
Snakespine Wand
A mythical wand formed around a winding vertebrae core. It strikes with deadly precision.
- Required level
- 40
- Source
- Hollow Halls Loot
- Attack speed
- 0.6s
- Scales with
- INT (Intelligence)
- Slot tier
- A — Wands
Estimated damage
Level 50- Base
- 28(87.5%)
- Blunt
- 2(6.3%)
- Ice
- 2(6.3%)
Sources: enshrouded.wiki.gg (pre-1.0) for every value on this page. Enshrouded 1.0 was released on 2026-10-15; these values have not been checked against it.
Not yet matched to a 1.0 item: the 1.0 server files carry no English names, and this weapon's wiki stats did not single out one of the 510 weapons in them. The 506 that did are in the 1.0 weapon database.
Legendary perks (4)
Blunt DamageAdds Blunt Damage equal to 10% of base damage
SacredIncreased damage against Hollow
Magic Ice DamageAdds Magic Ice Damage equal to 10% of base damage
Mana LeechHits restore a percentage of damage dealt as Mana
About this slot
The Wands slot is rated A for current Enshrouded meta. Single-target Mage off-hand. Faster cast than staves; pair with INT-scaling builds for chip damage.
Best builds for this wand
4 preset builds tagged wand — ranked by tier (S → A → B).
- Fire Mage StarterMage
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Healer SupportMage
Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.
- Ice Mage — Crowd ControlMage
Ice damage and slows: Iceman and Frost at full rank, Wizard and Chain Hit for crits that jump, Quick Charge for faster staff spells, Ice Resistance and Arcane Deflection for safety.
- Battlemage HybridHybrid
Half Warrior, half Mage: Warrior's Path, Slasher and Heavy Plates for the one-handed sword, Thunder at full rank with Mage Apprentice and Wizard for the shock wand, Battle Heal to sustain.