Combat splits three ways in Palworld — and the same Pal isn't always best for each. Pick by encounter type:
Tower bosses
Element-buffed pick. Ride a mount whose partner skill actually switches your attack type to the tower's weakness — Ragnahawk (Flame Wing → Fire) for the Ice Tower, Frostallion Noct (Black Steed → Dark) for the Neutral Tower. Suzaku Aqua no longer qualifies for the Fire Tower after 1.0: Wings of Water only raises its own Movement Speed by 5–25% per other Water Pal in your party. For Water there is no clean flying option — Azurobe's Waterwing Dance does change your attack type to Water but can only be ridden to travel on water — so bring Finsider and trigger Water Gun, which changes your attack type to Water and increases Attack by 30–50%.
Alpha hunts
Highest-DPS rideable. Shadowbeak (Modified DNA) and Necromus dominate when you want the alpha down in two clips. Mounted, you bypass most ground AOEs.
PvP (raids, arena)
Meta is unstable. Top legendaries when allowed (Necromus, Jetragon, Frostallion Noct). Lobbies that ban legendaries shift to high-passive Anubis or Bastigor with Musclehead + Ferocious stacked.
For Tower boss farms and alpha hunts specifically, prefer a rideable combat Pal — mounted, you sidestep the boss's ground-AOE windows. Top picks (highest combat score among rideable Pals):