Dragon Cannon
Dragon Cannon is a Dragon-element shot skill in Palworld with power 40 and a 2-second cooldown. 18 Pals learn it on their own, and the Dragon Skill Fruit: Dragon Cannon teaches it to any Pal. Effective range: 500–4000.
Hurls an energy ball imbued with draconic energy at an enemy.
- Long-range
- Spammable
- Effect-bearing
How to get Dragon Cannon
Teachable via Dragon Skill Fruit: Dragon Cannon. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 18 Pals also learn it natively (see list below).
Dragon Skill Fruit: Dragon Cannon turns up in 8 loot tables — 2 chests, 2 fishing spots, 2 Skill Fruit trees — with the best odds at a Forest skill-fruit tree, 2.6% a roll.
Dragon Cannon can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Dragon Cannon stacks up
- Power: #19 of 19 in Dragon Shot
- DPS: #134 of 308 across skills with this stat
- Cooldown: #14 of 308 across skills with this stat
- Range: #86 of 308 across skills with this stat
Best Pals for Dragon Cannon (by SAtk)
- 1
Jormuntide IgnisSAtk 130Lv 7 - 2
AstegonSAtk 125Lv 1 - 3
JormuntideSAtk 120Lv 7 - 4
XenolordSAtk 120Lv 1 - 5
XenogardSAtk 120Lv 1
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Dragon Cannon (18)
Effects
- Burn35 / 100
On hit, Dragon Cannon applies Burn (35 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Beam Comet | 700 | 30s | 23.3 | 5000 |
| Meteorain | 700 | 30s | 23.3 | 5000 |
| Blazing Beam | 700 | 30s | 23.3 | 2500 |
| Omega Laser | 700 | 30s | 23.3 | 3500 |
| Dragon Meteor | 600 | 30s | 20.0 | 5000 |
When to use Dragon Cannon
Dragon Cannon is spammable filler — 40 power but only a 2-second cooldown, so it stacks well with longer-cooldown burst skills and chips down low-HP mobs while bigger hitters recharge. It also applies burn, so leading the rotation with it locks the target before your bigger hitters land.