Flame Wall
Flame Wall is a Fire-element shot skill in Palworld with power 250 and a 12-second cooldown. 15 Pals learn it on their own, and the Fire Skill Fruit: Flame Wall teaches it to any Pal. Effective range: up to 5000.
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.
- Long-range
- Effect-bearing
How to get Flame Wall
Teachable via Fire Skill Fruit: Flame Wall. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 15 Pals also learn it natively (see list below).
Fire Skill Fruit: Flame Wall turns up in 15 loot tables — 5 relic recyclers, 4 Skill Fruit trees, 3 chests — with the best odds at a Feybreak skill-fruit tree, 2.7% a roll.
Flame Wall can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Flame Wall stacks up
- Power: #12 of 18 in Fire Shot
- DPS: #101 of 308 across skills with this stat
- Cooldown: #116 of 308 across skills with this stat
- Range: #42 of 308 across skills with this stat
Best Pals for Flame Wall (by SAtk)
- 1
Blazamut RyuSAtk 130Lv 15 - 2
Ghangler IgnisSAtk 130Lv 22 - 3
Bushi NoctSAtk 130Lv 40 - 4
MoldronSAtk 125Lv 15 - 5
FlaracleSAtk 125Lv 22
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Flame Wall (15)
Effects
- Burn100 / 100
On hit, Flame Wall applies Burn (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Magma Laser | 700 | 30s | 23.3 | 4000 |
| Flame Cutter | 700 | 30s | 23.3 | 3500 |
| Trickster Show | 700 | 30s | 23.3 | 4000 |
| Raging Flame Wave | 650 | 30s | 21.7 | 3000 |
| Fire Ball | 600 | 30s | 20.0 | 5000 |
When to use Flame Wall
Flame Wall is a long-range pick — out to 5000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies burn, so leading the rotation with it locks the target before your bigger hitters land.