Best Enshrouded Two-handed Clubs
Niche category — only 8 entries. Stamina-efficient burst alternatives for two-handed mains.
Top 5 best two-handed clubs ranked
Ranked by required level (high-level = end-game best-in-slot heuristic). Each entry links to the full weapon page with perks + drop region + build matches.
#1Lv 40LegendaryAncestral StarDamage 155 · Blunt Damage · Magic Fire Damage +1
#2Lv 40LegendaryClub of DefianceDamage 115 · Piercing Damage · Precise +2
#3Lv 40LegendaryFlail Of MiseryDamage 77 · Piercing Damage · Precise +2
#4Lv 40LegendaryGreat MaceDamage 125 · Brutal · Piercing Damage +1
#5Lv 40LegendaryMasterful MaceDamage 135 · Blunt Damage · Health Leech
All 8 Two-handed Clubs — comparison table
Icon, level, damage at that level, parry power and perks for every weapon in the category. Filter by rarity or damage type, sort, or switch to the table view; each card opens the full weapon page with perks + drop region.
Showing 8 of 8 two-handed clubs
Ancestral StarLv 40Speed 0.7sLegendaryDamage155Parry137
Blunt Damage
Magic Fire Damage
Magic Shroud DamageAn ancestral weapon from the proud family line of the Galeforths, last held by Virgil Galeforth. He famously said: "If you want this weapon, you'll have to pry it from my cold, dead hands".Source Lore Weapon, Craftable
Sun HammerLv 40Speed 0.7sLegendaryDamage145Parry137
Blunt Damage
Magic Fire Damage
VitalThe sun won't drown in the darkness of night. It will rise again.Source Kindlewastes
Masterful MaceLv 40Speed 0.7sLegendaryDamage135Parry137
Blunt Damage
Health LeechThis mace is unstoppable once in motion.Source Springlands
Misfortune MaceLv 40Speed 0.7sLegendaryDamage135Parry137
Blunt Damage
Health LeechA frightening mace that brings misfortune to any that oppose it.Source Springlands
Great MaceLv 40Speed 0.7sLegendaryDamage125Parry137
Brutal
Piercing Damage
Blunt DamageEasy to use and quite deadly. The sharp blades on the side allow for easier penetration of armor.Source Revelwood
Spine SplinterLv 40Speed 0.7sLegendaryDamage125Parry137
Brutal
Piercing Damage
Blunt DamageNo armor piece forged today can endure the sheer brutality of this mace.Source Revelwood
Club of DefianceLv 40Speed 0.7sLegendaryDamage115Parry137
Piercing Damage
Precise
Renewal
Health LeechThis club can take on hordes of enemies, never wavering.Source Revelwood
Flail Of MiseryLv 40Speed 0.6sLegendaryDamage77
Piercing Damage
Precise
Renewal
Health LeechA stout flail that swings from dusk till dawn.Source Revelwood
Damage and Power are the wiki's own {{Weapon Stats}} formula evaluated at each weapon's required level. Damage adds 10% per damage perk; bows and staves have Power instead, which ignores perks — a different number, so it gets its own bar, column and sort and is never ranked against Damage. The wiki notes these figures are not updated post Wake of Water, so treat them as estimates. Legendary = the weapon carries named perks.
Why pick two-handed clubs in Enshrouded?
Two-handed clubs are the niche category in Enshrouded — only 8 entries and a damage profile that overlaps heavily with 2H hammers. They scale with STR (Strength) and live in the Warrior tree. The 2H club's wedge is stamina efficiency — the swings cost less stamina than greatswords or hammers, making them the right pick if your Survivor stamina line is under-invested. As a slot priority 2H clubs are B-tier — niche enough that most Warrior builds skip them entirely. Where they earn the slot is early- to mid-game when stamina pools are smaller and you need sustained swing uptime over peak DPS. Pair with a second weapon swap for late-game scaling.