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ByYurii Luzhko
Club of Defiance icon — Enshrouded Two-handed Clubs

Club of Defiance

This club can take on hordes of enemies, never wavering.

Weapon stats

Estimated damage

Level 50
139Damage
Base
127(91.4%)
Piercing
12(8.6%)
Required level
40
Source / drop region
Revelwood
Attack speed
0.7s
Parry power
137
Scales with
STR (Strength)

Legendary perks (4)

  • Piercing DamageAdds Piercing Damage equal to 10% of base damage
  • PreciseIncreased Critical Strike Chance
  • RenewalDefeat an enemy to restore Durability
  • Health LeechHits restore a percentage of damage dealt as Health

About this slot

The Two-handed Clubs slot is rated B for current Enshrouded meta. Niche category — only 8 entries. Stamina-efficient burst alternatives for two-handed mains.

Other Two-handed Clubs

Same category — likely alternatives at the same level band.

Club of Defiance FAQ

How do I get Club of Defiance in Enshrouded?
Club of Defiance drops in Revelwood. As a legendary weapon, it's gated behind a specific Hollow Halls boss, Sun Temple chest, or biome-specific encounter — farm the region listed above for a guaranteed shot.
What level is required for Club of Defiance?
Club of Defiance requires character level 40 to wield. End-game tier — only viable in Albaneve Summits / Veilwater Basin progression.
What attribute does Club of Defiance scale with?
Club of Defiance is a Two-handed Clubs weapon, which scales with STR (Strength). Invest attribute points into STR to push Club of Defiance's damage to its level cap.
What perks does Club of Defiance have?
Club of Defiance carries 4 named perks: Piercing Damage, Precise, Renewal, Health Leech. These compound on top of base damage and are what flag it legendary — mundane drops carry no perks.
What builds use Club of Defiance?
Club of Defiance is a Two-handed Clubs weapon — see the matching build hubs linked above for preset loadouts that prioritise this slot. Best fit is typically the specialist sub-archetype for this weapon family.
Weapon data from Enshrouded Wiki, licensed CC BY-SA 4.0. Damage is computed with the wiki's own {{Weapon Stats}} formula (base scaling + 10%-per damage-perk); the wiki notes these figures are not updated post Wake of Water, so treat them as estimates. Legendary flag = weapon carries named perks (mundane drops have none). Not affiliated with Keen Games.

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