Enshrouded Flying Enemies (1.0): Fell Banshee Weakness
The flying enemy the 1.0 files name is the Fell Banshee. Bring Fire: it takes 120% from it, 110% from physical attacks and 80% from magical ones, and nothing from Shroud. A bow with fire arrows does that, and Grounding Hook (4 points on the 1.0 tree) is the skill the wiki describes for flyers.
- Fell Banshee spawns349in 8 regions
- Levels5–50its spawn levels in the files
- Weak toFiretakes 120%
- Immune toShroudtakes 0%
What is 1.0 on this page: the enemy data (spawn points, levels, the damage it takes), the skills and their point costs on the 1.0 tree, and the weapons and arrows, all read from the 1.0 game files (build 1267041). What is not: what each skill does in words. The server files carry no skill text, so those lines are the wiki's from before 1.0 and say so.
Damage it takes
The Fell Banshee's damage-taken table in the 1.0 files: 100% is full damage. The files also give it a multiplier per category: 110% for physical attacks and 80% for magical ones.
Melee works too
Keen, Enshrouded: Thralls of Twilight Update (2025-05-13, before 1.0): "Tweaked the shape of the Shroud Banshees so that it is easier to hit them with melee weapons."
Where Fell Banshees spawn
Every Fell Banshee spawn point our map holds, from the 1.0 files. The Fell Banshee page has its drops; the live map shows each point.

The skills for flyers
Names, trees and point costs are the 1.0 tree's; "1.0 numbers" are the values the files store; "what it does" is the wiki's text from before 1.0. By that text both hook skills use the grappling hook, so you need one.
| Skill | Tree | Points | 1.0 numbers | What it does (wiki, pre-1.0) |
|---|---|---|---|---|
| Core | 4 | 30 | Use your Grappling Hook to pull flying enemies towards you during combat. | |
| Core | 3 | 30 | Use your Grappling Hook to pull yourself towards large enemies during combat. | |
| Ranger | 4 | — | When using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows. | |
| Ranger | 3 | — | Adds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition. | |
| Ranger | 3 | — | ALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition. |
Builds on this site that take them
Grounding Hook: none of our presets — add it in the planner · Giant Slayer Hook: none of our presets — add it in the planner · Multi Shot: Multi-Shot Bowmaster · Multi Shot Spread: Multi-Shot Bowmaster · Multi Shot Trigger: Multi-Shot Bowmaster
Fire bows and fire arrows
Fire is the one type the Banshee takes extra from. In the 1.0 files these named bows roll a fire perk and these arrows deal all their damage as Fire. The wiki's pre-1.0 text says Multi Shot skips special arrows and Multi Shot Trigger lets them fire it too.
- Fire perk

Arsonist's Bow
Legendary bow · Lv 1–55
- Fire perk

Draconian Bow
Epic bow · Lv 1–55
- Fire perk
Dragon's Wing
Legendary bow · Lv 1–55
- Fire perk
Firefeather Bow
Legendary bow · Lv 1–55
- Fire perk
Ignited Bow
Legendary bow · Lv 1–55
- Fire perk
Phoenix Bow
Legendary bow · Lv 1–55
- Fire perk

Draconian Bow
Rare bow · Lv 21
- Fire perk

Draconian Bow
Rare bow · Lv 26
- Fire perk
Dragon's Wing
Rare bow · Lv 26
- Fire perk

Draconian Bow
Rare bow · Lv 36
- Fire perk

Dragon's Wing
Rare bow · Lv 36
- Fire perk

Draconian Bow
Rare bow · Lv 46
- Fire perk
Dragon's Wing
Rare bow · Lv 46
- Fire 100%
Eternal Ember Arrow I
Arrow · Lv 15
- Fire 100%
Explosive Arrow I
Arrow · Lv 15
- Fire 100%
Explosive Arrow II
Arrow · Lv 27
- Fire 100%
Eternal Ember Arrow II
Arrow · Lv 28
- Fire 100%
Explosive Arrow III
Arrow · Lv 44
- Fire 100%
Eternal Ember Arrow III
Arrow · Lv 45
- Fire 100%
Exploding Arrow IV
Arrow · Lv 50
Other flying enemies
The 1.0 files place 17 more enemy templates whose internal ids say they hover or fly, with 1,769 spawn points between them. None has an English name in the files, so we do not name them here; the render below is Keen's own, from the wiki.

FAQ
What's the best skill for fighting flying enemies in Enshrouded?
Grounding Hook: a Core skill on the 1.0 tree for 4 points. The wiki's pre-1.0 text: "Use your Grappling Hook to pull flying enemies towards you during combat."
What damage type is best against Fell Banshees?
Fire (120%); Shroud does nothing (0%). Physical attacks deal 110% and magic 80%, from the 1.0 files.
Can a Warrior or Mage build kill flying enemies?
Yes. The Banshee takes 110% from physical attacks and 80% from magical ones in the 1.0 files, and any build can add Grounding Hook — it sits in the shared Core of the tree.
Where do Fell Banshees spawn?
In every region: Kindlewastes 104, Revelwood 55, Nomad Highlands 51, Veilwater Basin 44, Albaneve Summits 33, Springlands 32, Cinder's Cradle 26, Blackmire 4 spawn points in the 1.0 files, at levels 5–50. They are all on the map.
Are Banshees harder in co-op?
Each player past the first adds 48% to a Banshee's health and 5% to its damage in the 1.0 files.
Related guides
Best Enshrouded Weapons 1.0: Tier List by Family
Enshrouded 1.0 weapons: a tier list of the named ones, all 510 by family with what they scale with and their multipliers, and fire picks for Vorgoth.
Enshrouded Final Boss: Lord Vorgoth Guide & Build (1.0)
Lord Vorgoth, the final boss of Enshrouded 1.0: level 50, two phases, Cinder's Cradle. His weakness, the fight step by step and builds to bring.
Enshrouded Gliders & Grappling Hooks: All Tiers (1.0)
All 4 gliders and 3 grappling hooks in Enshrouded 1.0: recipes, the quests that give them, the skills for them, and all 1,249 grapple points on the map.