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ByYurii Luzhko

Updated for Enshrouded 1.0

MageIntermediate1.0

Enshrouded Necromancer Build for 1.0

Magemostly Mage

67/ 212 skill points

Complete by level 35 from level-ups alone · written for level 35

Key skills

  • Dark Arts3/3
  • Necromancer3/3
  • Bloodletting3/3

Shroud damage and crits from a staff: Dark Arts at full rank for Shroud spells, Spellslinger for staff damage, Necromancer for skull companions, Bloodletting and Terror on crits, Blood Magic and Chain Hit. Abyss is not on the 1.0 tree, so this is the rebuilt version.

67 pts · 34 nodesWritten for level 35Checked against Enshrouded 1.0 (released )

Necromancer Glass Cannon

At a glance

IntelligenceIntelligenceEternal SparkIntelligenceSpiritMage ApprenticeIntelligenceBone to AshDark ArtsNecromancerSpiritMana CurrentsSpiritQuick ChargeSpiritIntelligenceSpellslingerTerrorBloodlettingBlood MagicHealerSpiritLife EssencesArsonistIntelligenceWizardSpiritIntelligenceChain HitSpiritSpiritIntelligenceWater AuraIntelligence
The 1.0 tree; this build's nodes lit, key nodes ringed. Colors: Warrior red, Ranger green, Mage blue, core gold.
67 / 68 ptslevel 35, from level-ups

Complete by level 35 from level-up points alone (2 per level).

Points by tree area

  • Mage 67

Attribute pips

  • SPI8
  • INT9
Open in the planner

Key skills

The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.

  • Dark ArtsDefining

    Mage2 pts per rank

    1.0 files: 10% per rank · 10% per rank · 10% per rank

    Before 1.0: All Shrouded damage is increased by an additional 10%.

  • Necromancer

    Mage1 pt per rank

    1.0 files: 5% per rank

    Before 1.0: When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.

  • Bloodletting

    Mage2 pts per rank

    1.0 files: 20% per rank

  • Terror

    Mage2 pts per rank

    1.0 files: 20% per rank

    Before 1.0: On a critical hit with a spell, the target will be stunned for 4 seconds.

  • Spellslinger

    Mage1 pt per rank

    1.0 files: 5% per rank

    Before 1.0: Staff damage is increased by 5%. (per level, max 3)

  • Blood Magic

    Mage4 pts

    Before 1.0: When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes

  • Chain Hit

    Mage3 pts

    Before 1.0: On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.

  • Life Essences

    Mage1 pt per rank

    1.0 files: 3 per rank

    Before 1.0: Your maximum health is increased fivehold by your intelligence attribute.

Buy order by level

In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.

  1. Level 22 pts total

    • +2 INT
  2. Level 34 pts total

    • Eternal Spark1/3
    • +1 INT
  3. Level 45 pts total

    • +1 SPI
  4. Level 58 pts total

    • Mage Apprentice3/3
  5. Level 610 pts total

    • Bone to Ash1/3
    • +1 INT
  6. Level 916 pts total

    • Dark Arts3/3
  7. Level 1120 pts total

    • Necromancer3/3
    • +1 SPI
  8. Level 1222 pts total

    • Mana Currents1/3
    • +1 SPI
  9. Level 1324 pts total

    • Quick Charge1/3
    • +1 SPI
  10. Level 1425 pts total

    • +1 INT
  11. Level 1528 pts total

    • Spellslinger3/3
  12. Level 1834 pts total

    • Terror3/3
  13. Level 2140 pts total

    • Bloodletting3/3
  14. Level 2344 pts total

    • Blood Magic
  15. Level 2446 pts total

    • Healer1/3
    • +1 SPI
  16. Level 2548 pts total

    • Life Essences2/3
  17. Level 2650 pts total

    • Arsonist1/3
  18. Level 2751 pts total

    • +1 INT
  19. Level 3058 pts total

    • Wizard3/3
    • +1 SPI
  20. Level 3159 pts total

    • +1 INT
  21. Level 3262 pts total

    • Chain Hit
  22. Level 3364 pts total

    • +2 SPI
  23. Level 3466 pts total

    • Water Aura1/3
    • +1 INT
  24. Level 3567 pts total

    • +1 INT

Gear

Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.

Loadout in the planner’s slots

The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 35. Open skills and gear in the planner →

Farm this build

On the map

Not on the map

  • 25Active Mycelium
  • 15Mycelium (Material)
  • 4Aerated Banshee Gel
  • 4Aquamarine

Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.

No recipe in the 1.0 files (found, not crafted): Shepherd's Lightning.

One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

Map of Kindlewastes: where this build's materials sit closest together
Where most of it sits together: the 1.2 km × 800 m area of Kindlewastes that covers the largest share of what the gear above needs, cut from our map. Dots are the same colours as the map draws them; a spot that gives several of the materials shows one dot for each.
  • Coal18 here · 80 needed
  • Plant Fiber5,421 here · 50 needed
  • Archaic Shards5 here · 20 needed
  • Iron Ore20 here · 20 needed
  • Bones3 here · 14 needed
  • Torn Cloth18 here · 14 needed
  • Shroud Liquid14 here · 5 needed
  • Metal Scraps18 here · 4 needed
Open the live map with all of them →

FAQ

Is Necromancer good for solo play?
It is a glass cannon: it takes Life Essences for health and Bloodletting for orbs on crits (their pre-1.0 descriptions), but no armor nodes. Solo, keep your distance; for summons that fight for you, see the Summoner build.
Best weapon for Necromancer?
A staff with Shroud spells. In the 1.0 files Spellslinger raises staff damage only and Dark Arts raises Shroud damage, so a staff casting Shroud spells (from item level 27) gets both. Darya's Wand and the Shroudbinder Wand are Shroud wands we can place in the 1.0 files: Dark Arts applies to them, Spellslinger does not.
When does Necromancer come online?
The full build is 67 points, complete by level 35 from level-ups alone. The buy-order chart above shows which node lands at which level.

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Skill tree, ranks, costs and the gear matches: Enshrouded 1.0 game files (Enshrouded Dedicated Server (Keen Games), Steam app 2278520, depot 2278521, manifest 3715394091293008757 (build 1267041 release_1.0)). Skill names: our 1.0 names file, each checked against the 1.0 data. “Before 1.0” descriptions: Enshrouded Wiki (CC BY-SA 4.0). PinDrop is fan-made and not affiliated with Keen Games. Last refreshed .