Hydra Charge
Hydra Charge is a Water-element melee skill in Palworld with power 500 and a 24-second cooldown. 1 Pal learns it on their own; there is no Skill Fruit for it. Effective range: 600–2500.
Shaolong's exclusive skill. Cloaks the body in water and charges straight forward.
- Long-range
- High burst
- Effect-bearing
- Exclusive signature
How to get Hydra Charge
Exclusive signature skill of Shaolong. There is no Skill Fruit for it — catch or breed Shaolong to get it.
Hydra Charge cannot be bred down. The game marks it as not randomly inherited, so a child will never pick it up from a parent.
How Hydra Charge stacks up
- Power: #3 of 8 in Water Melee
- DPS: #125 of 308 across skills with this stat
- Cooldown: #229 of 308 across skills with this stat
- Range: #183 of 308 across skills with this stat
Pals that learn Hydra Charge (1)
Effects
- Soak100 / 100
On hit, Hydra Charge applies Soak (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Aqua Tornado | 800 | 40s | 20.0 | 6000 |
| Grand Breach | 700 | 30s | 23.3 | 6000 |
| Celestial Vortex | 700 | 30s | 23.3 | 1000 |
| Thalassonic Laser | 700 | 30s | 23.3 | 5000 |
| Geyser Gush | 600 | 30s | 20.0 | 5000 |
When to use Hydra Charge
Hydra Charge is a long-range pick — out to 2500 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies wetness, so leading the rotation with it locks the target before your bigger hitters land.