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1.0 tree · Mage 12 · 54 pts total

Enshrouded Wizard Skill Tree

Updated for Enshrouded 1.0— still pre-1.0 wiki text: the sub-tree grouping and the lines marked Pre-1.0 wiki

Arsonist, Frost and Thunder — raw magic DPS. The Mage area's damage workhorse.

How to build a Wizard in Enshrouded 1.0

Enshrouded 1.0 has no sub-trees: one skill tree, three class areas (Warrior, Ranger and Mage) around a Core. Wizard is how the pre-1.0 wiki grouped 19 of its skills, and 12 of them are skill nodes on the 1.0 tree: 12 in the Mage area.

Elemental damage: Arsonist for fire, Iceman for ice, Thunder for shock and Dark Arts for Shroud, Wizard for spell crits, Chain Hit and Mass Destruction on crits, plus Frost, Radiant Aura, Necromancer and the fire and ice resistances.

Where it sits in 1.0

  • Mage12

12 of the 19 skills the pre-1.0 wiki filed under Wizard are skill nodes on the 1.0 tree; buying every rank of them costs 54 points.

Our builds that play it

The numbers are how many of this page’s nodes each build owns and the points it spends on them.

All Wizard skills (12)

The 1.0 nodes tied to the group’s pre-1.0 skills, cheapest first: cost to buy every rank, the numbers in the 1.0 files, and the pre-1.0 wiki line where there is one.

  • Attribute entries, attribute pips in 1.0: Spirit.
  • Pre-1.0 skills no 1.0 node is tied to: Mage Apprenticeship, Sun Aura, Lightning, Pyromaniac, Subzero, Abyss.

Other sub-trees in the Mage family

Quick facts about Wizard

What is the Wizard sub-tree in Enshrouded?
Wizard is how the pre-1.0 wiki grouped 19 of its skills. Enshrouded 1.0 has no sub-trees, only three class areas (Warrior, Ranger and Mage) around a Core. 12 of the group's skills are skill nodes on the 1.0 tree (12 in the Mage area), and buying every rank of them costs 54 skill points. Elemental damage: Arsonist for fire, Iceman for ice, Thunder for shock and Dark Arts for Shroud, Wizard for spell crits, Chain Hit and Mass Destruction on crits, plus Frost, Radiant Aura, Necromancer and the fire and ice resistances.
What are the best Wizard skills in Enshrouded?
We don't rank skills. The ones our builds take most: Arsonist (9 builds), Wizard (5 builds) and Fire Resistance (4 builds).
What weapons pair best with Wizard?
None of the group's 1.0 nodes is a weapon specialization. The weapon specialization node in the Mage area is Wand Specialization. Our builds that play it — Wand Archmage, Fire Mage Starter, Ice Mage — Crowd Control and Necromancer Glass Cannon — list their weapons on their pages.
How does Wizard differ from base Mage?
In 1.0 there is no base Mage to differ from: Mage is one of the tree's class areas, with 50 skills, and 12 of Wizard's 12 1.0 skills are among them.

Sources: game files 1.0 + Keen Games 1.0 patch notes (changelog, combat changes) for the skill list, costs, ranks and numbers (1.0 skill tree) and which of our builds play it; enshrouded.wiki.gg (pre-1.0) for the grouping itself and the lines marked Pre-1.0 wiki.

Skill data from Enshrouded Wiki, licensed CC BY-SA 4.0. The mapping onto the 1.0 tree and the one-line role are PinDrop. Not affiliated with Keen Games.