Gem of Bleeding
Common · tier 1 · journal set 1
CuttingCritical Strikes with Cutting damage cause bleeding on the enemy, dealing ⋯ damage per second for ⋯.
Base values on the card: 8 ↑6 s ↑↑ grows with the gem's level

29 gems sit in the Enshrouded 1.0 files. Each one adds an effect to the weapon you set it in — bleeding, homing bone shards, a lightning chain, allied Hollow. Below, every gem in the game's own words, the enemies whose corpses drop it, and how the Gem Forge sets and upgrades them.
The chips filter by the damage type a gem's own text names — the kind of weapon it works with. The ⋯ marks a number the game fills in from the gem's level; the base values the item card carries are listed under each text.
Common · tier 1 · journal set 1
CuttingCritical Strikes with Cutting damage cause bleeding on the enemy, dealing ⋯ damage per second for ⋯.
Base values on the card: 8 ↑6 s ↑↑ grows with the gem's level
Common · tier 1 · journal set 1
FireDealing fire damage applies burning for ⋯ which deals ⋯ per second. After a successful trigger, it has a cooldown of ⋯.
Base values on the card: 3 s ↑6 ↑5 s↑ grows with the gem's level
Common · tier 1 · journal set 1
PiercingDealing piercing damage applies puncturing to enemies. Punctured enemies receive ⋯ bonus pierce damage from ANY pierce damage source for ⋯.
Base values on the card: 3 ↑3 s ↑↑ grows with the gem's level
Uncommon · tier 1 · journal set 1
Killing an enemy with a Sneak Attack or Merciless Attack has a ⋯ chance to spawn a level ⋯ companion skull.
Base values on the card: 1 ↑30 % ↑↑ grows with the gem's level
Common · tier 2 · journal set 2
BluntBlocking damage has a ⋯ chance to add ⋯ bonus blunt damage to the next attack within the next few seconds and increases the pushback.
Base values on the card: 33 % ↑15 ↑↑ grows with the gem's level
Uncommon · tier 2 · journal set 2
CuttingAfter sprinting for a short time, attacks deal ⋯ bonus cutting damage for ⋯. The duration refreshes every time damage is dealt.
Base values on the card: 4 ↑5 s↑ grows with the gem's level
Uncommon · tier 2 · journal set 2
PoisonLanding a backstab on an enemy applies poison for ⋯ that deals ⋯ poison damage per second.
Base values on the card: 3 ↑6 s ↑↑ grows with the gem's level
Rare · tier 2 · journal set 2
BluntKilling an enemy with blunt damage has a ⋯ chance to create homing bone shards that deal ⋯ blunt damage, with a chance of spawning up to 4 projectiles.
Base values on the card: 33 % ↑8 ↑50 %↑ grows with the gem's level
Rare · tier 2 · journal set 2
ShroudWhen the remaining time in the Shroud is below ⋯, defeated enemies drop time replenishing Orbs.
Base values on the card: 20 s ↑2 min ↑↑ grows with the gem's level
Uncommon · tier 3 · journal set 3
Killing an enemy has a ⋯ chance to spawn an allied Hollow Wretch at level ⋯. You can only have 4 active Wretches from this gem at a time. Spawning more will delete the oldest one. Hollow Wretches decay when out of combat for too long.
Base values on the card: 10 % ↑1 ↑↑ grows with the gem's level
Uncommon · tier 3 · journal set 3
Attacking a blocking enemy deals ⋯ additional stamina damage and increased pushback.
Base values on the card: 10 ↑↑ grows with the gem's level
Uncommon · tier 3 · journal set 3
Hitting an enemy puts a mark on them for ⋯. Hitting a marked enemy sends a lightning bolt to another marked enemy, dealing ⋯ damage. The attack can chain to more marked enemies. After lightning triggers, the effect has a ⋯ cooldown before it can retrigger from the same enemy. After the cooldown, the mark is refreshed.
Base values on the card: 4 ↑↑ grows with the gem's level
Rare · tier 3 · journal set 3
CuttingAfter performing an evade action, the next hit deals ⋯ additional cutting damage and replenishes ⋯ stamina on the next hit.
Base values on the card: 3 ↑15 ↑↑ grows with the gem's level
Rare · tier 4 · journal set 4
While the Elixir buff is active, dealing damage activates the Satisfied Battle Mania buff, granting ⋯ Health, ⋯ Mana and ⋯ Stamina regeneration for ⋯. Each additional hit refreshes the duration of that buff; however, once it runs out, the Unsatisfied Battle Mania debuff will suspend any Health, Stamina, and Mana regeneration for ⋯.
Base values on the card: 25 ↑15 ↑10 ↑3 s10 s↑ grows with the gem's level
Epic · tier 4 · journal set 4
ShroudHitting an enemy applies a mark that can stack up to 5 times. Marked enemies will emit an explosion when no new stack of mark has been added for ⋯ or if the enemy dies. The explosion deals ⋯ Shroud damage in a 1m radius. Each stack adds 0,5m and ⋯ of the base damage to the explosion.
Base values on the card: 5 ↑↑ grows with the gem's level
Epic · tier 4 · journal set 4
Damaging an enemy puts a mark on them for ⋯. Marked enemies spawn a soul phial on death that can be destroyed to heal you and your allies for ⋯ Health points in a 5m radius and also counts as an enemy kill for other effects.
Base values on the card: 62 s5 ↑↑ grows with the gem's level
Legendary · tier 4 · journal set 4
FireTargeting an enemy for a few seconds while aiming or blocking puts a mark on the enemy. Attacking the marked enemy deals ⋯ additional fire damage. The mark can stack up to 3 times by continued targeting, increasing the bonus damage by ⋯ at 2 stacks and ⋯ at 3 stacks.
