Jumping Claw
Jumping Claw is a Dark-element melee skill in Palworld with power 80 and a 4-second cooldown. 1 Pal learns it on their own; there is no Skill Fruit for it. Effective range: 400–500.
Loupmoon's exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy.
- Mid-range
- Spammable
- Effect-bearing
- Exclusive signature
How to get Jumping Claw
Exclusive signature skill of Loupmoon. There is no Skill Fruit for it — catch or breed Loupmoon to get it.
Jumping Claw cannot be bred down. The game marks it as not randomly inherited, so a child will never pick it up from a parent.
How Jumping Claw stacks up
- Power: #16 of 21 in Dark Melee
- DPS: #146 of 308 across skills with this stat
- Cooldown: #46 of 308 across skills with this stat
- Range: #285 of 308 across skills with this stat
Pals that learn Jumping Claw (1)
Effects
- Blind50 / 100
On hit, Jumping Claw applies Blind (50 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Twin Spears | 700 | 30s | 23.3 | 1000 |
| Poison Promenade | 700 | 30s | 23.3 | 2000 |
| Dark Wing | 700 | 30s | 23.3 | 2500 |
| Lethal Step | 550 | 24s | 22.9 | 3000 |
| Grudge Barrage | 500 | 24s | 20.8 | 4000 |
When to use Jumping Claw
Jumping Claw is a sustained-DPS pick — 20.0 power per second of cooldown means it earns its slot through uptime rather than burst, and rewards builds that keep the Pal alive in extended fights. It also applies darkness, so leading the rotation with it locks the target before your bigger hitters land.