Jumping Stinger
Jumping Stinger is a Ground-element melee skill in Palworld with power 350 and a 16-second cooldown. 2 Pals learn it on their own; there is no Skill Fruit for it. Effective range: up to 3000.
Menasting's exclusive skill. Jumps high and forcefully stabs its prey with its tail. The poison from the tail is deadly.
- Long-range
- High burst
- Effect-bearing
How to get Jumping Stinger
2 Pals learn Jumping Stinger on their own — the earliest is Menasting Terra at level 30. There is no Skill Fruit for it.
Jumping Stinger cannot be bred down. The game marks it as not randomly inherited, so a child will never pick it up from a parent.
How Jumping Stinger stacks up
- Power: #7 of 20 in Ground Melee
- DPS: #87 of 308 across skills with this stat
- Cooldown: #158 of 308 across skills with this stat
- Range: #137 of 308 across skills with this stat
Pals that learn Jumping Stinger (2)
Effects
- Poison100 / 100
On hit, Jumping Stinger applies Poison (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Rocky Impact | 600 | 30s | 20.0 | 5000 |
| Sumo Stomp | 550 | 24s | 22.9 | 700 |
| Ground Smash | 500 | 24s | 20.8 | 5000 |
| Crash Dash | 500 | 24s | 20.8 | 3000 |
| Forceful Charge | 400 | 20s | 20.0 | 3000 |
When to use Jumping Stinger
Jumping Stinger is a long-range pick — out to 3000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies poison, so leading the rotation with it locks the target before your bigger hitters land.