Hydro Spin
Hydro Spin is a Water-element shot skill in Palworld with power 160 and a 8-second cooldown. 2 Pals learn it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: 1000–2000.
Turtacle's exclusive skill. Uses jet-powered propulsion to spin rapidly and launch itself at the enemy.
- Long-range
- Effect-bearing
How to learn Hydro Spin
Learned natively by 2 Pals. No Skill Fruit version exists in our items file, so the only way to add it to a roster is to capture or breed one of those Pals.
How Hydro Spin stacks up
- Power: #17 of 22 in Water Shot
- DPS: #191 of 317 across all skills
- Cooldown: #97 of 317 across all skills
- Range: #197 of 317 across all skills
Pals that learn Hydro Spin (2)
Effects
- Wetness+100
On hit, Hydro Spin applies Wetness +100.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Aqua Tornado | 800 | 40s | 20.0 | 6000 |
| Celestial Vortex | 700 | 30s | 23.3 | 1000 |
| Thalassonic Laser | 700 | 30s | 23.3 | 5000 |
| Aqua Surge | 500 | 24s | 20.8 | 5000 |
| Maelstrom | 500 | 24s | 20.8 | 6000 |
When to use Hydro Spin
Hydro Spin is a long-range pick — out to 2000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies wetness, so leading the rotation with it locks the target before your bigger hitters land.