Nightmare Claw
Nightmare Claw is a Dark-element melee skill in Palworld with power 400 and a 20-second cooldown. 2 Pals learn it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: 600–1200.
Incineram Noct's exclusive skill. Draws near enemies using its left dark claw to slash them into the air before cutting them down with its right dark claw.
- Mid-range
- High burst
- Effect-bearing
How to learn Nightmare Claw
Learned natively by 2 Pals. No Skill Fruit version exists in our items file, so the only way to add it to a roster is to capture or breed one of those Pals.
How Nightmare Claw stacks up
- Power: #9 of 21 in Dark Melee
- DPS: #193 of 317 across all skills
- Cooldown: #198 of 317 across all skills
- Range: #236 of 317 across all skills
Pals that learn Nightmare Claw (2)
Effects
- Darkness+100
On hit, Nightmare Claw applies Darkness +100.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Twin Spears | 700 | 30s | 23.3 | 1000 |
| Poison Promenade | 700 | 30s | 23.3 | 2000 |
| Dark Wing | 700 | 30s | 23.3 | 2500 |
| Lethal Step | 550 | 24s | 22.9 | 3000 |
| Grudge Barrage | 500 | 24s | 20.8 | 4000 |
When to use Nightmare Claw
Nightmare Claw is a balanced mid-range hit — 400 power on a 20-second window leaves room in the rotation for one filler skill between casts, a flexible slot for most teams. It also applies darkness, so leading the rotation with it locks the target before your bigger hitters land.