Sand Twister
Sand Twister is a Ground-element shot skill in Palworld with power 500 and a 24-second cooldown. 15 Pals learn it on their own, and the Ground Skill Fruit: Sand Twister teaches it to any Pal. Effective range: up to 5000.
Creates multiple sand tornadoes. The tornadoes continuously spin in circles.
- Long-range
- High burst
- Effect-bearing
How to get Sand Twister
Teachable via Ground Skill Fruit: Sand Twister. Feed the fruit to any Pal — see all Skill Fruit Tree locations for where it spawns. 15 Pals also learn it natively (see list below).
Ground Skill Fruit: Sand Twister turns up in 16 loot tables — 5 relic recyclers, 4 Skill Fruit trees, 3 chests — with the best odds at a Feybreak skill-fruit tree, 2.7% a roll. The Arena Merchant sells it at Arena Shop 1 for 30 Battle Tickets.
Sand Twister can be inherited through breeding. Breeding gives a 50% chance to pass down one active skill from either parent, and it can be any skill they know — not just the four they have equipped. Plan a pair in the breeding calculator.
How Sand Twister stacks up
- Power: #5 of 13 in Ground Shot
- DPS: #103 of 308 across skills with this stat
- Cooldown: #213 of 308 across skills with this stat
- Range: #45 of 308 across skills with this stat
Best Pals for Sand Twister (by SAtk)
- 1
AnubisSAtk 130Lv 55 - 2
AegidronSAtk 125Lv 30 - 3
GildraSAtk 120Lv 30 - 4
SekhmetSAtk 115Lv 50 - 5
KnocklemSAtk 110Lv 50
Ranked by shot attack — the stat that scales ranged/breath skill damage. Full learner roster below.
Pals that learn Sand Twister (15)
Effects
- Muddy100 / 100
On hit, Sand Twister applies Muddy (100 of the 100 needed to trigger it).
Closest comparable skills
| Skill | Power | CD | DPS | Range |
|---|---|---|---|---|
| Missile Burst | 700 | 30s | 23.3 | 4000 |
| Rocket Arm | 600 | 30s | 20.0 | 1500 |
| Horn Burst | 600 | 30s | 20.0 | 1500 |
| Cube Press | 600 | 30s | 20.0 | 4000 |
| Ground Cutter | 450 | 20s | 22.5 | 3500 |
When to use Sand Twister
Sand Twister is a long-range pick — out to 5000 units, comfortable for kiting flying targets and Tower bosses where staying mobile matters more than peak damage. It also applies muddy, so leading the rotation with it locks the target before your bigger hitters land.