Enshrouded Skill Tree Planner (1.0)
The Enshrouded 1.0 skill tree has 243 nodes and 212 skill points to spend: 98 from level-ups (2 per level up to level 50), 60 from Shroud Roots and 54 from 18 Elixir Wells. Click a node to buy it, or load a build.
Tap a node to see it, then buy it or remove it. Drag to pan, pinch to zoom.
Gear
Saved in the same link as the skills.Character
0 of 14 slots filled. Pick a slot to choose an item.
Laid out like the game's Character tab; the slots are the planner's. Numbers beside a slot are item levels: the 1.0 files give no validated armor or damage figure.
Weapon gems from /enshrouded/gems. The game files do not say how many gem slots a weapon has or which weapon takes which gem, so these slots are for planning, not a game rule.
The top 1.0 build for each class
The strongest Enshrouded 1.0 builds are Ranger Sniper for Archer (Ranger), Wand Archmage for Mage, One-Handed Warrior for Warrior (melee damage) and Sword & Board Tank for Tank. Damage builds are ranked by the always-on damage bonus their skill nodes add to their own weapon, the tank by Constitution and armour — the same measure as the builds page. The 1.0 files hold no damage figures, so this is a bonus, not DPS.
| For | Build | Decided by | Key nodes | Level · points |
|---|---|---|---|---|
| Archer (Ranger) | Ranger Sniper | +15% damagehighest always-on bow damage bonus | Marksman | 25 · 39 |
| Mage | Wand Archmage | +60% damagehighest always-on magic damage bonus | ThunderWand MasteryMage Apprentice | 35 · 65 |
| Warrior (melee damage) | One-Handed Warrior | +45% damagehighest always-on melee damage bonus | SlasherWarrior's Path | 25 · 48 |
| Tank | Sword & Board Tank | 9 Constitution, +24% armourmost Constitution and armour from the tree | Warrior's PathBrute | 30 · 50 |
New in 1.0 — on the tree
Keen Games’ 1.0 notes name these skills as new. Each name opens the planner with the cheapest path to it already bought; “page” opens the skill’s own page.
- Aerial Wand Attack page — “can be triggered in mid-air and is an AoE for wands”
- Wand Evasion Attack page — “adds more flow to wand gameplay, and has wider, piercing projectiles”
- Advanced Necromancy page — “more skeletons!”
- Totem Mastery page — “more totems!”
- Blast and Cast page — “After a critical strike with a wand, the base damage of your next staff attack within 10 seconds is increased by 50%”
- Puncture page — “Ranged piercing damage is increased by x%”
- Barrage page — “Dealing damage with Bows has a x% chance to restore 1 durability to that weapon”
- Survival Instinct page — “Defeating a Shroud-infested enemy with a bow or dagger restores x sec of time in the Shroud”
- Airborne Architect page
Source: 1.0 changelog (2026-10-14) and 1.0 combat changes (2026-09-23), Keen Games on Steam.
Every node on the 1.0 tree
Cost is per rank. Attribute pips are grouped; each gives +1 to its attribute.
Core — 19 nodes
| Node | Type | Cost | Ranks |
|---|---|---|---|
| Well Rested The base duration for the Rested buff is increased by 2 minutes. Rested The Rested buff increases your Stamina Maximum and Regeneration significantly. It requires shelter, sitting or sleeping, as well as warmth from a heat source. The buff can be refreshed anywhere. Surrounding comfort items further increase its duration. 2 minutes per level | Passive | 1 | 3 |
| Mason Tools deal 10% increased damage against stone. This includes stone terrain and gemstone veins. 10% damage per level | Passive | 1 | 3 |
| Lumberjack Tools deal 10% increased damage against wood. This includes trees and wooden terrain. 10% damage per level | Passive | 1 | 3 |
| Miner Mining resources has a 10% chance to grant one additional resource. | Passive | 2 | 1 |
| Quality Gear Tools have a 20% chance to restore 1 durability on hit. | Passive | 1 | 1 |
| Merciless Attack Perform a Merciless Attack by pressing [key] to deal 500% damage to an overpowered enemy. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. Wands, Staves and Bows cannot perform Merciless Attacks. | Active | 2 | 1 |
| Double Jump Allows jumping a second time while airborne. Cost: 10 Stamina | Active | 2 | 1 |
| Power Parry Your Parry Power is increased by 10%. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. 10% Parry Power per level | Passive | 1 | 3 |
| Inner Fires Time in the Shroud is increased by 60s, allowing you to explore for longer. Time in the Shroud Should this time run out, the Shroud will consume you. 60s per level | Passive | 1 | 3 |
| Snap Triggering a Merciless Attack restores 20% Mana. | Passive | 2 | 1 |
| Saviour Time to revive an ally is reduced by X seconds. Default revive time is 6 seconds. X second per level Values in the 1.0 files: -1 per rank | Passive | 1 | 3 |
| Opportunity Increases the damage multiplier of Merciless Attacks by 40%. 40% damage per level | Passive | 1 | 3 |
| Giant Slayer Hook Use your Grappling Hook to pull yourself towards large enemies during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina | Active | 3 | 1 |
| Grounding Hook Use your Grappling Hook to pull flying enemies towards you during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina | Active | 4 | 1 |
| Fisherman’s Resolve Increases your Fishing Endurance by 5. Allows for extended battles with hooked fish. 5 Fishing Endurance per level | Passive | 1 | 3 |
