Best Enshrouded Throwing Weapons
Hybrid utility — toss between bow shots for stagger, or as a quick-cast mage off-hand.
Top 5 best throwing weapons ranked
Ranked by required level (high-level = end-game best-in-slot heuristic). Each entry links to the full weapon page with perks + drop region + build matches.
All 10 Throwing Weapons — comparison table
Icon, level, damage at that level, parry power and perks for every weapon in the category. Filter by rarity or damage type, sort, or switch to the table view; each card opens the full weapon page with perks + drop region.
Showing 10 of 10 throwing weapons
Explosive CrawlerLv 35UncommonAn explosive critter bomb that can be thrown
Incendiary BallLv 35RareThis bomb contains a highly flammable liquid, setting a large area on fire when deployedSource Alchemist
Greater Skull Summoning VesselLv 25RareThrow this mystical vessel to temporarily summon a skull companion.Source Collector
Black Powder BallLv 21RareAn explosive with astounding power that can be thrown.
Fell Confusion PheromonesLv 20UncommonCan be thrown to create a Pheromone Cloud that confuses Fell enemies, who run around in panic when affected.
Necromancer's Skull Summoning VesselLv 20UncommonThrow this mystical vessel to temporarily summon a skull companion.Source Collector
Skull Summoning VesselLv 15CommonThrow this mystical vessel to temporarily summon a skull companion.Source Collector
Explosive Powder BallLv 10CommonAn explosive with astounding power that can be thrown.
SnowballLv 1CommonA lumpy ball of snow. It's harmless enough as long as you don't put any rocks inside!
Explosive Powder Ball NetUnknown
Damage and Power are the wiki's own {{Weapon Stats}} formula evaluated at each weapon's required level. Damage adds 10% per damage perk; bows and staves have Power instead, which ignores perks — a different number, so it gets its own bar, column and sort and is never ranked against Damage. The wiki notes these figures are not updated post Wake of Water, so treat them as estimates. Legendary = the weapon carries named perks.
Why pick throwing weapons in Enshrouded?
Throwing weapons in Enshrouded are the hybrid utility category — short range, fast cast, and a damage profile that sits between bow shots and dagger throws. They scale with DEX (Dexterity) and live in either the Ranger tree (as bow off-hand) or the Mage tree (as wand off-hand for stagger procs). The throwable's wedge is the cast speed — toss between bow shots for stagger, or as a Mage off-hand to interrupt a wandering enemy before they reach you. As a slot priority throwing weapons are B-tier — niche utility, not a primary slot for any build. Where they earn the slot is the F2P Starter Hybrid preset that rotates throwable for stagger between Multi Shot windows. Skip for end-game pure-DPS builds.