Updated for Enshrouded 1.0
Enshrouded Ice Mage Build for 1.0
Magemostly Mage
43/ 212 skill points
Complete by level 23 from level-ups alone · written for level 25
Key skills
- Frost3/3
- Iceman3/3
- Ice Resistance2/3
Also known asFrost MageCC Wizard
Ice damage and slows: Iceman and Frost at full rank, Wizard and Chain Hit for crits that jump, Quick Charge for faster staff spells, Ice Resistance and Arcane Deflection for safety.
43 pts · 22 nodesWritten for level 25Checked against Enshrouded 1.0 (released )

At a glance
Complete by level 23 from level-up points alone (2 per level).
Points by tree area
- Mage 43
Attribute pips
- SPI5
- INT7
Key skills
The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.
FrostDefining
Mage2 pts per rank
1.0 files: 3s per rank
Iceman
Mage2 pts per rank
1.0 files: 10% per rank · 10% per rank · 10% per rank
Before 1.0: All ice damage is increased by an additional 10%.
Ice Resistance
Mage1 pt per rank
1.0 files: 5% per rank
Before 1.0: Increases your Ice Resistance by 5% which reduces the amount of Ice damage received.
Wizard
Mage2 pts per rank
1.0 files: 2% per rank
Chain Hit
Mage3 pts
Before 1.0: On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.
Quick Charge
Mage1 pt per rank
1.0 files: -10% per rank
Arcane Deflection
Mage1 pt per rank
1.0 files: 10 per rank
Before 1.0: On a successful parry, gain 20 mana.
Buy order by level
In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.
Level 22 pts total
- +2 INT
Level 34 pts total
- Eternal Spark1/3
- +1 INT
Level 45 pts total
- +1 SPI
Level 58 pts total
- Mage Apprentice3/3
Level 69 pts total
- +1 INT
Level 915 pts total
- Iceman3/3
Level 1221 pts total
- Frost3/3
Level 1323 pts total
- Ice Resistance2/3
Level 1630 pts total
- Wizard3/3
- Arcane Deflection1/3
Level 1732 pts total
- +2 SPI
Level 1834 pts total
- Mana Currents1/3
- +1 SPI
Level 1936 pts total
- Quick Charge2/3
Level 2037 pts total
- +1 INT
Level 2140 pts total
- Chain Hit
Level 2242 pts total
- +1 INT
- +1 SPI
Level 2343 pts total
- +1 INT
Gear
Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.
Darya's StaffprimaryStavesT1likely matchYour ice weapon until the ice wand: a loot staff the 1.0 files let roll from item level 1 to 55. Load ice spells — Iceman raises their damage, Quick Charge shortens their charge-up.
Coiling WandprimaryWandsT5Icelikely matchIce wand — it arrives at T5 in the 1.0 files (likely match), late in the game. Iceman raises its ice damage.
Reaper's WandsecondaryWandsT1–T7Shockin 1.0 filesShock wand, T1–T7, for enemies that resist ice.
Alchemist Apprentice SetArmor setitem level 5in 1.0 filesTier-1 Mage set in the 1.0 files.
Tidecaller SetArmor setitem level 40in 1.0 filesTier-6 Mage set.
Loadout in the planner’s slots
The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 25. Open skills and gear in the planner →
Weapons
Armor
HeadAlchemist Apprentice HatLevel 5 · Uncommon · MageBlunt Armor · Piercing Armor · +1 Mage Apprentice · Spiritual · +1 Thunder
ChestAlchemist Apprentice ChestLevel 5 · Uncommon · MageCutting Armor · Shroud Armor · +1 Wizard · +1 Dark Arts · 1 unnamed perk
HandsAlchemist Apprentice GlovesLevel 5 · Uncommon · MageBlunt Armor · Cutting Armor · +1 Quick Charge · +1 Arsonist · 1 unnamed perk
LegsAlchemist Apprentice TrousersLevel 5 · Uncommon · MagePiercing Armor · Piercing Armor · +1 Bloodletting · +1 Terror · 1 unnamed perk
FeetAlchemist Apprentice BootsLevel 5 · Uncommon · MageCutting Armor · Blunt Armor · +1 Necromancer · Spiritual · +1 Iceman
Farm this build
On the map
Not on the map
25Active Mycelium
15Mycelium (Material)
4Aerated Banshee Gel
Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.
No recipe in the 1.0 files (found, not crafted): Shepherd's Lightning, Blizzard Wand.
One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

- Plant Fiber6,545 here · 50 needed
- Bones3 here · 14 needed
- Torn Cloth20 here · 14 needed
- Shroud Liquid757 here · 5 needed
- Metal Scraps7 here · 4 needed
- Resin2 here · 2 needed
Variants
The same build with another weapon, spell or arrow. A variant with its own tree opens in the planner on its own; green is what it adds, red what it gives up.
Blizzard
same treeBlizzard in the staff: the 1.0 files hold it as an ice spell tagged as an area attack, at the tiers below. No re-spend — Iceman, at full rank in this build, raises magic ice damage.
From this buildIceman3/3
Blizzard IT2lv 15AoE
Blizzard IIT4lv 22AoE
Eternal Blizzard IT5lv 28EternalAoE
Eternal Blizzard IIT7lv 45EternalAoE
Crafted by Balthazar (Alchemist). Item level, tier and rarity (border) from the 1.0 files; AoE where the files tag the attack as an area attack.





