Updated for Enshrouded 1.0
Enshrouded Tank and Healer Co-op Build for 1.0
Open both trees in the planner
Player 1: Tank
50/ 212 skill points
Complete by level 26 from level-ups alone
- Nemesis1
- Earth Aura1
- Vigorous Deflection3
Player 2: Healer
44/ 212 skill points
Complete by level 23 from level-ups alone
- Water Aura3
- Waters Of Life1
- Healer3
Both written for level 30. Checked against Enshrouded 1.0 (released ).
Two players, two trees. The tank draws the enemy and lowers the damage around it; the healer stands inside that circle and heals everyone in reach. Open each tree in the planner with its gear, then read how the two of you play it.
How the two of you play it
Split the jobs before anyone spends a point
One of you takes the tank, one the healer. The tank carries a one-handed weapon and a shield and spends nearly all of its points in the Warrior area. The healer carries a magic weapon and spends in the Mage area: Spirit pips for mana, Intelligence pips because Water Aura and Life Burst scale with Intelligence.
The healer needs a magic weapon in hand for the kill heal (Life Burst), so a staff or wand, not a sword.
Tank: draw the attention, then lower the damage around you
Nemesis is the co-op node. The 1.0 files read: whenever an ally draws the attention of an enemy, you draw it in equal measures. It means the enemy that turns on your healer also turns on you.
Earth Aura is the second: an aura that reduces all incoming damage by 10% for you and allies within 10 meters, as the 1.0 files word it. The healer's heal reaches 15 meters, so the healer can stand inside your 10 meters and get both.
Warden and Tower pay off once three or more enemies are within 20 meters: less magical damage with Warden, less physical damage with Tower. Heavy Plates and Shiny Plates raise what your armor stops, and Vigorous Deflection returns stamina when you parry.
Healer: Water Aura is the heal, and everything else makes it bigger
Water Aura is an aura that heals all injured allies within 15 meters, scaling with your Intelligence: one health for every two points. Waters Of Life raises that to two health per two points, so the tree takes both.
Healer raises the health gained from healing spells. Divine Surge lets healing spells land critical strikes. Righteous Fire turns a heal into a burst of fire against nearby Fell enemies, so the healer deals damage by healing. Life Essences adds maximum health from Intelligence.
The 1.0 files do not say whether Water Aura also heals its caster; the pre-1.0 wiki said it did. Treat self-healing as unconfirmed; Life Essences is the healer's own health.
When something kills an enemy, the healer heals the group
Life Burst: when you kill an enemy with a magic weapon, all players within 15 meters of the target gain health equal to 3 times your Intelligence. It needs a staff or wand kill, so the healer takes the killing blow when it can while the tank holds the enemy.
The tank has its own sustain: Battle Heal heals 5% of maximum health on a critical melee hit, as the 1.0 files word it.
When one of you goes down
Saviour cuts the time to revive an ally from 6 seconds to 3, and Healing Revive makes the revived player come up with 25% of their health instead of 10%. Both are in the healer's tree. If the tank goes down, the healer is the one who gets it back on its feet fast.
If the healer goes down, the tank has no revive skill in this tree, only the base 6 seconds. Get the enemies off the healer first, then revive.
Gear: match the perks to the tree
The healer's loadout below uses the Beastmaster Shaman Staff, whose five perk slots in the 1.0 files include Healer twice and Mana Currents, both nodes this tree owns. The healer armor sets (Healer Set and up) carry Healer, Water Aura, Healing Revive and Righteous Fire perks in the same files. Those perks are named after skills this tree owns, such as +1 Healer and +1 Water Aura.
The tank's loadout is the Sword and Board Tank's: a shield, and rings whose perks name Battle Heal and Heavy Plates.
Player 1: the tank
The same allocation as the Sword and Board Tank page.
Complete by level 26 from level-up points alone (2 per level).
