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ByYurii Luzhko

Updated for Enshrouded 1.0

1.0 game files

Enshrouded Loot Tables

What the 1.0 server files say about drops: the rarity odds every gold, silver and wooden chest rolls, what each boss drops, the corpse loot of named enemies, and the global rarity and gem-slot chances. Fixed tables are read straight from the files; candidate pools are inferred and say so.

Placed chests
3,026
Fixed loot tables
420
Loot labels
799
Boss loot labels
6

Global rarity drop rates

The default rarity split in the files, used where a loot label does not set its own. Chests and bosses below override it.

Rarity Fixed

  • Common40.59%
  • Uncommon27.35%
  • Rare17.06%
  • Epic9.71%
  • Legendary5.29%

Gear type weights Fixed

  • Weapon62
  • Armor24
  • Ring8
  • Shield6

Relative weights for which kind of gear a random gear roll gives, from the files' default shuffle bag; 3 loot labels set their own.

Chests: gold, silver and wooden

Tiers follow the map's chest layers: a chest template's tier word, then locked chests and sarcophagi apart. Counts are every placement in the files; the map merges pins that sit together, so its numbers are lower.

  • Gold Chests

    443 placed · 18 templates
    • Chests 336
    • Locked chests 24
    • Sarcophagi 83

    Rarity odds Fixed

    • Rare 37.27%
    • Epic 32.73%
    • Legendary 30%

    349 placements · 9 templates

    • Epic 40%
    • Legendary 60%

    94 placements · 9 templates · the same loot label most bosses roll

    Inferred

    Candidate pool: 626 items, tiers 0–7

    • Equipment 350
    • Weapons 276

    Placed per region

    • Springlands111
    • Albaneve Summits58
    • Veilwater Basin58
    • Revelwood50
    • Cinder's Cradle49
    • Kindlewastes49
    • Nomad Highlands47
    • Blackmire21

    Each placed chest also names one of 40 per-placement loot settings, which can narrow what it rolls.

  • Silver Chests

    1,026 placed · 19 templates
    • Chests 871
    • Locked chests 102
    • Sarcophagi 53

    Rarity odds Fixed

    • Uncommon 47.85%
    • Rare 29.03%
    • Epic 15.59%
    • Legendary 7.53%

    767 placements · 13 templates

    • Uncommon 38.04%
    • Rare 27.3%
    • Epic 19.63%
    • Legendary 15.03%

    259 placements · 6 templates

    Inferred

    Candidate pool: 626 items, tiers 0–7

    • Equipment 350
    • Weapons 276

    Placed per region

    • Springlands206
    • Albaneve Summits180
    • Revelwood138
    • Veilwater Basin131
    • Kindlewastes128
    • Nomad Highlands128
    • Cinder's Cradle72
    • Blackmire43

    Each placed chest also names one of 49 per-placement loot settings, which can narrow what it rolls.

  • Wooden Chests

    1,557 placed · 7 templates
    • Chests 1,100
    • Locked chests 105
    • Sarcophagi 352

    Rarity odds Fixed

    • Common 59.74%
    • Uncommon 40.26%

    1,557 placements · 7 templates

    Inferred

    Candidate pool: 121 items, tiers 0–7

    • Ammunition 64
    • Consumables 41
    • Weapons 11
    • Materials 5

    Placed per region

    • Springlands472
    • Kindlewastes252
    • Revelwood219
    • Nomad Highlands186
    • Albaneve Summits183
    • Veilwater Basin149
    • Cinder's Cradle51
    • Blackmire45

    Each placed chest also names one of 24 per-placement loot settings, which can narrow what it rolls.

Gem-slot chance by rarity

Chance that a dropped weapon comes with a gem slot, per rarity, from the files' balancing data.

Gem slot Fixed

  • Common0%
  • Uncommon5%
  • Rare25%
  • Epic50%
  • Legendary100%

Boss drops

Boss templates grouped by the loot label they roll. The rarity split is set by the label itself; the item pool is inferred.

A table of its own

Rolls 2 random items· item level +2–4 over the spawn level

Rarity, set by the label Fixed

  • Legendary 100%
InferredInferred from the item tags the label names. Weights are relative, not drop chances: the game narrows by level and rolls rarity in code the server files do not include.

The files do not resolve which items this label can roll.

4 more boss loot labels, rolled by 6 boss templates with no confirmed English name
  • 3 boss templates

    Rolls 1 random item

    Rarity, set by the label Fixed

    • Rare 37.27%
    • Epic 32.73%
    • Legendary 30%
    Inferred

    Candidate pool: 626 items across tiers 0–7

    • Equipment 350
    • Weapons 276
  • 1 boss template

    Rolls 2 random items· item level +2–4 over the spawn level

    Rarity, set by the label Fixed

    • Legendary 100%
    Inferred

    The files do not resolve which items this label can roll.

