Freeze Wall
Freeze Wall is an Ice-element shot skill in Palworld with power 200 and a 12-second cooldown. 9 Pals learn it on their own, and the Ice Skill Fruit: Freeze Wall teaches it to any Pal. Effective range: up to 5000.
Creates a wall of ice that rises from the ground. The ice wall remains standing for a while, and breaks after taking enough damage.
- Long-range
- Effect-bearing
How to get Freeze Wall
Teachable via Ice Skill Fruit: Freeze Wall. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 9 Pals also learn it natively (see list below).
Ice Skill Fruit: Freeze Wall turns up in 8 loot tables — 5 relic recyclers, 2 Skill Fruit trees, 1 fishing spot — with the best odds at a Sky Island skill-fruit tree, 2.3% a roll. The Arena Merchant sells it at Arena Shop 1 for 30 Battle Tickets.
Freeze Wall can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Freeze Wall stacks up
- Power: #12 of 19 in Ice Shot
- DPS: #271 of 308 across skills with this stat
- Cooldown: #119 of 308 across skills with this stat
- Range: #50 of 308 across skills with this stat
Best Pals for Freeze Wall (by SAtk)
- 1
Whalaska IgnisSAtk 120Lv 30 - 2
WhalaskaSAtk 115Lv 30 - 3
IcelynSAtk 115Lv 30 - 4
PolapupSAtk 105Lv 30 - 5
Univolt CrystSAtk 105Lv 22
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Freeze Wall (9)
Effects
- Freeze100 / 100
On hit, Freeze Wall applies Freeze (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Absolute Frost | 700 | 30s | 23.3 | 3000 |
| Double Blizzard Spike | 700 | 30s | 23.3 | 5000 |
| Ice Laser | 700 | 30s | 23.3 | 4000 |
| Diamond Rain | 600 | 30s | 20.0 | 5000 |
| High Breach | 600 | 30s | 20.0 | 4000 |
When to use Freeze Wall
Freeze Wall is a long-range pick — out to 5000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies freeze, so leading the rotation with it locks the target before your bigger hitters land.