Points by tree area
- Warrior 50
Attribute pips
- CON9
- STR8
Key skills
NemesisDefining
Warrior2 pts per rank
1.0 files: 25% per rank · 10% per rank
Before 1.0: Whenever an ally draws the attention of an enemy, you draw it in equal measures.
Earth Aura
Warrior2 pts per rank
1.0 files: 10% · 4 per rank
Before 1.0: You emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters.
Vigorous Deflection
Warrior1 pt per rank
1.0 files: 15 per rank
In game: Successfully parrying an enemy's attack restores 15 Stamina. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry.
Warden
Warrior3 pts
1.0 files: 10%
In game: While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.
Tower
Warrior3 pts
1.0 files: 10%
In game: While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.
Heavy Plates
Warrior1 pt per rank
1.0 files: 4% per rank
In game: Physical Armor points from equipped items are increased by 4%.
Shiny Plates
Warrior1 pt per rank
1.0 files: 4% per rank
In game: Magical Armor points from equipped items are increased by 4%.
Battle Heal
Warrior2 pts per rank
1.0 files: 1% per rank
In game: Critical Strikes with Melee weapons heal you for 1% of your maximum Health.
Skill order, level by level
Level 22 pts total
- +2 CON
Level 34 pts total
- Barbarian's Path1/3
- +1 STR
Level 45 pts total
- +1 CON
Level 58 pts total
- Heavy Plates3/3
Level 711 pts total
- Shiny Plates3/3
Level 814 pts total
- Warrior's Path3/3
Level 916 pts total
- Steadfast1/3
Level 1017 pts total
- +1 STR
Level 1120 pts total
- Vigorous Deflection3/3
Level 1222 pts total
- +2 CON
Level 1324 pts total
- Absorb2/3
Level 1426 pts total
- +1 STR
- +1 CON
Level 1527 pts total
- +1 STR
Level 1731 pts total
- Battle Heal2/3
Level 1834 pts total
- Warden
Level 2038 pts total
- Tower
- +1 STR
Level 2140 pts total
- Brute1/3
Level 2242 pts total
- +2 STR
Level 2343 pts total
- +1 STR
Level 2445 pts total
- Nemesis1/3
Level 2548 pts total
- Earth Aura1/3
- +1 CON
Level 2650 pts total
- +2 CON
Gear for this player
Items from the 1.0 files whose perks name skills this tree owns, at or under level 30. Open skills and gear in the planner →
Weapons
WeaponHailscourgeLevel 26 · RareMagic Ice Damage · Piercing Damage · Magic Ice Damage · Critical Strike Chance · Magic Ice Damage
Second weaponWolf's HydraLevel 26 · RareBlunt Damage · Merciless Attack Damage · Blunt Damage · Merciless Attack Damage · Blunt Damage
ShieldWolf's Fang ShieldLevel 30 · Rare · WarriorBlunt Armor · Piercing Armor · +1 Vigorous Deflection · +1 Power Parry · +1 Arcane Deflection
Armor
HeadTank HelmetLevel 10 · Rare · WarriorBlunt Armor · Piercing Armor · +1 Purification · Cutting Armor · +1 Nemesis
ChestTank ChestplateLevel 10 · Rare · WarriorCutting Armor · Piercing Armor · +1 Heavy Plates · Health · +1 Heavy Plates
HandsTank GlovesLevel 10 · Rare · WarriorShroud Armor · Cutting Armor · +1 Soul Leech · Health · +1 Soul Leech
LegsTank TrousersLevel 10 · Rare · WarriorCutting Armor · Blunt Armor · +1 Shiny Plates · Health · +1 Absorb
FeetTank BootsLevel 10 · Rare · WarriorBlunt Armor · Piercing Armor · +1 Purification · Health Regeneration · +1 Earth Aura
Rings & backpack
RingExceptional Ring of HealthLevel 30 · Uncommon · WarriorHealth · Health Regeneration · +1 Veteran · Health Leech · +1 Battle Heal
Second ringCommander's RingLevel 15 · Epic · Warrior+1 Bash · +1 Heavy Plates · Health Leech · Health Leech
Player 2: the healer
The Healer Support allocation plus the one route that reaches Life Burst.