  • 1 boss template

    Rolls 1 random item· item level +1–2 over the spawn level

    Rarity, set by the label Fixed

    • Epic 40%
    • Legendary 60%
    Inferred

    Candidate pool: 12 items in tier 1

    • Weapons 12
    • Hatchetweight 8.82
    • Bronze Swordweight 8.82
    • Rusty Swordweight 8.82
    • Guillotineweight 8.82
    • Executioner's Axeweight 8.82
    • Barbarian Greatswordweight 8.82
    • Greatsword Of The Old Orderweight 8.82
    • Scrappy Greatswordweight 8.82
    • Rusty Greatswordweight 8.82
    • Misfortune Maceweight 8.82
    • Masterful Maceweight 8.82
    • Tainted Axeweight 2.94
  • 1 boss template

    Rolls 2 random items· item level +2–4 over the spawn level

    Rarity, set by the label Fixed

    • Legendary 100%
    Inferred

    The files do not resolve which items this label can roll.

No loot label is linked to Lord Vorgoth in the 1.0 files.

Enemy drops

Named enemies and the loot label each rolls; where the files do not resolve a label's item pool, only the number of items is known. 3 carry fixed corpse tables, shown below.

Corpse loot:Hollow HoundandHollow MageFixed

4 tables, linked by an entity tag the enemy carries — a looser link than the loot label.

Table 1

Each rolls on its own

  • Bones×1–3
  • Torn Cloth×2–3
  • Metal Scraps×2–3

One of, by weight

  • Legendary Runes×3–6 · 80%
  • Gem of Storm's Eye×1 · 7%
  • Gem of Overpowering×1 · 7%
  • Gem of Agility×1 · 7%

One of, by weight

  • Legendary Runes×3–6 · 80%
  • Gem of Bloodlust×1 · 7%
  • Gem of Meteoric Impact×1 · 7%
  • Gem of Cold Composure×1 · 7%

One of, by weight

  • Legendary Runes×3–6 · 80%
  • Gem of Battle Mania×1 · 7%
  • Gem of Focused Light×1 · 7%
  • Gem of Corruption×1 · 7%

The table nests 5 weighted groups; the data does not say how the game chooses between them.

Table 2

Each rolls on its own

  • Bones×1–3
  • Torn Cloth×3
  • Metal Scraps×1–2

One of, by weight

  • Legendary Runes×3–6 · 80%
  • Gem of Storm's Eye×1 · 7%
  • Gem of Overpowering×1 · 7%
  • Gem of Agility×1 · 7%

One of, by weight

  • Legendary Runes×3–6 · 80%
  • Gem of Bloodlust×1 · 7%
  • Gem of Meteoric Impact×1 · 7%
  • Gem of Cold Composure×1 · 7%

One of, by weight

  • Legendary Runes×3–6 · 80%
  • Gem of Battle Mania×1 · 7%
  • Gem of Focused Light×1 · 7%
  • Gem of Corruption×1 · 7%

The table nests 5 weighted groups; the data does not say how the game chooses between them.

Table 3

Each rolls on its own

  • Bones×1
  • Torn Cloth×1

One of, by weight

  • Skull Summoning Vessel II×1–2 · 50%
  • Ice Bolt II×5–10 · 50%

One of, by weight

  • Skull Summoning Vessel V×1–2 · 50%
  • Ice Bolt III×5–10 · 50%

One of, by weight

  • Skull Summoning Vessel I×1–2 · 50%
  • Ice Bolt I×5–10 · 50%

The table nests 6 weighted groups; the data does not say how the game chooses between them.

Table 4

Each rolls on its own

  • Bones×1–3
  • Salt×1–2

One of, by weight

  • Metal Scraps×1 · 50% × 50%
  • Torn Cloth×1 · 50% × 50%

Corpse loot:Fell KnightFixed

1 table, linked by an entity tag the enemy carries — a looser link than the loot label.

Each rolls on its own

  • Corrosive Blood×3

One of, by weight

  • Gem of Currents×1 · 50% × 20%
  • Gem of Aerobatics×1 · 50% × 20%

One of, by weight

  • Legendary Runes×3–6 · 70%
  • Fell Black Knight Greatsword×1 · 11%
  • Fell Black Knight Shield×1 · 10%
  • Ultimate Ring of Stamina×1 · 3%
  • Ultimate Ring of Mana×1 · 3%
  • Ultimate Ring of Health×1 · 3%

One of, by weight

  • Gem of Cleansing×1 · 25% × 20%
  • Gem of Armoring×1 · 25% × 20%
  • Gem of Destiny×1 · 25% × 20%
  • Gem of Hyperspecialization×1 · 25% × 20%

The table nests 4 weighted groups; the data does not say how the game chooses between them.

How to read these numbers

  • Fixed Read from the files: the rates, a fixed table's entries, chances and counts, and a label's own rarity split.
  • InferredInferred from the item tags the label names. Weights are relative, not drop chances: the game narrows by level and rolls rarity in code the server files do not include.
  • Exact drop chances for random loot are not in the server files: the level, tier and rarity rolls are game code.

Sources: Enshrouded 1.0 server files (server build 1267041, 15 October 2026) for every count, level, spawn point and damage value. English names: the server ships none, so each is matched by internal id, faction, location or reward against the Enshrouded Wiki (CC BY-SA 4.0) and Keen Games' patch notes; anything not matched is listed by what the files say, without a name. Loot from data/loot-1.0.json and enemy links from data/enemies-1.0.json, both read from the same server build.