TriSpark
TriSpark is a Electric-element shot skill in Palworld with power 110 and a 35-second cooldown. 2 Pals learn it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: 300–3000.
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
- Long-range
- High burst
- Effect-bearing
How to learn TriSpark
Learned natively by 2 Pals. No Skill Fruit version exists in our items file, so the only way to add it to a roster is to capture or breed one of those Pals.
How TriSpark stacks up
- Power: #7 of 16 in Electric Shot
- DPS: #127 of 161 across all skills
- Cooldown: #116 of 161 across all skills
- Range: #82 of 161 across all skills
Pals that learn TriSpark (2)
Effects
- Electrical+100
On hit, TriSpark applies Electrical +100.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Thunder Rail | 200 | 60s | 3.3 | 3000 |
| Thunderstorm | 160 | 60s | 2.7 | 5000 |
| Lightning Bolt | 150 | 55s | 2.7 | 3000 |
| Thunder Rain | 135 | 45s | 3.0 | 2000 |
| All Range Thunder | 125 | 40s | 3.1 | 2000 |
When to use TriSpark
TriSpark is a burst opener — 110 power on a 35-second cooldown means one big hit per fight, so commit it when the target is exposed and pair the user with a tankier teammate to ride out the recovery. It also applies electrical, so leading the rotation with it locks the target before your bigger hitters land.