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ByYurii Luzhko

Updated for Enshrouded 1.0

MageBeginner1.0

Enshrouded Healer Support Build for 1.0

Magemostly Mage

34/ 212 skill points

Complete by level 18 from level-ups alone · written for level 20

Key skills

  • Healer3/3
  • Water Aura3/3
  • Waters Of Life

Group healing: Healer and Water Aura at full rank, Waters of Life, Healing Revive and Saviour for downed allies, Divine Surge and Righteous Fire. Healer II and Sun Aura are not on the 1.0 tree.

34 pts · 20 nodesWritten for level 20Checked against Enshrouded 1.0 (released )

Healer Support

At a glance

SpiritSpiritMana CurrentsSpiritIntelligenceHealerSpiritWater AuraIntelligenceWaters Of LifeLife EssencesHealing ReviveSpiritDivine SurgeRighteous FireIntelligenceIntelligenceSaviourSpiritSpirit
The 1.0 tree; this build's nodes lit, key nodes ringed. Colors: Warrior red, Ranger green, Mage blue, core gold.
34 / 38 ptslevel 20, from level-ups

Complete by level 18 from level-up points alone (2 per level).

Points by tree area

  • Mage 33
  • Core 1

Attribute pips

  • SPI7
  • INT4
Open in the planner

Key skills

The nodes the build is for. “1.0 files” are the values the 1.0 game data stores per rank; “Before 1.0” is the skill's pre-1.0 wiki description, kept for what it does, not its numbers.

  • HealerDefining

    Mage1 pt per rank

    1.0 files: 15% per rank

  • Water Aura

    Mage1 pt per rank

    1.0 files: 5 per rank

    Before 1.0: You emit a healing aura. It heals all injured allies within 15 meters.

  • Waters Of Life

    Mage2 pts

    Before 1.0: Increases Water Aura healing to 2 Health per 2 points of Intelligence.

  • Healing Revive

    Mage1 pt per rank

    1.0 files: 8% per rank

  • Divine Surge

    Mage4 pts

    Before 1.0: Healing spells can perform Critical Strikes that scale with your Critical Strike Damage.

  • Righteous Fire

    Mage2 pts per rank

    1.0 files: 20% per rank

  • Life Essences

    Mage1 pt per rank

    1.0 files: 3 per rank

    Before 1.0: Your maximum health is increased fivehold by your intelligence attribute.

  • Saviour

    Core1 pt per rank

    1.0 files: -1 per rank

    Before 1.0: You only need 3 instead of 6 seconds to revive an ally.

Buy order by level

In order, each step at the first level whose level-up points cover it (2 per level). Shroud Roots and Elixir Wells give extra points and move every step earlier.

  1. Level 22 pts total

    • +2 SPI
  2. Level 46 pts total

    • Mana Currents3/3
    • +1 SPI
  3. Level 57 pts total

    • +1 INT
  4. Level 610 pts total

    • Healer3/3
  5. Level 711 pts total

    • +1 SPI
  6. Level 814 pts total

    • Water Aura3/3
  7. Level 915 pts total

    • +1 INT
  8. Level 1017 pts total

    • Waters Of Life
  9. Level 1119 pts total

    • Life Essences2/3
  10. Level 1222 pts total

    • Healing Revive3/3
  11. Level 1323 pts total

    • +1 SPI
  12. Level 1527 pts total

    • Divine Surge
  13. Level 1630 pts total

    • Righteous Fire1/3
    • +1 INT
  14. Level 1732 pts total

    • Saviour1/3
    • +1 INT
  15. Level 1834 pts total

    • +2 SPI

Gear

Only weapons and sets we can match to an item in the 1.0 game files. Tiers come from those files; a “likely match” agrees on 4–5 of 5 perk slots rather than all of them.

Loadout in the planner’s slots

The picks above as slots: the first two weapons, and the highest-level armor set listed at or under level 20. Open skills and gear in the planner →

Farm this build

On the map

Not on the map

  • 200Salt
  • 45Tin Ore
  • 45Wood Logs
  • 40Copper Ore
  • 40Sand
  • 20Acidic Mycelium
  • 14Mint Mushroom Meat
  • 9Springlands Dirt
  • 8Ammonia Gland
  • 6Shroud Adhesive
  • 4Critter Glands
  • 4Shroud Gelatin
  • 2Calla Luna
  • 1Monstrous Ribs
  • 1Petrified Shroud Stalker Shell

Not placed in the world: enemy drops, ore veins in the terrain, chests’ random loot or trade.

No recipe in the 1.0 files (found, not crafted): Cryptic Wand.

One of each piece, from the 1.0 recipes, intermediate crafts rounded up to whole batches. Map counts are placements, not ore veins.

Map of Nomad Highlands: where this build's materials sit closest together
Where most of it sits together: the 1.2 km × 800 m area of Nomad Highlands that covers the largest share of what the gear above needs, cut from our map. Dots are the same colours as the map draws them; a spot that gives several of the materials shows one dot for each.
  • Coal0 here · 200 needed
  • Animal Fur81 here · 40 needed
  • Archaic Shards53 here · 20 needed
  • Flax22 here · 20 needed
  • Iron Ore44 here · 20 needed
  • Bones0 here · 10 needed
  • Rooibos247 here · 4 needed
  • Sage Leaves110 here · 4 needed
Open the live map with all of them →

FAQ

Can I solo with this build?
It works, slowly: there is little damage in it. Water Aura's pre-1.0 description heals injured allies within 15 m, and we have no 1.0 text that says whether it heals the caster; Life Essences adds health. It is 34 points, complete by level 18, so the rest of your points can go into a damage line.
Best staff for the healer?
Our healer picks are wands and the two Mage healer sets the 1.0 files hold (Healer Set at tier 3, Waveborne Ritualist at tier 6). No healing staff in our data is matched to a 1.0 item yet.
Should I learn Necromancer for self-healing?
No — by its pre-1.0 description Necromancer summons a skull companion on magic-weapon kills, and nothing in it heals. Life Essences (more maximum health from Intelligence, pre-1.0) is the self-sustain node this build takes.

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Skill tree, ranks, costs and the gear matches: Enshrouded 1.0 game files (Enshrouded Dedicated Server (Keen Games), Steam app 2278520, depot 2278521, manifest 3715394091293008757 (build 1267041 release_1.0)). Skill names: our 1.0 names file, each checked against the 1.0 data. “Before 1.0” descriptions: Enshrouded Wiki (CC BY-SA 4.0). PinDrop is fan-made and not affiliated with Keen Games. Last refreshed .