Complete by level 23 from level-up points alone (2 per level).
Points by tree area
- Warrior 6
- Mage 37
- Core 1
Attribute pips
- CON3
- SPI7
- INT4
Key skills
Water AuraDefining
Mage1 pt per rank
1.0 files: 5 per rank
In game: You emit a healing aura that heals you and all injured allies within 5 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.
Waters Of Life
Mage2 pts
In game: Increases Water Aura healing to 2 Health per 2 points of Intelligence.
Healer
Mage1 pt per rank
1.0 files: 15% per rank
In game: Health gain from healing spells and Water Aura is increased by 15%.
Divine Surge
Mage4 pts
In game: Healing spells can perform Critical Strikes that scale with your Critical Strike damage.
Life Burst
Mage4 pts
1.0 files: 5
In game: Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target.
Healing Revive
Mage1 pt per rank
1.0 files: 8% per rank
In game: Revive players with 8% increased Health. Default Health of revived players is 10%.
Saviour
Core1 pt per rank
1.0 files: -1 per rank
Before 1.0: You only need 3 instead of 6 seconds to revive an ally.
Righteous Fire
Mage2 pts per rank
1.0 files: 20% per rank
In game: Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies.
Skill order, level by level
Level 22 pts total
- +2 SPI
Level 46 pts total
- Mana Currents3/3
- +1 SPI
Level 57 pts total
- +1 INT
Level 610 pts total
- Healer3/3
Level 711 pts total
- +1 SPI
Level 814 pts total
- Water Aura3/3
Level 915 pts total
- +1 INT
Level 1017 pts total
- Waters Of Life
Level 1119 pts total
- Life Essences2/3
Level 1222 pts total
- Healing Revive3/3
Level 1323 pts total
- +1 SPI
Level 1527 pts total
- Divine Surge
Level 1630 pts total
- Righteous Fire1/3
- +1 INT
Level 1732 pts total
- Saviour1/3
- +1 INT
Level 1834 pts total
- +2 SPI
Level 1936 pts total
- Heavy Plates1/3
- +1 CON
Level 2038 pts total
- Shiny Plates1/3
- +1 CON
Level 2140 pts total
- Absorb1/3
- +1 CON
Level 2344 pts total
- Life Burst
Gear for this player
Items from the 1.0 files whose perks name skills this tree owns, at or under level 30. Open skills and gear in the planner →
Weapons
WeaponBeastmaster Shaman StaffLevels 1–55 · Common+1 Healer · +2 Mana Currents · Critical Strike Chance · Damage against Wildlife · +2 Healer
Second weaponReaper's WandLevel 26 · RareMagic Shock Damage · Magic Shock Damage · Critical Strike Chance · Mana Leech · Magic Shock Damage
Armor
HeadHealer HeadwrapLevel 10 · Rare · MageBlunt Armor · Piercing Armor · +1 Shroud Mitigation · Mana Regeneration · +1 Shroud Mitigation
ChestHealer TunicLevel 10 · Rare · MageCutting Armor · Shroud Armor · +1 Water Aura · Health · +1 Shared Misery
HandsHealer GlovesLevel 10 · Rare · MageBlunt Armor · Cutting Armor · +1 Healer · Mana · +1 Quick Charge
LegsHealer PantsLevel 10 · Rare · MagePiercing Armor · Piercing Armor · +1 Healing Revive · Health · +1 Healing Revive
FeetHealer BootsLevel 10 · Rare · MageCutting Armor · Blunt Armor · +1 Healer · Mana Regeneration · +1 Righteous Fire
Rings & backpack
RingRing of RapacityLevel 10 · Epic · Mage+1 Mana Currents · Mana Leech · +1 Quick Charge · Mana Leech