| Pickaxe Specialization Unlocks Special Abilities of Pickaxes. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Active | 2 | 1 |
| Felling Axe Specialization Unlocks Special Abilities of Felling Axes. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Active | 2 | 1 |
| Prospector Tools deal 10% increased damage against metal. This includes metal ore veins. 10% damage per level | Passive | 1 | 3 |
| Airborne Architect Turn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold [key]. | Active | 3 | 1 |
Warrior — 64 nodes
| Node | Type | Cost | Ranks |
|---|---|---|---|
| Evasion Attack When equipped with a Melee weapon, you can perform an Evasion Attack by pressing [key] while evading. You will dash towards the enemy and deal 50% additional weapon damage. Cost: 25 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit. | Active | 4 | 1 |
| Barbarian Gain one point of Strength for every two levels of the Flame. | Attribute | 5 | 1 |
| Warrior's Path Damage with One-Handed Axes, Clubs and Swords is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Shiny Plates Magical Armor points from equipped items are increased by 4%. 4% increased Magical Armor per level | Passive | 1 | 3 |
| Heavy Plates Physical Armor points from equipped items are increased by 4%. 4% increased Physical Armor per level | Passive | 1 | 3 |
| Slasher Melee Cutting damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Brute Melee Blunt damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Heavy Handed Filling up enemy Stun Bars is increased by 10% when attacking blocking enemies with Melee weapons. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. 10% effect per level | Passive | 1 | 3 |
| Breach Overpowered enemies receive 100% increased Melee physical damage for 3 seconds. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. | Passive | 3 | 1 |
| Veteran Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2%. 2% Critical Strike chance per level | Passive | 2 | 3 |
| Crash Down: Force When attacking from a double jump, Crash Down deals 20% more weapon damage. | Passive | 3 | 1 |
| Tower While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance. | Passive | 3 | 1 |
| Warden While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance. | Passive | 3 | 1 |
| Absorb When you receive Magic damage, you have a 4% chance to restore 1 Mana per Health point lost. 4% chance per level | Passive | 1 | 3 |
| Blood Rage When an enemy within X meters is killed by a Melee weapon, you fall into Blood Rage. Blood Rage Increases Melee weapon damage by X for 10 seconds. X meters range per level Values in the 1.0 files: 15% · 5 per rank | Passive | 2 | 3 |
| Soul Leech When killing an enemy with a Melee weapon, all players within X meters of the target restore X Mana. X meters range and X Mana per level Values in the 1.0 files: 15 per rank · 5 per rank | Passive | 2 | 3 |
| Battle Heal Critical Strikes with Melee weapons heal you for 1% of your maximum Health. 1% of maximum Health per level | Passive | 2 | 3 |
| Relentless Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit. | Passive | 5 | 1 |
| Crash Down Attack When equipped with a Melee weapon, you can perform a special attack by holding [key] during a jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used. Cost: X - X Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.. Values in the 1.0 files: 60 · 35 | Active | 3 | 1 |
| Blood Warrior Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb. Gathering an Orb restores 10% of the respective resource. | Passive | 3 | 1 |
| Purification Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores X seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you. X seconds per level Values in the 1.0 files: 1 · 3 per rank | Passive | 1 | 3 |
| Vigorous Deflection Successfully parrying an enemy's attack restores 15 Stamina. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. 15 Stamina per level | Passive | 1 | 3 |
| Martyr When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health. They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes. | Active | 3 | 1 |
| Nemesis Increase the attention you draw from enemies by X. X attention drawn per level Values in the 1.0 files: 25% per rank · 10% per rank | Active | 2 | 3 |
| Shockwave Trigger a Shockwave when you parry an attack or overpower an enemy. The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. | Active | 3 | 1 |
| Swift Blades Increases the attack speed of all One-Handed Melee weapons by 15%. | Active | 4 | 1 |
| Heavy Hitter Increases the attack speed of all Two-Handed Melee weapons by 10%. | Active | 4 | 1 |
| Bash Parrying enemy attacks bashes them for 10 Blunt damage. Bash damage is increased by your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. 10 Blunt damage per level | Active | 2 | 3 |
| Earth Aura You emit a protective aura that increases Physical and Magical Resistances by X for you and all allies within X meters. X meters range per level Values in the 1.0 files: 10% · 4 per rank | Active | 2 | 3 |
| Splash Dash Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina | Active | 3 | 1 |
| Thick Skin Gain one point of Constitution for every two levels of the Flame. | Attribute | 5 | 1 |
| Finesse Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 15% chance to restore 1 durability to that weapon. 15% chance per level | Passive | 1 | 3 |
