure where to start? Load a ready team and swap from there.
Or pick Pals one by one. The report then shows each Pal's partner skill, best moves and mount, and what the party hits hard and should fear.
Best 3 of one element
Best Palworld team for each element
The three strongest Pals of each element on our combat tier list, as a ready team to build on. “Hits hard” is what their moves beat on the type chart; load one and add two Pals for what it misses.
Neutral type →
Neutral teamHits hard:
Load the Neutral team →


Fire type →
Fire teamHits hard:
Load the Fire team →




Water type →
Water teamHits hard:
Load the Water team →


Grass type →
Grass teamHits hard:
Load the Grass team →



Electric type →
Electric teamHits hard:
Load the Electric team →

Ice type →
Ice teamHits hard:
Load the Ice team →

Ground type →
Ground teamHits hard:
Load the Ground team →



Dark type →
Dark teamHits hard:
Load the Dark team →


Dragon type →
Dragon teamHits hard:
Load the Dragon team →




How it is worked out
Palworld's type chart is a list of who is strong against whom, with no numbers attached. A party hits an element hard when one of its Pals learns a move whose element is strong against it — counted over each Pal's six strongest moves learned by levelling. Moves taught with Skill Fruits are not counted, so a party with well-chosen fruits can cover more than this says. A Pal is weak to an element when its own element is. Mounts and partner-skill types come from the game's partner skills; work levels and stats are the Pals' base values.