50 skills · 188 pts total
Enshrouded Mage Skill Tree
Ranged casters. Lean into Fire, Ice, Shock, and Healing — stack INT + Spirit, pair with Life Essences and Counterstrike to survive at range.
About the Mage archetype
Mage is one of the three class areas of Enshrouded's 1.0 skill tree, Warrior, Ranger and Mage, which hang off a Core that every build can reach. There is no class to pick: a Mage is a character that spends its points here. The area holds 50 skills and 22 attribute pips, and the pips raise Spirit and Intelligence.
The weapon specialization node here is Wand Specialization.
Its nodes cover staffs and wands: fire, ice, shock and Shroud damage, healing auras and summons.
Hallmark skills
- Wand Specialization — Active skill, 3 points. Pre-1.0 wiki: “Unlocks Special Abilities of Wands.” In 2 of our builds: Endgame Meta and Wand Archmage.
- Spellslinger — Passive, 1 point per rank, 3 ranks. Value in the 1.0 files: 5% per rank. Pre-1.0 wiki: “Staff damage is increased by 5%.” In our Necromancer Glass Cannon build.
- Totem Mastery — Passive, 2 points per rank, 3 ranks. Value in the 1.0 files: 1 per rank. Keen's 1.0 notes: “more totems!” In our Summoner build.
- Water Aura — Active skill, 1 point per rank, 3 ranks. Value in the 1.0 files: 5 per rank. Pre-1.0 wiki: “You emit a healing aura.” In 7 of our builds: Fire Mage Starter, Battlemage Hybrid, Necromancer Glass Cannon, Healer Support, Endgame Meta, Summoner and Radiant Paladin.
- Radiant Aura — Active skill, 1 point per rank, 3 ranks. Values in the 1.0 files: 1 per rank · 2 per rank. Pre-1.0 wiki: “All Fell foes within 5 meters take 1 fire damage per intelligence per second.” In 3 of our builds: Fire Mage Starter, Endgame Meta and Radiant Paladin.
Our builds that spend every point in the Mage: Necromancer Glass Cannon (67), Wand Archmage (65), Summoner (47), Ice Mage — Crowd Control (43) and Fire Mage Starter (27). Builds that mix the Mage with another area: Endgame Meta (118 Warrior, 88 Mage, 6 Core), Healer Support (33 Mage, 1 Core), Battlemage Hybrid (30 Warrior, 28 Mage), Radiant Paladin (25 Mage, 22 Warrior), Solo Adventurer Hybrid (13 Ranger, 13 Mage, 11 Warrior, 2 Core) and Starter — First 10 Levels (8 Mage, 7 Warrior, 2 Ranger, 1 Core).
The numbers are skill points, read from each build's tree.
Nothing locks you into Mage: you can respec. Keen Games, Souls of the Frozen Frontier notes (2024-11-05): “Each spent skill point costs 1 rune.”
Mage starter builds by level
The order our Fire Mage Starter build buys its nodes in, cut every 5 levels. Levels count level-ups alone, 2 points each; Shroud Roots and Elixir Wells get you there sooner.
Each step opens in the planner with everything bought so far.
- Level 5Open planner →
Mage Apprentice ×3, 3 Intelligence pips, 1 Spirit pip. 7 of the build's 27 points.
- Level 10Open planner →
Arsonist ×3, Fire Resistance, Radiant Aura, Healer, Counterstrike, 1 Spirit pip. 18 of the build's 27 points.
- Level 15Open planner →
Eternal Spark, Water Aura, Mana Currents, 3 Spirit pips, 3 Intelligence pips. That is the whole Fire Mage Starter build: 27 points.
Mage sub-trees (4)
The pre-1.0 wiki split Mage into 4 sub-trees; 1.0 has none. Each page shows where that group’s skills sit on the 1.0 tree and which of our builds play the role.
Trickster
Stuns and knockback from the Mage area. The crowd-control corner of 1.0's Mage skills.
Wizard
Arsonist, Frost and Thunder — raw magic DPS. The Mage area's damage workhorse.
