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2,810 markers in Veilwater Basin · 26,252 on the full map · character level 35 - 45
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Tropical lakes and beaches — Flame Level 8–9, the current end-game biome. The map above is centred on Veilwater Basin (character level 35 - 45); pan or zoom out to reach neighbouring biomes. The sidebar filters work the same as on the full Embervale map — toggle categories, search marker names, mark items found.
Named landmarks in Veilwater Basin — jump straight to any of them on the map, with biome context, nearby markers, and a wiki cross-reference.
Every marker whose nearest Ancient Spire is the Veilwater Basin one — game-file markers on Cinder's Cradle's ground excepted. Counts are exclusive — the 9 regions partition all 26,252 markers, so no pin is counted twice. Lore notes are left out of the tiles.
Embervale's starting region — peaceful woods and meadows, no Flame gate to cross.
Open grassy valley on the Springlands' eastern edge — early resource runs and a second Ancient Spire.
Dense forests north of the Springlands — Flame Level 3, and home to the capital, Pikemead's Reach.
Murky swamp inside Revelwood — Vukah territory, poison hazards, and the Bard survivor.
Limestone bluffs above the Shroud — Flame Level 4, and Embervale's central hub region.
Harsh desert in the east — Flame Level 5, sulfur and gem-forge country.
Frozen mountains — Flame Level 6–8, the deepest snow biome in Embervale.
New in 1.0 — past the gates beyond Veilwater Basin: lava and ruins below, the Ancients' floating islands above.
Heading deeper into Enshrouded? Pair this map with the Veilwater Basin biome guide (level/Flame-level requirements, connected biomes), skill-tree planner, and the curated builds for the level range you're heading into.