1.0 tree · Mage 12 · 54 pts total
Enshrouded Wizard Skill Tree
Updated for Enshrouded 1.0— still pre-1.0 wiki text: the sub-tree grouping and the lines marked Pre-1.0 wiki
Arsonist, Frost and Thunder — raw magic DPS. The Mage area's damage workhorse.
How to build a Wizard in Enshrouded 1.0
Enshrouded 1.0 has no sub-trees: one skill tree, three class areas (Warrior, Ranger and Mage) around a Core. Wizard is how the pre-1.0 wiki grouped 19 of its skills, and 12 of them are skill nodes on the 1.0 tree: 12 in the Mage area.
Elemental damage: Arsonist for fire, Iceman for ice, Thunder for shock and Dark Arts for Shroud, Wizard for spell crits, Chain Hit and Mass Destruction on crits, plus Frost, Radiant Aura, Necromancer and the fire and ice resistances.
Where it sits in 1.0
- Mage12
12 of the 19 skills the pre-1.0 wiki filed under Wizard are skill nodes on the 1.0 tree; buying every rank of them costs 54 points.
Our builds that play it
- Wand Archmage5 nodes · 20 pts
- Fire Mage Starter3 nodes · 8 pts
- Ice Mage — Crowd Control5 nodes · 23 pts
- Necromancer Glass Cannon5 nodes · 20 pts
The numbers are how many of this page’s nodes each build owns and the points it spends on them.
All Wizard skills (12)
The 1.0 nodes tied to the group’s pre-1.0 skills, cheapest first: cost to buy every rank, the numbers in the 1.0 files, and the pre-1.0 wiki line where there is one.
- Chain Hit3pt
Mage · passive · 3 builds
Pre-1.0 wiki: “On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.”
- Fire Resistance1×3pt
Mage · passive · 1.0: 5% per rank · 4 builds
Pre-1.0 wiki: “Increases your Fire Resistance by 5% which reduces the amount of Fire damage received.”
- Ice Resistance1×3pt
Mage · passive · 1.0: 5% per rank · 2 builds
Pre-1.0 wiki: “Increases your Ice Resistance by 5% which reduces the amount of Ice damage received.”
- Mass Destruction3pt
Mage · passive · 1.0: 15 · 1 build
- Necromancer1×3pt
Mage · passive · 1.0: 5% per rank · 2 builds
Pre-1.0 wiki: “When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.”
- Radiant Aura1×3pt
Mage · active · 1.0: 1 per rank · 2 per rank · 3 builds
Pre-1.0 wiki: “All Fell foes within 5 meters take 1 fire damage per intelligence per second.”
- Arsonist2×3pt
Mage · passive · 1.0: 10% per rank · 10% per rank · 10% per rank · 9 builds
Pre-1.0 wiki: “All fire damage is increased by an additional 10%.”
- Dark Arts2×3pt
Mage · passive · 1.0: 10% per rank · 10% per rank · 10% per rank · 1 build
Pre-1.0 wiki: “All Shrouded damage is increased by an additional 10%.”
- Frost2×3pt
Mage · passive · 1.0: 3s per rank · 1 build
- Iceman2×3pt
Mage · passive · 1.0: 10% per rank · 10% per rank · 10% per rank · 3 builds
Pre-1.0 wiki: “All ice damage is increased by an additional 10%.”
- Thunder2×3pt
Mage · passive · 1.0: 10% per rank · 10% per rank · 10% per rank · 3 builds
Pre-1.0 wiki: “All shock damage is increased by an additional 10%.”
- Wizard2×3pt
Mage · passive · 1.0: 2% per rank · 5 builds
- Attribute entries, attribute pips in 1.0: Spirit.
- Pre-1.0 skills no 1.0 node is tied to: Mage Apprenticeship, Sun Aura, Lightning, Pyromaniac, Subzero, Abyss.
Other sub-trees in the Mage family
Quick facts about Wizard
What is the Wizard sub-tree in Enshrouded?
What are the best Wizard skills in Enshrouded?
What weapons pair best with Wizard?
How does Wizard differ from base Mage?
Sources: game files 1.0 + Keen Games 1.0 patch notes (changelog, combat changes) for the skill list, costs, ranks and numbers (1.0 skill tree) and which of our builds play it; enshrouded.wiki.gg (pre-1.0) for the grouping itself and the lines marked Pre-1.0 wiki.