Best Enshrouded One-handed Clubs
Maces and clubs — high stun against armoured enemies. Pair with a heavy shield for the Sword & Board variant.
Top 5 best one-handed clubs ranked
Ranked by required level (high-level = end-game best-in-slot heuristic). Each entry links to the full weapon page with perks + drop region + build matches.
#1Lv 50LegendaryFreshblood MaceDamage 109 · Health Leech · Blunt Damage +1
#2Lv 45LegendaryTotempole MaceDamage 98 · Brutal · Blunt Damage +1
#3Lv 45LegendaryVesztah's MaceDamage 98 · Health Leech · Blunt Damage +1
#4Lv 43LegendaryTotemhead MaceDamage 95 · Brutal · Blunt Damage +1
#5Lv 40LegendaryBonescourge MaceDamage 84 · Blunt Damage · Sacred +2
All 24 One-handed Clubs — comparison table
Icon, level, damage at that level, parry power and perks for every weapon in the category. Filter by rarity or damage type, sort, or switch to the table view; each card opens the full weapon page with perks + drop region.
Showing 24 of 24 one-handed clubs
Freshblood MaceLv 50Speed 0.6sLegendaryDamage109
Health Leech
Blunt Damage
Magic Shock DamageWhen a drakling hatches from its shell, its lowered, elongated body appears almost snake-like. However, they soon adapt an upright posture and bare their teeth this process is represented through the design of this mace.Source Veilwater Basin
Totempole MaceLv 45Speed 0.6sLegendaryDamage98
Brutal
Blunt Damage
Magic Shock DamageA mace with a segmented body, reminiscent of a totem pole climbing towards the sky. The head is augmented with a stone crown that radiats outward.Source Veilwater Basin
Vesztah's MaceLv 45Speed 0.6sLegendaryDamage98
Health Leech
Blunt Damage
Magic Shock DamageTwo mirrored Drak are represented on this mace. Despite being outwardly similar, they may not share the same fate - for the Broodmother's duality demands the weak become a feast for the strong.Source Veilwater Basin
Totemhead MaceLv 43Speed 0.6sLegendaryDamage95
Brutal
Blunt Damage
Magic Shock DamageA ghastly visage is carved into the mace, looking down on your foes as you smash them into the ground.Source Veilwater Basin
Dimweald HammerLv 35Speed 0.6sLegendaryDamage92
Blunt Damage
Piercing Damage
Magic Ice DamageSource Lore Weapon, Craftable
Bright MorningstarLv 40Speed 0.6sLegendaryDamage91
Piercing Damage
Magic Shock Damage
Renewal
PreciseA club with long, protruding spikes forged from moon-bathed steel. Spilled blood is easily visible on this weapon.Source Albaneve Summits
Dark MorningstarLv 40Speed 0.6sLegendaryDamage91
Piercing Damage
Magic Shroud Damage
Renewal
PreciseChildren rumored that people killed by this Morningstar would have their souls banished inside the orb. These remnants would echo aimlessly forever in their spherical prison, bouncing between the curved walls and the void.Source Albaneve Summits
GorestrikerLv 40Speed 0.6sLegendaryDamage91
Magic Ice Damage
Blunt Damage
Renewal
RetaliationA deadly club that will decimate any enemy.Source Kindlewastes
Meat ChopperLv 40Speed 0.6sLegendaryDamage91
Cutting Damage
BrutalA primitively crafted but brutal weapon, awaiting its next prey.Source Nomad Highlands
Wolf's HydraLv 40Speed 0.6sLegendaryDamage91
Blunt Damage
MercilessA heavy club adorned with multiple wolf heads near the handle.Source Lore Weapon, Craftable
Bonescourge MaceLv 40Speed 0.6sLegendaryDamage84
Blunt Damage
Sacred
Magic Ice Damage
MercilessThis mace is the bane and banisher of all undead creatures.Source Hollow Halls Loot
Fearsome ClubLv 40Speed 0.6sLegendaryDamage84
Blunt Damage
Merciless
Magic Shock Damage
BrutalThis club strikes fear into the hearts of your foes with every swingSource Kindlewastes
Feathered MaceLv 40Speed 0.6sLegendaryDamage84
Magic Shroud Damage
Merciless
ScroungingDesigned after the fletching of an arrow, this weapon shows true brutality when smiting friend or foe.Source Fell Enemy Drop
FleshgrinderLv 40Speed 0.6sLegendaryDamage84
Brutal
Piercing Damage
Health Leech
RenewalThe needles of this spiked club can tenderize countless meat bags to mush.Source Nomad Highlands
Metalstar MaceLv 40Speed 0.6sLegendaryDamage84
Merciless
Piercing Damage
Blunt Damage
RetaliationA six-edge mace made from heavy metal. The head of this weapon resembles a star.Source Springlands
Twin Soul MaceLv 40Speed 0.6sLegendaryDamage84
Health Leech
Blunt Damage
MercilessA perfectly balanced mace, where each front mirrors the opposite side.Source Revelwood
Mace of DenialLv 40Speed 0.6sLegendaryDamage77
Merciless
Magic Ice Damage
RetaliationIt was customary in the far North to carry the dead to their graves while brandishing a steel mace. This presentation of stalwart strength in the face of death and terror would ward off evil spirits and guide the dead safely to the Northwinds of the afterlife.Source Albaneve Summits
Mace of WrathLv 40Speed 0.6sLegendaryDamage77
Merciless
Magic Ice Damage
RetaliationIn the bygone days, young men would carry maces like these to thrash and toil amongst one another like a dark, thundering storm. It helped to release anger and to weed out the weak.Source Albaneve Summits
ClubLv 40Speed 0.6sUnknownDamage70A club carved out of wood. Not much, but better than nothing.Source Craftable
Enhanced Spiked ClubLv 40Speed 0.6sUnknownDamage70The most basic weaponry, enhanced to be more effective and durable.Source Craftable
Iron Claw ClubLv 40Speed 0.6sUnknownDamage70A mace that easily cleaves through toes like a pack of starving wolves.Source Craftable
Mace-like ClubLv 40Speed 0.6sUnknownDamage70Don't let the image deceive you. It might look like a mace, but it's a primitive club after all.Source Craftable
Spiked ClubLv 40Speed 0.6sUnknownDamage70A slightly improved version of the club, reinforced with spikes.Source Craftable
Crown CrusherSpeed 0.6sLegendary
Magic Shroud Damage
Retaliation
MercilessA Shroud-tainted wand which radiates darkness. You feel that using it will widen a hidden void beneath Embervale, slowly growing in obscurity, swallowing all around...but perhaps using it once or twice won't hurt?Source Shroud Lair Loot
Damage and Power are the wiki's own {{Weapon Stats}} formula evaluated at each weapon's required level. Damage adds 10% per damage perk; bows and staves have Power instead, which ignores perks — a different number, so it gets its own bar, column and sort and is never ranked against Damage. The wiki notes these figures are not updated post Wake of Water, so treat them as estimates. Legendary = the weapon carries named perks.
Why pick one-handed clubs in Enshrouded?
One-handed clubs and maces in Enshrouded are the high-stun Warrior pick — slower than swords/axes but with the strongest stagger-against-armoured-enemies modifier. They scale with STR (Strength) and live in the Warrior skill tree. The club's wedge is the Sword & Board variant against heavily-armoured Hollow Halls bosses — clubs ignore part of armour mitigation that swords bounce off. As a slot priority 1H clubs are B-tier — niche, but the right call for specific encounters where armour stripping matters more than DPS. Bring a heavy shield + club for the canonical Tank-spec against armoured factions like the Cyclops + Scavenger lineage.