Updated for Enshrouded 1.0
Enshrouded Wand Archmage Build for 1.0
Magemostly Mage
65/ 212 skill points
Complete by level 34 from level-ups alone · written for level 35
Key skills
- Wand Specialization
- Wand Mastery3/3
- Aerial Wand Attack
Also known asWand WizardArchmageWand Mage
A Mage built on the wand: Wand Specialization, plus Aerial Wand Attack and Wand Evasion Attack, both new in 1.0. Wand Mastery, Sting and Arcane Proliferation add wand damage, Wizard adds magic crits for Chain Hit, Mass Destruction and Blast and Cast, and Thunder covers the shock wand.
65 pts · 26 nodesWritten for level 35Checked against Enshrouded 1.0 (released )

At a glance
Complete by level 34 from level-up points alone (2 per level).
Points by tree area
- Mage 65
Attribute pips
- SPI4
- INT5
Key skills
The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.
Wand SpecializationDefining
Mage3 pts
Before 1.0: Unlocks Special Abilities of Wands. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Wand Mastery
Mage1 pt per rank
1.0 files: 5% per rank
Before 1.0: Wand damage is increased by 5%. (per level, max 3)
Aerial Wand Attack
Mage3 pts
1.0 files: 25
Wand Evasion Attack
Mage4 pts
1.0 files: 50
Arcane Proliferation
Mage3 pts
Before 1.0: Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
Sting
Mage3 pts
1.0 files: 20%
Before 1.0: Repeated wand damage is increased by 20%.
Blast and Cast
Mage3 pts
1.0 files: 50% · 10
Wizard
Mage2 pts per rank
1.0 files: 2% per rank
Chain Hit
Mage3 pts
Before 1.0: On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.
Mass Destruction
Mage3 pts
1.0 files: 15
Thunder
Mage2 pts per rank
1.0 files: 10% per rank · 10% per rank · 10% per rank
Before 1.0: All shock damage is increased by an additional 10%.
Buy order by level
In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.
Level 21 pts total
- +1 INT
Level 34 pts total
- Eternal Spark3/3
Level 45 pts total
- +1 INT
Level 58 pts total
- Unity3/3
Level 711 pts total
- Wand Specialization
Level 814 pts total
- Wand Mastery3/3
Level 915 pts total
- +1 SPI
Level 1018 pts total
- Mage Apprentice3/3
Level 1221 pts total
- Arcane Proliferation
Level 1324 pts total
- Aerial Wand Attack
Level 1527 pts total
- Sting
Level 1732 pts total
- Wand Evasion Attack
- +1 INT
Level 1834 pts total
- Arsonist1/3
Level 1935 pts total
- +1 INT
Level 2242 pts total
- Wizard3/3
- +1 SPI
Level 2344 pts total
- Mana Currents1/3
- +1 SPI
Level 2548 pts total
- Blast and Cast
- +1 SPI
Level 2854 pts total
- Thunder3/3
Level 2955 pts total
- +1 INT
Level 3058 pts total
- Chain Hit
Level 3261 pts total
- Mass Destruction
Level 3465 pts total
- Life Burst
Gear
Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.
Reaper's WandprimaryWandsT1–T7Shockin 1.0 filesThe main weapon: a shock wand the 1.0 files carry at every tier, T1–T7. Wand Mastery raises wand damage and Thunder shock damage, so every rank of both applies to it.
VoidcallerprimaryWandsT2–T7Shocklikely matchShock wand, T2–T7 in the 1.0 files (likely match) — Wand Mastery and Thunder apply the same way.
Darya's StaffsecondaryStavesT1likely matchThe staff for Blast and Cast, which Keen's 1.0 notes describe as: "After a critical strike with a wand, the base damage of your next staff attack within 10 seconds is increased by 50%". A loot staff the 1.0 files let roll from item level 1 to 55; load shock spells (from item level 10 in the files) and Thunder raises them too.
Alchemist Apprentice SetArmor setitem level 5in 1.0 filesThe tier-1 Mage damage set in the 1.0 files.
Tidecaller SetArmor setitem level 40in 1.0 filesThe tier-6 Mage damage set in the 1.0 files — the late-game swap.
Loadout in the planner’s slots
The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 35. Open skills and gear in the planner →
Weapons
Armor
HeadAlchemist Apprentice HatLevel 5 · Uncommon · MageBlunt Armor · Piercing Armor · +1 Mage Apprentice · Spiritual · +1 Thunder
ChestAlchemist Apprentice ChestLevel 5 · Uncommon · MageCutting Armor · Shroud Armor · +1 Wizard · +1 Dark Arts · 1 unnamed perk
HandsAlchemist Apprentice GlovesLevel 5 · Uncommon · MageBlunt Armor · Cutting Armor · +1 Quick Charge · +1 Arsonist · 1 unnamed perk
LegsAlchemist Apprentice TrousersLevel 5 · Uncommon · MagePiercing Armor · Piercing Armor · +1 Bloodletting · +1 Terror · 1 unnamed perk
FeetAlchemist Apprentice BootsLevel 5 · Uncommon · MageCutting Armor · Blunt Armor · +1 Necromancer · Spiritual · +1 Iceman
Farm this build
On the map
95Coal
50Plant Fiber(or similar)
24Bones20Archaic Shards(or similar)
20Iron Ore
14Torn Cloth
5Shroud Liquid
4Metal Scraps
2Resin
Not on the map
40Sand
25Active Mycelium
15Mycelium (Material)
4Aerated Banshee Gel
Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.
No recipe in the 1.0 files (found, not crafted): Cryptic Wand.
One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

- Coal18 here · 95 needed
- Plant Fiber5,421 here · 50 needed
- Bones3 here · 24 needed
- Archaic Shards5 here · 20 needed
- Iron Ore20 here · 20 needed
- Torn Cloth18 here · 14 needed
- Shroud Liquid14 here · 5 needed
- Metal Scraps18 here · 4 needed





