Hydra Charge
Hydra Charge is a Water-element melee skill in Palworld with power 500 and a 24-second cooldown. 1 Pal learns it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: 600–2500.
Shaolong's exclusive skill. Cloaks the body in water and charges straight forward.
- Long-range
- High burst
- Effect-bearing
- Exclusive signature
How to learn Hydra Charge
Exclusive signature skill of Shaolong. There is no Skill Fruit version in our items data — capture or breed for Shaolong to add it to your roster.
How Hydra Charge stacks up
- Power: #3 of 8 in Water Melee
- DPS: #125 of 317 across all skills
- Cooldown: #237 of 317 across all skills
- Range: #186 of 317 across all skills
Pals that learn Hydra Charge (1)
Effects
- Wetness+100
On hit, Hydra Charge applies Wetness +100.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Aqua Tornado | 800 | 40s | 20.0 | 6000 |
| Grand Breach | 700 | 30s | 23.3 | 6000 |
| Celestial Vortex | 700 | 30s | 23.3 | 1000 |
| Thalassonic Laser | 700 | 30s | 23.3 | 5000 |
| Geyser Gush | 600 | 30s | 20.0 | 5000 |
When to use Hydra Charge
Hydra Charge is a long-range pick — out to 2500 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies wetness, so leading the rotation with it locks the target before your bigger hitters land.