Updated for Enshrouded 1.0
Enshrouded Fire Mage Build for 1.0
Magemostly Mage
27/ 212 skill points
Complete by level 15 from level-ups alone · written for level 15
Key skills
- Arsonist3/3
- Mage Apprentice3/3
- Radiant Aura1/3
The first Mage build to take into 1.0: Arsonist and Mage Apprentice for damage, Radiant Aura and Counterstrike for fire around you, Fire Resistance and Healer to stay up.
27 pts · 20 nodesWritten for level 15Checked against Enshrouded 1.0 (released )

At a glance
Complete by level 15 from level-up points alone (2 per level).
Points by tree area
- Mage 27
Attribute pips
- SPI5
- INT6
Key skills
The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.
ArsonistDefining
Mage2 pts per rank
1.0 files: 10% per rank · 10% per rank · 10% per rank
Before 1.0: All fire damage is increased by an additional 10%.
Mage Apprentice
Mage1 pt per rank
1.0 files: 5% per rank
Before 1.0: Magic weapon damage is increased by 5%. (per level, max 3)
Radiant Aura
Mage1 pt per rank
1.0 files: 1 per rank · 2 per rank
Before 1.0: All Fell foes within 5 meters take 1 fire damage per intelligence per second.
Counterstrike
Mage1 pt per rank
1.0 files: 20% per rank · 8% per rank
Before 1.0: This magical attack can trigger other skills.
Fire Resistance
Mage1 pt per rank
1.0 files: 5% per rank
Before 1.0: Increases your Fire Resistance by 5% which reduces the amount of Fire damage received.
Healer
Mage1 pt per rank
1.0 files: 15% per rank
Buy order by level
In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.
Level 22 pts total
- +2 INT
Level 33 pts total
- +1 SPI
Level 46 pts total
- Mage Apprentice3/3
Level 57 pts total
- +1 INT
Level 814 pts total
- Arsonist3/3
- +1 SPI
Level 916 pts total
- Fire Resistance1/3
- Radiant Aura1/3
Level 1018 pts total
- Healer1/3
- Counterstrike1/3
Level 1120 pts total
- +2 SPI
Level 1222 pts total
- Eternal Spark1/3
- +1 INT
Level 1324 pts total
- +1 INT
- +1 SPI
Level 1426 pts total
- Water Aura1/3
- +1 INT
Level 1527 pts total
- Mana Currents1/3
Gear
Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.
Darya's StaffprimaryStavesT1likely matchA loot staff the 1.0 files let roll from item level 1 to 55. A staff deals what its spell deals: load fire spells, which is what Arsonist raises.
Reaper's WandsecondaryWandsT1–T7Shockin 1.0 filesA shock wand that the 1.0 files carry at every tier, T1–T7, for when you are not casting. Arsonist does not raise its shock damage.
Alchemist Apprentice SetArmor setitem level 5in 1.0 filesThe tier-1 Mage damage set in the 1.0 files.
Tidecaller SetArmor setitem level 40in 1.0 filesThe tier-6 Mage damage set in the 1.0 files — the late-game swap.
Loadout in the planner’s slots
The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 15. Open skills and gear in the planner →
Weapons
Armor
HeadAlchemist Apprentice HatLevel 5 · Uncommon · MageBlunt Armor · Piercing Armor · +1 Mage Apprentice · Spiritual · +1 Thunder
ChestAlchemist Apprentice ChestLevel 5 · Uncommon · MageCutting Armor · Shroud Armor · +1 Wizard · +1 Dark Arts · 1 unnamed perk
HandsAlchemist Apprentice GlovesLevel 5 · Uncommon · MageBlunt Armor · Cutting Armor · +1 Quick Charge · +1 Arsonist · 1 unnamed perk
LegsAlchemist Apprentice TrousersLevel 5 · Uncommon · MagePiercing Armor · Piercing Armor · +1 Bloodletting · +1 Terror · 1 unnamed perk
FeetAlchemist Apprentice BootsLevel 5 · Uncommon · MageCutting Armor · Blunt Armor · +1 Necromancer · Spiritual · +1 Iceman
Farm this build
On the map
95Coal
50Plant Fiber(or similar)
24Bones20Archaic Shards(or similar)
20Iron Ore
14Torn Cloth
5Shroud Liquid
4Metal Scraps
2Resin
Not on the map
40Sand
25Active Mycelium
15Mycelium (Material)
4Aerated Banshee Gel
Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.
No recipe in the 1.0 files (found, not crafted): Shepherd's Lightning.
One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

- Coal18 here · 95 needed
- Plant Fiber5,421 here · 50 needed
- Bones3 here · 24 needed
- Archaic Shards5 here · 20 needed
- Iron Ore20 here · 20 needed
- Torn Cloth18 here · 14 needed
- Shroud Liquid14 here · 5 needed
- Metal Scraps18 here · 4 needed





