Flash Charge
Flash Charge is a Electric-element melee skill in Palworld with power 500 and a 24-second cooldown. 1 Pal learns it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: up to 2500.
Azurmane's exclusive skill. Cloaks the body in lightning and performs a high-speed charge toward the enemy.
- Long-range
- High burst
- Effect-bearing
- Exclusive signature
How to learn Flash Charge
Exclusive signature skill of Azurmane. There is no Skill Fruit version in our items data — capture or breed for Azurmane to add it to your roster.
How Flash Charge stacks up
- Power: #4 of 12 in Electric Melee
- DPS: #123 of 317 across all skills
- Cooldown: #233 of 317 across all skills
- Range: #184 of 317 across all skills
Pals that learn Flash Charge (1)
Effects
- Electrical+100
On hit, Flash Charge applies Electrical +100.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Bolt Blink | 600 | 30s | 20.0 | 5000 |
| Thunder Uppercut | 600 | 30s | 20.0 | 3000 |
| Shell Charge | 500 | 24s | 20.8 | 500 |
| Thunder Tempest | 300 | 16s | 18.8 | 2000 |
| Blast Punch | 180 | 8s | 22.5 | 700 |
When to use Flash Charge
Flash Charge is a long-range pick — out to 2500 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies electrical, so leading the rotation with it locks the target before your bigger hitters land.