Dark Cannon
Dark Cannon is a Dark-element shot skill in Palworld with power 70 and a 4-second cooldown. 20 Pals learn it on their own, and the Dark Skill Fruit: Dark Cannon teaches it to any Pal. Effective range: 500–5000.
Hurls an energy ball imbued with dark energy at an enemy.
- Long-range
- Spammable
- Effect-bearing
How to get Dark Cannon
Teachable via Dark Skill Fruit: Dark Cannon. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 20 Pals also learn it natively (see list below).
Dark Skill Fruit: Dark Cannon turns up in 11 loot tables — 4 field drops, 3 chests, 2 fishing spots — with the best odds at a Feybreak skill-fruit tree, 2.7% a roll.
Dark Cannon can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Dark Cannon stacks up
- Power: #24 of 29 in Dark Shot
- DPS: #261 of 308 across skills with this stat
- Cooldown: #57 of 308 across skills with this stat
- Range: #40 of 308 across skills with this stat
Best Pals for Dark Cannon (by SAtk)
- 1
BellanoirSAtk 150Lv 1 - 2
Bellanoir LiberoSAtk 150Lv 1 - 3
DandilordSAtk 135Lv 1 - 4
Bushi NoctSAtk 130Lv 15 - 5
SelyneSAtk 115Lv 1
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Dark Cannon (20)
Effects
- Blind20 / 100
On hit, Dark Cannon applies Blind (20 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Toxic Dance | 800 | 30s | 26.7 | 2000 |
| Psycho Gravity | 700 | 30s | 23.3 | 5000 |
| Dark Root | 700 | 30s | 23.3 | 5000 |
| Dark Nova | 700 | 30s | 23.3 | 2000 |
| Lantern Flame | 650 | 30s | 21.7 | 4000 |
When to use Dark Cannon
Dark Cannon is a long-range pick — out to 5000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies darkness, so leading the rotation with it locks the target before your bigger hitters land.