Tidal Charge
Tidal Charge is a Water-element melee skill in Palworld with power 400 and a 20-second cooldown. 2 Pals learn it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: up to 5000.
Panthalus's exclusive skill. Slams the body into the enemy, generating a massive wave on impact.
- Long-range
- High burst
- Effect-bearing
How to learn Tidal Charge
Learned natively by 2 Pals. No Skill Fruit version exists in our items file, so the only way to add it to a roster is to capture or breed one of those Pals.
How Tidal Charge stacks up
- Power: #4 of 8 in Water Melee
- DPS: #200 of 317 across all skills
- Cooldown: #201 of 317 across all skills
- Range: #74 of 317 across all skills
Pals that learn Tidal Charge (2)
Effects
- Wetness+100
On hit, Tidal Charge applies Wetness +100.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Aqua Tornado | 800 | 40s | 20.0 | 6000 |
| Grand Breach | 700 | 30s | 23.3 | 6000 |
| Celestial Vortex | 700 | 30s | 23.3 | 1000 |
| Thalassonic Laser | 700 | 30s | 23.3 | 5000 |
| Geyser Gush | 600 | 30s | 20.0 | 5000 |
When to use Tidal Charge
Tidal Charge is a long-range pick — out to 5000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies wetness, so leading the rotation with it locks the target before your bigger hitters land.