Base values on the card: 450 %100 %10 ↑225 %↑ grows with the gem's level
Rare · tier 5 · journal set 5
CuttingGrants a ⋯ base chance to spawn a health orb when defeating an enemy. Collecting a health orb grants ⋯ additional cutting damage to attacks and increases the chance for health orbs by ⋯ for ⋯.
Base values on the card: 10 % ↑5 %10 s4 ↑↑ grows with the gem's level
Rare · tier 5
Killing an enemy has a ⋯ chance to spawn an allied Hollow Damned at level ⋯. You can only have 2 active Damned from this gem at a time. Spawning more will delete the oldest one. Hollow Damned decay when out of combat for too long.
Base values on the card: 10 % ↑1 ↑↑ grows with the gem's level
Epic · tier 5 · journal set 5
FireLanding after gliding creates an explosion that deals ⋯ fire damage and leaves behind a trail of fire that applies burning to enemies, dealing ⋯ damage per second for ⋯. After the initial impact, attacks deal ⋯ additional fire damage for ⋯.
Base values on the card: 3 ↑3 s7 ↑3 ↑5 s ↑↑ grows with the gem's level
Legendary · tier 5 · journal set 5
IceBlocking or aiming for a short time grants ⋯ physical and ⋯ magical resistance, but slows the movement by ⋯. Getting hit or attacking while buffed creates an ice explosion that deals ⋯ ice damage and slows enemies, after which the buff gets removed.
Base values on the card: -30 %20 ↑20 ↑10 ↑↑ grows with the gem's level
Rare · tier 6 · journal set 6
FireIceShockWhile Wet or Soaked, damaging enemies will apply Soaked to them for ⋯ sec. Damaging soaked enemies has a chance of ⋯ to deal ⋯ bonus Shock Damage. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
Base values on the card: 8 ↑6 s ↑33 % ↑↑ grows with the gem's level
Rare · tier 6 · journal set 6
Killing an enemy has a ⋯ chance to spawn an allied Hollow Reaper at level ⋯. You can only have 1 active Reaper from this gem at a time. Spawning more will delete the existing one. Reapers decay when out of combat for too long.
Base values on the card: 10 % ↑1 ↑↑ grows with the gem's level
Epic · tier 6 · journal set 6
PiercingAttacking while in the air spawns ⋯ projectiles that home towards your target and deal ⋯ piercing damage.
Base values on the card: 2 ↑↑ grows with the gem's level
Legendary · tier 6 · journal set 6
Defeating an enemy at night has a ⋯ chance to spawn a Lunar Orb. Collecting a Lunar Orb grants ⋯ Health and ⋯ Mana aswell as a special food buff that grants ⋯ max Health, ⋯ max Mana, ⋯ max Stamina and ⋯ melee damage for ⋯.
Base values on the card: 27 ↑1 % ↑10 ↑60 s ↑25 ↑10 ↑17 % ↑27 ↑↑ grows with the gem's level
Epic · tier 7 · journal set 7
ShroudDealing damage removes the enemy's Shroud Damage Resistance for ⋯.
Base values on the card: 3 s ↑↑ grows with the gem's level
Epic · tier 7 · journal set 7
Mark one random enemy within ⋯m as Marked by Destiny for ⋯. Defeating the marked enemy spawns an orb that grants either ⋯ health, ⋯ mana, or ⋯ stamina depending on which resource is most depleted.
Base values on the card: 20 s10 ↑10 ↑15 ↑↑ grows with the gem's level
Legendary · tier 7 · journal set 7
Killing an enemy spawns an orb at the enemy's location. Collecting the orb allows you to resist all damage for ⋯.
Base values on the card: 1 s ↑↑ grows with the gem's level
Legendary · tier 7 · journal set 7
After triggering the weapons Special Ability, any kill within ⋯ will return ⋯ Focus.
Base values on the card: 3 s10 ↑↑ grows with the gem's level
“This Gem Forge can be placed inside your base. Use it to upgrade gems or to insert them into your weapons from the comfort of your own home.”

18 Gem Forges · open the interactive map →
The loot file's gem-slot probability per rarity of a dropped piece.
Fixed corpse-loot tables in the files, by the enemy faction whose templates use them. The share is the gem's weight in its roll. 4 gems sit in no fixed table, quest or hall list.
incl. Hollow Damned, Hollow Hound, Hollow Necromancer, Hollow Reaper, Hollow Summoner, Hollow Titan +1
incl. Fell Black Knight, Fell Crusader
incl. Drak'Dal Priest
The halls each gem is tied to (enshrouded.wiki.gg, CC BY-SA 4.0); in the 1.0 files these gems sit in the corpse tables of the dungeon Hollow.
The journal collects gems in 7 sets; completing one grants the XP shown (875 XP in all).
Source: From the Enshrouded 1.0 game files (build 1267041, dedicated server, 2026-10-15). The server files carry no English text: item names are the game client's own English item names (client build 1267041, exported by gettakaro/connectors) or our confirmed mapping, and anything without one is shown by what the files say — its numbers and, in monospace, the files' own id. Gems, tiers, rarities and card values from weapon-stats-1.0; each gem's text is the client's En_Us description; drops are the fixed corpse tables in loot-1.0 joined to enemies-1.0; gem-slot chances from loot-1.0 rates; gem sets from journal-1.0; Gem Forge pins from the map's markers; Hollow Halls ties from enshrouded.wiki.gg (CC BY-SA 4.0). PinDrop is fan-made and not affiliated with Keen Games.
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