Jumping Claw
Jumping Claw is a Dark-element melee skill in Palworld with power 80 and a 4-second cooldown. 1 Pal learns it natively; any compatible Pal can also be taught it via the matching Skill Fruit if available. Effective range: 400–500.
Loupmoon's exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy.
- Mid-range
- Spammable
- Effect-bearing
- Exclusive signature
How to learn Jumping Claw
Exclusive signature skill of Loupmoon. There is no Skill Fruit version in our items data — capture or breed for Loupmoon to add it to your roster.
How Jumping Claw stacks up
- Power: #16 of 21 in Dark Melee
- DPS: #146 of 310 across all skills
- Cooldown: #46 of 310 across all skills
- Range: #286 of 310 across all skills
Pals that learn Jumping Claw (1)
Effects
- Darkness+50
On hit, Jumping Claw applies Darkness +50.
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Twin Spears | 700 | 30s | 23.3 | 1000 |
| Poison Promenade | 700 | 30s | 23.3 | 2000 |
| Dark Wing | 700 | 30s | 23.3 | 2500 |
| Lethal Step | 550 | 24s | 22.9 | 3000 |
| Grudge Barrage | 500 | 24s | 20.8 | 4000 |
When to use Jumping Claw
Jumping Claw is a sustained-DPS pick — 20.0 power per second of cooldown means it earns its slot through uptime rather than burst, and rewards builds that keep the Pal alive in extended fights. It also applies darkness, so leading the rotation with it locks the target before your bigger hitters land.