Hydro Spin
Hydro Spin is a Water-element shot skill in Palworld with power 160 and an 8-second cooldown. 2 Pals learn it on their own; there is no Skill Fruit for it. Effective range: 1000–2000.
Turtacle's exclusive skill. Uses jet-powered propulsion to spin rapidly and launch itself at the enemy.
- Long-range
- Effect-bearing
How to get Hydro Spin
2 Pals learn Hydro Spin on their own — the earliest is Turtacle at level 15. There is no Skill Fruit for it.
Hydro Spin cannot be bred down. The game marks it as not randomly inherited, so a child will never pick it up from a parent.
How Hydro Spin stacks up
- Power: #17 of 22 in Water Shot
- DPS: #191 of 308 across skills with this stat
- Cooldown: #94 of 308 across skills with this stat
- Range: #194 of 308 across skills with this stat
Pals that learn Hydro Spin (2)
Effects
- Soak100 / 100
On hit, Hydro Spin applies Soak (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Aqua Tornado | 800 | 40s | 20.0 | 6000 |
| Celestial Vortex | 700 | 30s | 23.3 | 1000 |
| Thalassonic Laser | 700 | 30s | 23.3 | 5000 |
| Aqua Surge | 500 | 24s | 20.8 | 5000 |
| Maelstrom | 500 | 24s | 20.8 | 6000 |
When to use Hydro Spin
Hydro Spin is a long-range pick — out to 2000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies wetness, so leading the rotation with it locks the target before your bigger hitters land.