Healer
Group healing + aura support. In 1.0 its skills sit in the Mage area.
Battlemage
Magic + melee fusion. Sustained-DPS hybrid bridging the Mage and Warrior areas.
Top Mage builds
All Mage builds →Tier-sorted meta picks — S = meta-defining, A = strong, B = niche.
- Starter — First 10 Levels
What to buy before you pick a class: one cheap node from each side — Counterstrike, Fire Resistance, Brute, Marksman — plus Well Rested. Fits in the points level 10 gives.
- Fire Mage Starter
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Healer Support
Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.
- Solo Adventurer Hybrid
A bit of everything for playing alone: Marksman and Skill Shot for the bow, Battle Heal and Warrior's Path for melee, Healer, Counterstrike and Fire Resistance, Runner and Saviour.
All Mage + Hybrid presets
- Fire Mage StarterLevel 15
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
- Battlemage HybridLevel 30
Half Warrior, half Mage: Warrior's Path, Slasher and Heavy Plates for the one-handed sword, Thunder at full rank with Mage Apprentice and Wizard for the shock wand, Battle Heal to sustain.
- Ice Mage — Crowd ControlLevel 25
Ice damage and slows: Iceman and Frost at full rank, Wizard and Chain Hit for crits that jump, Quick Charge for faster staff spells, Ice Resistance and Arcane Deflection for safety.
- Necromancer Glass CannonLevel 35
Shroud damage and crits from a staff: Dark Arts at full rank for Shroud spells, Spellslinger for staff damage, Necromancer for skull companions, Bloodletting and Terror on crits, Blood Magic and Chain Hit. Abyss is not on the 1.0 tree, so this is the rebuilt version.
- Healer SupportLevel 20
Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.
- Starter — First 10 LevelsLevel 10
What to buy before you pick a class: one cheap node from each side — Counterstrike, Fire Resistance, Brute, Marksman — plus Well Rested. Fits in the points level 10 gives.
- Endgame MetaLevel 50
Every one of the 212 points: two-handed Warrior (Barbarian's Path for the axe, Titan Edge for the greatsword, Slasher, Veteran, Relentless, Whirlwind Crescendo) in Heavy and Shiny Plates, Thunder and Wand Mastery for a shock wand, Blink, and the full Healer line. Pyromaniac is not on the 1.0 tree.
- Solo Adventurer HybridLevel 25
A bit of everything for playing alone: Marksman and Skill Shot for the bow, Battle Heal and Warrior's Path for melee, Healer, Counterstrike and Fire Resistance, Runner and Saviour.
- SummonerLevel 25
The new 1.0 summoner: Advanced Necromancy (+1 skeleton per rank) and Totem Mastery (+1 totem per rank) at full rank, Necromancer for a skull companion on magic kills, Quick Charge and Mana Currents to keep casting. Totem and skeleton spells come from the Alchemist and the Collector.
- Wand ArchmageLevel 35
A Mage built on the wand: Wand Specialization, plus Aerial Wand Attack and Wand Evasion Attack, both new in 1.0. Wand Mastery, Sting and Arcane Proliferation add wand damage, Wizard adds magic crits for Chain Hit, Mass Destruction and Blast and Cast, and Thunder covers the shock wand.
- Radiant PaladinLevel 25
One-handed sword and shield with fire around you: Radiant Aura and Counterstrike at full rank, Arsonist for a fire sword, Battle Heal to heal on melee crits (Veteran makes them more likely), Heavy Plates for armor, and Water Aura with Waters of Life for allies.
All Mage skills by unlock cost
Every active and passive node of the class in the 1.0 skill tree, grouped by the skill points it takes to buy every rank. Skills with their own page link to it.
2 skill points · 3 skills
Blink AttackBlinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute.
Emergency BlinkYou can blink while being stunned. This will break the stunned state.
Waters Of LifeIncreases Water Aura healing to 2 Health per 2 points of Intelligence.
