Electric Ball
Electric Ball is an Electric-element shot skill in Palworld with power 100 and an 8-second cooldown. 7 Pals learn it on their own, and the Electric Skill Fruit: Electric Ball teaches it to any Pal. Effective range: 500–2500.
Fires an electric ball that slowly pursues an enemy.
- Long-range
- Effect-bearing
How to get Electric Ball
Teachable via Electric Skill Fruit: Electric Ball. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 7 Pals also learn it natively (see list below).
Electric Skill Fruit: Electric Ball turns up in 14 loot tables — 6 chests, 4 Skill Fruit trees, 2 fishing spots — with the best odds at a Desert skill-fruit tree, 2.7% a roll.
Electric Ball can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Electric Ball stacks up
- Power: #18 of 21 in Electric Shot
- DPS: #304 of 308 across skills with this stat
- Cooldown: #66 of 308 across skills with this stat
- Range: #166 of 308 across skills with this stat
Best Pals for Electric Ball (by SAtk)
- 1
RayhoundSAtk 100Lv 30 - 2
DynamoffSAtk 85Lv 15 - 3
PuffoltSAtk 80Lv 15 - 4
Pengullet LuxSAtk 80Lv 7 - 5
JolthogSAtk 75Lv 15
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Electric Ball (7)
Effects
- Electrify50 / 100
On hit, Electric Ball applies Electrify (50 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Thunderstorm | 600 | 30s | 20.0 | 5000 |
| Thunder Rail | 600 | 30s | 20.0 | 3000 |
| Lethal Laser | 600 | 30s | 20.0 | 5000 |
| Polykeraunos | 600 | 30s | 20.0 | 5000 |
| Heavy Thunder Tank | 550 | 24s | 22.9 | 3000 |
When to use Electric Ball
Electric Ball is a long-range pick — out to 2500 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies electrical, so leading the rotation with it locks the target before your bigger hitters land.