
Veilwater Basin
The wetland region, opened by the Flame 7 to 8 and 8 to 9 upgrades; Hydrak'Dal is placed here.
The Veilwater Basin is biome of tropical lakes and sandy beaches.
- Enemy level (1.0)
- 37–45 · typical 41
- Opens at
- Flame 8
- Wiki Biome Level
- 37–45 (pre-1.0)
- Band
- Endgame
- Spires
- 1
- Borders
- Revelwood, Albaneve Summits
- 2853 markers on the map
- 7 collectibles












- Ancient Spire1
- Shrines, roots, wells & dungeons21
Where Veilwater Basin is on the Embervale map
Open the Veilwater Basin map- Typical enemyLv 41most 37–45
- Opens atFlame 8Flame 9 opens the rest
- Shroud Roots61 skill point each
- Elixir Wells33 skill points each
From the 1.0 game files (build 1267041): the spawn level of every enemy spawn point in the region and the Flame upgrade recipes. The whole order is in the progression guide.
Unique equipment in Veilwater Basin (8)
The 1.0 journal collects one-of-a-kind named gear in seven sets, one per region tier. This is the tier-6 set, the Veilwater Basin tier: 8 named pieces.
- Legendary
Guard Of The North SwordWeapon · on the map in Veilwater Basin - Epic
Golden Recruit AxeWeapon · Lv 1–55 - Legendary
Golden War Hero AxeWeapon · Lv 1–55 - Legendary
Circlet Of LightningArmor · on the map in Veilwater Basin - Legendary
Greatsword GauntletsArmor · Lv 40 - Legendary
Frozen GauntletsArmor · Lv 40 - Legendary
Flaming GauntletsArmor · Lv 40 - Legendary
Drakian BootsArmor · Lv 40
2 of 8 lie in the world as a pickup: Guard Of The North Sword (Veilwater Basin), Circlet Of Lightning (Veilwater Basin). The rest are not placed objects in the 1.0 files, so they have no pin. Sets, tiers and levels: journal and gear tables of the 1.0 game files (build 1267041).
Armor from Veilwater Basin (10)
Armor pieces whose wiki entry lists Veilwater Basin as a drop or crafting source. Click for the full piece detail page.
How to reach Veilwater Basin
The tropical Veilwater Basin fills the north-central lowlands, fed by meltwater from the Albaneve Summits to its east — it holds Embervale's largest clean surface water. Descend west out of the Summits, or push north out of Revelwood.
It is opened by the Flame 7 to 8 and 8 to 9 upgrades and sits just below Cinder's Cradle in the 1.0 level order.
What to do in Veilwater Basin
- Upgrade the Flame to 8 with a Fell Dragon Youngling Head, then to 9 with a Hydrak'Dal Head
- Fight Hydrak'Dal, the Drak boss the 1.0 files place in the Veilwater Basin
- Enter the Veilwater Basin Hollow Halls with the Veilwater Basin Bone Key
- Collect Shroud Roots and Elixir Wells for skill points
Top threat: Hydrak'Dal — in the 1.0 files it takes Piercing ×1.4 and Ice, Shroud and Shock ×1.2, but only ×0.8 from Cutting, Blunt and Fire.
Enemies & factions in Veilwater Basin
Beyond the named bosses, Veilwater Basin is patrolled by 2 enemy groups. Know who holds the ground before you push in.
Draks
The Drak of the 1.0 files live almost entirely here; their drops are the wiki's (Drak Blood is a client item name). 1.0 files: 673 of its 741 spawn points are here.
Wildlife
Coastal fauna, both hostile and peaceful. 1.0 files: 743 of its 4,418 spawn points are here.
CrabsCapybara (peaceful)
What the 1.0 world places in Veilwater Basin
Counted from the game files: creature spawn points and placed items of each kind in Veilwater Basin, and the share of that kind's world-wide total. Counts placed objects from the 1.0 game files. Ore and stone veins in the terrain are not objects and are not counted. “show” opens the pins on our map.
| Name | Here | Of all | Map |
|---|---|---|---|
| Fell | 1,245 | 14% | show |
| Wildlife | 732 | 19% | show |
| Drak | 476 | 91% | show |
| Crab | 246 | 98% | show |
| Scavengers | 225 | 15% | show |
| Hollow | 133 | 23% | show |
| Bees | 54 | 30% | show |
| Fell Banshee | 44 | 13% | show |
| Fell Sporehead | 44 | 15% | show |
| Boar | 23 | 8% | show |
| Name | Here | Of all | Map |
|---|---|---|---|
| Hydrak'Dal | 2 | 100% | show |
| Fell Critter Queen | 1 | 14% | show |
| Name | Here | Of all | Map |
|---|---|---|---|
| Twigs | 42,400 | 9% | show |
| Plant Fiber | 16,719 | 5% | show |
| Pink Mushroom Meat | 13,338 | 98% | show |
| Paper Reed | 950 | 47% | show |
| Old Books | 935 | 16% | show |
| Daylily | 358 | 95% | show |
| Pearl | 105 | 100% | show |
| Coffee Beans | 61 | 100% | show |
| Gold Coins | 60 | 15% | show |
| Iron Ore | 36 | 4% | show |
| Gold Ore | 33 | 4% | show |
| Raw Rice | 33 | 100% | show |
Resources you can gather in Veilwater Basin
What Veilwater Basin supplies for crafting and cooking, grouped by how you collect it. Tap any material for its full source + recipe page.
| Gathering | |
|---|---|
| Mining | |
| Hunting | |
| Fishing | Fishing in 1.0 depends on the bait and the spot type, not the region; see the fishing page for the bait, spot and fish tables. |
Browse the full material database in the resources catalog.
Ancient Spires in Veilwater Basin (1)
Ancient Spires are fast-travel points.
Ancient Spire — Veilwater Basin
Wiki description (pre-1.0): Jungle-themed climbing puzzles + dense canopy traversal. Reveals the basin Obelisk network.
Hollow Halls in Veilwater Basin (1)
Hollow Halls are ancient dungeon complexes — designed for group play (soloable when well-geared). They drop unique crafting materials (Ectoplasm, Toxic Slime, Giant Bones) used by the Collector for endgame supplies.
Full Veilwater Basin Hollow Halls walkthrough, key & lootVeilwater Basin Hollow Halls
ImplementedStart quest The Veilwater Basin Hollow Halls
Key required Veilwater Basin Bone Key
Collectibles in Veilwater Basin (7)
Fossils, relics, and artifact sets hidden across Veilwater Basin — completionist targets that reward lore entries and base décor.
Drak Relief
(7)Relief IRelief IIRelief IIIRelief IVRelief VRelief VIRelief VII