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83 markers in Blackmire · 1,011 on the full map · character level 13 - 15
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Murky swamp inside Revelwood — Vukah territory, poison hazards, and the Bard survivor. The map above is centred on Blackmire (character level 13 - 15); pan or zoom out to reach neighbouring biomes. Blackmire is a sub-region of Revelwood with its own Ancient Spire, so it has no separate biome guide — the level bands and materials live on Revelwood's. The sidebar filters work the same as on the full Embervale map — toggle categories, search marker names, mark items found.
Named landmarks in Blackmire — jump straight to any of them on the map, with biome context, nearby markers, and a wiki cross-reference.
Every marker whose nearest Ancient Spire is the Blackmire one. Counts are exclusive — the eight regions partition all 1,011 markers, so no pin is counted twice.
Embervale's starting region — peaceful woods and meadows, no Flame gate to cross.
Open grassy valley on the Springlands' eastern edge — early resource runs and a second Ancient Spire.
Dense forests north of the Springlands — Flame Level 3, and home to the capital, Pikemead's Reach.
Limestone bluffs above the Shroud — Flame Level 4, and Embervale's central hub region.
Harsh desert in the east — Flame Level 5, sulfur and gem-forge country.
Frozen mountains — Flame Level 6–8, the deepest snow biome in Embervale.
Tropical lakes and beaches — Flame Level 8–9, the current end-game biome.
Heading deeper into Enshrouded? Pair this map with the Revelwood biome guide (level/Flame-level requirements, connected biomes), skill-tree planner, and the curated builds for the level range you're heading into.