Partly updated for Enshrouded 1.0— 1.0: multipliers and perk types; the rest is pre-1.0 wiki data

Reaper's Wand
A twisted wand emitting a faint, blue light. It demands to be wielded!
- Level (1.0)
- 36
- Source
- Lore Weapon, Craftable
- Attack time (1.0)
- 0.6s
- Scales with (1.0)
- Intelligence
- Slot tier
- A — Wands
Estimated damage
Level 50- Base
- 56(78.9%)
- Shock
- 15(21.1%)
Sources: Enshrouded 1.0 game files (server build 1267041, 2026-10-15) for the facts marked 1.0 and the 1.0 game-files block below (level, damage split, attack time, multipliers, perk slots); enshrouded.wiki.gg (pre-1.0) for the description, parry power, source and the damage estimate.
Reaper's Wand in the 1.0 game files
Enshrouded 1.0 game files, server build 1267041 (2026-10-15) · file id Craft_Weapon_T6_1H_Lore_Wand_Ministory_02_Lightning
- Level
- 36
- fixed level
- Rarity
- Rare
- Attack time
- 0.6s
- lower is faster
- Scales with
- Intelligence
- Damage multiplier
- ×1
- Speed multiplier
- ×0.67
- Durability multiplier
- ×2
- Tool damage
- 4 / 4 / 7
- wood / stone / metal blocks
Damage split
Shock 100%
Perk slots, in order
- 1Magic Shock Damage+10 %
- 2Magic Shock Damage+10 %
- 3Precise+6 %
- 4Mana Leech+2 %
- 5Magic Shock Damage+10 %
Values are the files' numbers for the perk in each slot. All perks
Crafted by Balthazar (Alchemist).
The damage number the game shows is calculated by game code from level, rarity and attributes and is not stored in the files, so this block shows the stored multipliers and shares instead. Compare it with other weapons in the 1.0 weapon database.
Perks on the wiki before 1.0 (3)
Magic Shock DamageAdds Magic Shock Damage equal to 10% of base damage
PreciseIncreased Critical Strike Chance
Mana LeechHits restore a percentage of damage dealt as Mana
About this slot
The Wands slot is rated A for current Enshrouded meta. Single-target Mage off-hand. Faster cast than staves; pair with INT-scaling builds for chip damage.
Best builds for this wand
4 preset builds tagged wand — ranked by tier (S → A → B).
- Fire Mage StarterMage
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Healer SupportMage
Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.
- Ice Mage — Crowd ControlMage
Ice damage and slows: Iceman and Frost at full rank, Wizard and Chain Hit for crits that jump, Quick Charge for faster staff spells, Ice Resistance and Arcane Deflection for safety.
- Battlemage HybridHybrid
Half Warrior, half Mage: Warrior's Path, Slasher and Heavy Plates for the one-handed sword, Thunder at full rank with Mage Apprentice and Wizard for the shock wand, Battle Heal to sustain.