3 skill points · 30 skills
- Aerial Wand Attack
25
Arcane Deflection3 ranks · 10 per rank
- Arcane Proliferation
Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
Begone!30
- Blast and Cast
50% · 10
- Bone to Ash
3 ranks · 5% per rank
Chain HitOn a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.
Counterstrike3 ranks · 20% per rank · 8% per rank
Eternal Spark3 ranks · 15% per rank
Fire Resistance3 ranks · 5% per rank
Healer3 ranks · 15% per rank
Healing Revive3 ranks · 8% per rank
Ice Resistance3 ranks · 5% per rank
Life Essences3 ranks · 3 per rank
- Mage Apprentice
3 ranks · 5% per rank
- Mana Currents
3 ranks · 5 per rank
Mass Destruction15
Necromancer3 ranks · 5% per rank
Quick Charge3 ranks · -10% per rank
Radiant Aura3 ranks · 1 per rank · 2 per rank
Shock Resistance3 ranks · 5% per rank
- Shroud Mitigation / Shroud Filter — name pending
3 ranks · 20 · 9 · 10% per rank
Shroud Resistance3 ranks · 5% per rank
- Sleight of Hand
3 ranks · 30% per rank
- Spellslinger
3 ranks · 5% per rank
Sting20%
Unity3 ranks · 2% per rank · 10% per rank
- Wand Mastery
3 ranks · 5% per rank
- Wand Specialization
Unlocks Special Abilities of Wands. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Water Aura3 ranks · 5 per rank
4 skill points · 5 skills
Blink20
Blood MagicWhen your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes
Divine SurgeHealing spells can perform Critical Strikes that scale with your Critical Strike Damage.
Life Burst5
- Wand Evasion Attack
50
6 skill points · 12 skills
- Advanced Necromancy
3 ranks · 1 per rank
Arsonist3 ranks · 10% per rank · 10% per rank · 10% per rank
Bloodletting3 ranks · 20% per rank
Dark Arts3 ranks · 10% per rank · 10% per rank · 10% per rank
Frost3 ranks · 3s per rank
Iceman3 ranks · 10% per rank · 10% per rank · 10% per rank
Righteous Fire3 ranks · 20% per rank
Shared Misery3 ranks · 15% · 5 per rank
Terror3 ranks · 20% per rank
Thunder3 ranks · 10% per rank · 10% per rank · 10% per rank
- Totem Mastery
3 ranks · 1 per rank
Wizard3 ranks · 2% per rank
Related
- Full skill tree planner
All 161 skills across 4 archetypes with shareable deep-link URLs.
- Mage builds hub
Curated Mage presets with skill picks, weapons, and progression.
- All builds catalog
Every preset across Mage, Ranger, Warrior, Survivor, and Hybrid.
- Weapons catalog
294 weapons across 12 categories with stats, sources, and legendary perks.
- Armor catalog
Melee, Ranged, and Magic armor sets with slot-by-slot picks.
- Ranger skill tree
Bow + dagger specialists. DEX + Endurance core, kite with Runner + Skill Shot, finish with Marksman …
- Survivor skill tree
Crafter / explorer archetype. Lumberjack + Mason hit trees and stone harder, Miner can add an extra …
- Warrior skill tree
Melee frontline. STR + CON foundation, Heavy/Shiny Plates for mitigation, Brute + Slasher for damage…
Mage skill tree FAQ
What does the Mage archetype focus on in Enshrouded?
What's the best starter build for Mage in Enshrouded?
Can you mix Mage with other archetypes in Enshrouded?
Which weapons pair best with Mage in Enshrouded?
How many skill points to fully unlock the Mage tree?
Sources: game files 1.0 + Keen Games 1.0 patch notes (changelog, combat changes) for the skill list, unlock costs and ranks, the hallmark skills and the starter-build steps (1.0 skill tree); enshrouded.wiki.gg (pre-1.0) for the pre-1.0 wiki descriptions: in the list where a node has no 1.0 numbers, and the hallmark lines marked Pre-1.0 wiki.