Torrential Blast
Torrential Blast is a Water-element shot skill in Palworld with power 250 and a 12-second cooldown. 14 Pals learn it on their own, and the Water Skill Fruit: Torrential Blast teaches it to any Pal. Effective range: 500–3000.
Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right.
- Long-range
- Effect-bearing
How to get Torrential Blast
Teachable via Water Skill Fruit: Torrential Blast. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 14 Pals also learn it natively (see list below).
Water Skill Fruit: Torrential Blast turns up in 8 loot tables — 5 relic recyclers, 2 Skill Fruit trees, 1 fishing spot — with the best odds at a Sky Island skill-fruit tree, 2.3% a roll.
Torrential Blast can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Torrential Blast stacks up
- Power: #12 of 22 in Water Shot
- DPS: #111 of 308 across skills with this stat
- Cooldown: #125 of 308 across skills with this stat
- Range: #139 of 308 across skills with this stat
Best Pals for Torrential Blast (by SAtk)
- 1
NeptiliusSAtk 145Lv 22 - 2
OphydiaSAtk 115Lv 15 - 3
Skutlass IgnisSAtk 105Lv 22 - 4
SkutlassSAtk 100Lv 22 - 5
Solmora LuxSAtk 95Lv 15
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Torrential Blast (14)
Effects
- Soak100 / 100
On hit, Torrential Blast applies Soak (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Aqua Tornado | 800 | 40s | 20.0 | 6000 |
| Celestial Vortex | 700 | 30s | 23.3 | 1000 |
| Thalassonic Laser | 700 | 30s | 23.3 | 5000 |
| Aqua Surge | 500 | 24s | 20.8 | 5000 |
| Maelstrom | 500 | 24s | 20.8 | 6000 |
When to use Torrential Blast
Torrential Blast is a long-range pick — out to 3000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies wetness, so leading the rotation with it locks the target before your bigger hitters land.