Flame Funnel
Flame Funnel is a Fire-element shot skill in Palworld with power 300 and a 16-second cooldown. 11 Pals learn it on their own, and the Fire Skill Fruit: Flame Funnel teaches it to any Pal. Effective range: up to 5000.
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.
- Long-range
- High burst
- Effect-bearing
How to get Flame Funnel
Teachable via Fire Skill Fruit: Flame Funnel. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 11 Pals also learn it natively (see list below).
Fire Skill Fruit: Flame Funnel turns up in 8 loot tables — 5 relic recyclers, 2 Skill Fruit trees, 1 fishing spot — with the best odds at a Sky Island skill-fruit tree, 2.3% a roll. The Arena Merchant sells it at Arena Shop 1 for 30 Battle Tickets.
Flame Funnel can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Flame Funnel stacks up
- Power: #11 of 18 in Fire Shot
- DPS: #245 of 308 across skills with this stat
- Cooldown: #154 of 308 across skills with this stat
- Range: #53 of 308 across skills with this stat
Best Pals for Flame Funnel (by SAtk)
- 1
FlaracleSAtk 125Lv 30 - 2
SootseerSAtk 125Lv 40 - 3
RenjishiSAtk 120Lv 30 - 4
Knocklem IgnisSAtk 115Lv 22 - 5
Kitsun NoctSAtk 115Lv 40
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Flame Funnel (11)
Effects
- Burn100 / 100
On hit, Flame Funnel applies Burn (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Magma Laser | 700 | 30s | 23.3 | 4000 |
| Flame Cutter | 700 | 30s | 23.3 | 3500 |
| Trickster Show | 700 | 30s | 23.3 | 4000 |
| Raging Flame Wave | 650 | 30s | 21.7 | 3000 |
| Fire Ball | 600 | 30s | 20.0 | 5000 |
When to use Flame Funnel
Flame Funnel is a long-range pick — out to 5000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies burn, so leading the rotation with it locks the target before your bigger hitters land.