Jumping Stinger
Jumping Stinger is a Ground-element melee skill in Palworld with power 110 and a 24-second cooldown. 1 Pal learns it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: up to 3000.
Menasting's exclusive skill. Jumps high and forcefully stabs its prey with its tail. The poison from the tail is deadly.
- Long-range
- High burst
- Effect-bearing
- Exclusive signature
How to learn Jumping Stinger
Exclusive signature skill of Menasting_Terra. There is no Skill Fruit version in our items data — capture or breed for Menasting_Terra to add it to your roster.
How Jumping Stinger stacks up
- Power: #5 of 10 in Ground Melee
- DPS: #86 of 161 across all skills
- Cooldown: #95 of 161 across all skills
- Range: #90 of 161 across all skills
Pals that learn Jumping Stinger (1)
Effects
- Poison+100
On hit, Jumping Stinger applies Poison +100.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Stone Beat | 170 | 60s | 2.8 | 5000 |
| Ground Smash | 140 | 35s | 4.0 | 5000 |
| Forceful Charge | 120 | 28s | 4.3 | 5000 |
| Crash Dash | 120 | 28s | 4.3 | 3000 |
| Spinning Roundhouse | 100 | 21s | 4.8 | 300 |
When to use Jumping Stinger
Jumping Stinger is a long-range pick — out to 3000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies poison, so leading the rotation with it locks the target before your bigger hitters land.