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Turtacle Terra Palworld portrait

Turtacle Terra Palworld

#037B“Golden Fortress Turtacle Terra”

Turtacle Terra has 123 recorded spawn points, 43 of them in the Outlying Isles region.

Tier
B
Top counter
Dandilord
Top work
MiningLv 3
Gender
♂50% ♀50%
Combi
#1330
  • Outlying Isles
  • 123 recorded spawn points
  • Palpagos: Lv 40–48

Where to find Turtacle Terra — location in Palworld

Every Turtacle Terra spawn area on the map

Variant of Turtacle

Turtacle Terra is a Water/Ground-element Pal in Palworld, ranked B-tier in our combat list.

How to get Turtacle Terra in Palworld: it spawns in the wild — 123 recorded spawn points on Palpagos. See them on the Palpagos map. Or breed it through its unique combo.

To protect its fragile body, it developed an incredibly tough shell. With most of its senses concentrated in its limbs and shell, it can’t even tell if someone quietly touches its core.

Best skills for Turtacle Terra

Rocky Impact is the pick for Turtacle Terra. Here are the ones worth the slots, ranked by damage per second of cooldown — including the 20% bonus Turtacle Terra gets for using its own element.

  1. Lv15Hydro Spin+20% elementWater · Shot1608s
  2. Lv40Rock Lance+20% elementGround · Shot40020s
  3. Lv50Rocky Impact+20% elementGround · Melee60030s
  4. Lv70Geyser Gush+20% elementWater · Melee60030s

Ranked by power divided by cooldown, with the 20% bonus a Pal gets for using a skill of its own element, and Turtacle Terra's signature skill pinned first. The full list in unlock order follows below. Same-element bonus: palworld.wiki.gg

Best passives for Turtacle Terra

Passives are rolled or bred on, not learned, so these are the same picks for any Pal you plan to fight with — highest-ranked attack traits first.

No innate passives — relies on stat baseline + active skills.

  • Twin-Edged Holy BladeAttack +50%; Defense -30%; World Tree resources will not vanish when approached.
  • God of DestructionAttack +40%; Defense +20%; Max Health -50%; World Tree resources will not vanish when approached.
  • Demon GodAttack +30% (ToSelf); Defense +5% (ToSelf)
  • MuscleheadAttack +30% (ToSelf); Work Speed -50% (ToSelf)

Turtacle Terra also works a base, so if that is the job you want it doing, breed for work speed instead: Demon’s Hand, Remarkable Craftsmanship, Artisan, Work Slave.

Every passive skill, tiered →

Partner Skill: Shiny Hauler — compare all 291 →

While in party, reduces weight of Sulfur and Coal by (80~100)%. Also increases damage dealt by Player and Pals' Ground attacks when hitting the enemy's elemental weakness by (25~40)%. (Does not stack)

RankEffect
Lv. 1Item Weight Reduction Ground 80 · Element Boost Weakness Earth 25
Lv. 2Item Weight Reduction Ground 84 · Element Boost Weakness Earth 27
Lv. 3Item Weight Reduction Ground 88 · Element Boost Weakness Earth 30
Lv. 4Item Weight Reduction Ground 92 · Element Boost Weakness Earth 34
Lv. 5Item Weight Reduction Ground 100 · Element Boost Weakness Earth 40

Breeding

Turtacle TerraGet Turtacle Terra: 1 parent comboPlan the breeding tree to Turtacle Terra from the Pals you have

Bred from (top 1 pick)

  1. 1Digtoise portrait
    Digtoise
    Ground
    Turtacle portrait
    Turtacle
    Water
    Turtacle Terra portrait
    Turtacle Terra
    WaterGround
    UNIQUE

Unique combinations (1)

Turtacle Terra breeds into… (top 3 picks)

See all 12 breeding outputs →
Try any pair in the breeding calculator

Active Skills

  1. Lv1
    Recommended

    Bog Blast

    GroundShot

    Hurls sticky mud at an enemy.

    Pow 40CD 2sRange 500–5000
    • Muddy +50
  2. Lv7
    Recommended

    Bubble Blast

    WaterShot

    Fires numerous bubbles that slowly pursue an enemy.

    Pow 80CD 4sRange 400–3500
    • Soak +100
  3. Lv15
    Recommended

    Hydro Spin

    WaterShot

    Turtacle's exclusive skill. Uses jet-powered propulsion to spin rapidly and launch itself at the enemy.

    Pow 160CD 8sRange 1000–2000
    • Soak +100
  4. Lv22

    Aqua Burst

    WaterShot

    Creates a giant ball of water and hurls it at an enemy.

    Pow 200CD 12sRange 200–5000
    • Soak +100
  5. Lv30

    Rockburst

    GroundShot

    Causes the ground to shake before hurling a massive stone mass at its surroundings.

    Pow 300CD 16sRange 1200
    • Muddy +100
  6. Lv40

    Rock Lance

    GroundShot

    Generates a sharp rock spear under an enemy.

    Pow 400CD 20sRange 100–5000
    • Muddy +100
  7. Lv50

    Rocky Impact

    GroundMelee

    Shakes the ground and lifts a massive boulder into the air.

    Pow 600CD 30sRange 5000
    • Muddy +100
  8. Lv70

    Geyser Gush

    WaterMelee

    Erupts massive pillars of water beneath and around the enemy.

    Pow 600CD 30sRange 5000
    • Soak +100

Best work partners for Turtacle Terra

Pals that fill Turtacle Terra's base-work gaps — ranked by total coverage.

    • Watering Lv 6
    • Transporting Lv 5
    • Watering Lv 8
    • Watering Lv 7

Frequently asked

How do I get Turtacle Terra in Palworld?
Turtacle Terra spawns in the wild — 123 recorded spawn points on Palpagos. See them on the Palpagos map. It can also be bred — through a unique combo only. Use Digtoise + Turtacle as a starting parent pair — the only combo that produces it.
Where does Turtacle Terra spawn in Palworld?
Turtacle Terra has 123 recorded spawn points on Palpagos clustered around Sakurajima - Southern Sandbar (18), Arena (9), Oasis Isle (7). The map on this page shows them.
How do I breed Turtacle Terra in Palworld?
Turtacle Terra never comes out of the standard breeding formula — it is flagged non-eligible in the game's child-eligibility list — so the only way to breed it is the unique combo Digtoise + Turtacle, which always produces Turtacle Terra.
What are Turtacle Terra's stats in Palworld?
Turtacle Terra's base stats are HP 85, Melee Attack 100, Shot Attack 85, and Defense 125. Pindrop's data-driven combat ranking places Turtacle Terra in tier B.
What is Turtacle Terra's weakness in Palworld?
Turtacle Terra is a Water/Ground-element Pal. It takes increased damage from Grass attacks — counter-pick a Grass Pal for fast kills. It resists Fire; takes normal damage from Electric (one element's weakness cancels the other's resistance). It deals increased damage to Fire and Electric types.