
Springlands
The starter region — verdant lowlands where every new Flameborn cuts their teeth before pushing west or north.
The Springlands is a biome of peaceful woods and meadows and the starting region of Embervale.
How to reach Springlands
Springlands is Embervale's starting region — you spawn here after the intro, so there's no Flame gate to cross.
Difficulty scales with distance from your first Flame Altar rather than a hard border: Revelwood opens to the north and the Nomad Highlands to the east.
Sub-regions
- Low Meadows — Open grassy valley on the eastern/southern edge (Lv 5+) — early resource runs and a second Ancient Spire.
What to do in Springlands
- Find your first Flame Altar and ignite it to unlock fast travel
- Rescue the Blacksmith, Hunter, and Alchemist NPCs to seed the crafting tree
- Stockpile Resin, Beech Wood, and Plant Fiber for the first tier of gear
- Clear Bandit Camps for early-game gear chests and Runes
Top threat: Scavenger Matron — humanoid mini-boss that punishes slow rolls. Bring a shield.
Enemies & factions in Springlands
Beyond the named bosses, Springlands is patrolled by 5 enemy groups. Know who holds the ground before you push in.
Fell
Elixir-corrupted humans and beasts — Embervale's baseline threat.
Scavengers
Survivors driven feral by Elixir overuse; hold the western camps.
Vukah
Beastmen war-bands at Fort Kelvin and Vukah Ceremony Hill.
Vukah BrawlerWildlife
Hostile fauna roaming the meadows.
WolvesRatsSpidersBatsHopharesHollow
Undead lurking in the Necropolis and Hollow Halls.
Resources you can gather in Springlands
What Springlands supplies for crafting and cooking, grouped by how you collect it. Tap any material for its full source + recipe page.
| Gathering | |
|---|---|
| Mining | |
| Hunting | |
| Fishing | Cast in the meadow ponds for Mana Potions, Shroud Survival Flasks, gems, and the occasional ring. |
Browse the full material database in the resources catalog.
Ancient Spires in Springlands (2)
Spires are teleportation + map-reveal landmarks built by the Ancients. Climb each Spire to unlock fast-travel + reveal nearby Obelisks → Shroud Roots → Flame Shrines on the map.
Ancient Spire — Springlands
Your first Spire. Tutorial-tier climbing puzzles. Speaking with The Flame at the top reveals the location of Ancient Obelisks across Springlands — interact with them to unlock Shroud Roots + Flame Shrines on your map.
Ancient Spire — Low Meadows
Sub-biome Spire in the southern Low Meadows zone. Reveals the southern coastal POIs and unlocks fast-travel into the lower starter area.
Hollow Halls in Springlands (1)
Hollow Halls are ancient dungeon complexes — designed for group play (soloable when well-geared). They drop unique crafting materials (Ectoplasm, Toxic Slime, Giant Bones) used by the Collector for endgame supplies.
Full SpringlandsHollow Halls walkthrough, key & lootSpringlands Hollow Halls
ImplementedStart quest Explore The Hollow Halls (Alchemist)
Collectibles in Springlands (5)
Fossils, relics, and artifact sets hidden across Springlands — completionist targets that reward lore entries and base décor.
Fossils
(5)Ammonite ImprintBig AmmoniteElevated Sea UrchinRound Sea UrchinSea Urchin Cluster
Bosses in Springlands (2)
Builds ideal for Springlands
5 preset builds whose target level band overlaps Springlands's Lv 1 - 10 range. Ranked by tier (S → A → B).
- Fire Mage StarterAMage
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
- Healer SupportAMage
Co-op cleric. Healer line + Healing Revive + Waters of Life keep the squad upright; Sun Aura + Radiant Aura push passive sustain.
- Solo Adventurer HybridAHybrid
Designed for solo play. Survives early Springlands, scales through Kindlewastes, never needs a co-op partner. Warrior survival + Ranger ranged + Mage utility.
- Crafter SurvivorBSurvivor
Resource-engine build for base-builders. Lumberjack + Miner + Mason multiply yields; Quality Gear + Fisherman's Resolve round out the gathering loop.
- Starter — First 10 LevelsBHybrid
Pick-anything safe spec for fresh saves. One stat-pip + Well Rested + Counterstrike covers any combat path while you decide your archetype.
Weapons that drop in Springlands (12)
Weapons whose scraped drop-source lists Springlands. Sorted by required level (highest first — the endgame catch is up top). Click for the full stat card + build integrations.
Apprentice WandWandsLv 40
Blunt KnivesDaggersLv 40
Bronze SwordOne-handed SwordsLv 40
Crackling WandWandsLv 40
Executioner's AxeTwo-handed AxesLv 40
Forest LongbowBowsLv 40
Frozen Core WandWandsLv 40
GuillotineTwo-handed AxesLv 40
HatchetOne-handed AxesLv 40
Hunter's BowBowsLv 40
Makeshift DaggersDaggersLv 40
Masterful MaceTwo-handed ClubsLv 40
Armor sourced here (1)
Armor pieces whose wiki entry lists Springlands as a drop or crafting source. Click for the full piece detail page.
Points of interest in Springlands
The landmark census for Springlands — dungeons, shrines, wells, and camps worth pinning. Open the interactive region map to see every marker in place.
- 13Settlements
- 13Flame Shrines
- 5Ancient Vaults
- 5Night Sanctums
- 5Tombs & Temples
- 6Shroud Roots
- 3Elixir Wells
- 3Gem Forges
- 3Mines
- 2Ancient Obelisks
- 2Shroud Lairs