| Steadfast Defeating an enemy with a Melee weapon restores 1 durability to that weapon. 1 durability per level | Passive | 2 | 3 |
| Upwards Slash Attack When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina | Active | 3 | 1 |
| Titan Edge Damage with Two-Handed Greatswords is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Whirlwind Crescendo When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina (the first patch after launch lowered this cost; the new number is not in the server files) | Active | 3 | 1 |
| Wet Dog Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends. | Passive | 3 | 1 |
| Soaked Dog Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends. | Passive | 3 | 1 |
| Two-Handed Specialization Unlocks Special Abilities of Two-Handed Melee weapons. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Active | 3 | 1 |
| One-Handed Specialization Unlocks Special Abilities of One-Handed Melee weapons. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Active | 3 | 1 |
| Athlete Increases your maximum Health by 3 times your Strength attribute. 3 times per level | Active | 1 | 3 |
| Barbarian's Path Damage with Two-Handed Axes, Clubs and Hammers is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Strength pips ×11 | Attribute | 1 | 1 |
| Constitution pips ×11 | Attribute | 1 | 1 |
Ranger — 74 nodes
| Node | Type | Cost | Ranks |
|---|---|---|---|
| Sneak Attack Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [key]. Sneak Attack deals +900% increased damage. Wands, Staves and Bows cannot perform Sneak Attacks. | Active | 3 | 1 |
| Airborne Gliders consume 12% less Stamina. 12% cost reduction per level | Passive | 1 | 3 |
| Marksman Damage with Bows is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Calm Spirit Wild Animals within 50 meters will no longer attack you unless provoked. Does not affect animals corrupted by the Shroud. | Passive | 3 | 1 |
| Snake Eater Increases your Poison Resistance by 4%, which reduces the amount of Poison damage received. Poison damage bypasses armor and can only be mitigated by Poison Resistance. 4% Resistance per level | Passive | 2 | 3 |
| Runner Sprint Speed is increased by X and Stamina cost while sprinting is decreased by X. X Speed and X cost reduction per level Values in the 1.0 files: 5% per rank · 40% per rank · 5% per rank | Passive | 1 | 3 |
| Counter Battery Damage against ranged enemies is increased by 8%. 8% damage per level | Passive | 1 | 3 |
| Vukah Language Vukah within 50 meters will no longer attack you unless provoked. | Passive | 3 | 1 |
| Updraft Jumping with [key] while gliding lifts you upwards. Can be used once per flight. Charge As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base. Cost: 100 Mana | Active | 4 | 1 |
| Beast Master When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy. | Passive | 4 | 1 |
| Good Metabolism Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource. Health and Mana Potions restore 20% more resources. | Passive | 3 | 1 |
| Vukah Culture When you are targeted by an attack, Vukah within 50 meters will attack the enemy. | Passive | 4 | 1 |
| Ranger Increases your Dexterity and Endurance attributes by X. Base Stamina Regeneration is increased by X. X Dexterity and Endurance per level. X Stamina Regeneration per level. Values in the 1.0 files: 1 per rank · 5 per rank · 1 per rank | Passive | 2 | 3 |
| Mithridatist Gain a 25% chance to avoid being poisoned. | Passive | 2 | 1 |
| Bounty Bonanza After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute. | Passive | 2 | 1 |
| Sniper Critical Strike chance with Bows is increased by 2%. 2% Critical Strike chance per level | Passive | 2 | 3 |
| Shrapnel Blast Every target hit with an Explosive Arrow, increases its damage by 10%. | Passive | 3 | 1 |
| Echoing Explosives Every enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius. | Passive | 4 | 1 |
| Blessed Arrows Critical Strikes with Bows restore 8 Mana. 8 Mana per level | Passive | 1 | 3 |
| Thrust Melee Piercing damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Backstab Mastery Backstab damage is increased by 20%. 20% damage per level | Passive | 1 | 3 |
| Sweet Tooth Stamina Regeneration of sweets is increased by 50%. | Passive | 3 | 1 |
| Vitality Surge Critical Strikes with Bows, Daggers and Throwables restore 3 Stamina. 3 Stamina per level | Passive | 1 | 3 |
| Eagle's Bane Damage against flying enemies is increased by 10%. 10% damage per level | Passive | 1 | 3 |
| Silent Stride Increases your movement speed while sneaking by X. X movement speed per level Values in the 1.0 files: 0.4 per rank · 20% per rank | Passive | 1 | 3 |
| Skill Shot Skillshot damage is increased by 20%. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute. 20% damage per level | Passive | 1 | 3 |
| Swiftshot Sustenance Defeating an enemy with a Bow has a 12% chance to spawn a Stamina Orb. Gathering an Orb restores 10% of the respective resource. 12% chance per level | Passive | 1 | 3 |
| Arachnoid Stamina cost while climbing is reduced by 20%. 20% cost reduction per level | Passive | 1 | 3 |
| Wanderlust Stamina cost for sprinting on dirt roads is reduced from 90% to 80%. Stamina cost for sprinting on stone roads is reduced from 75% to 50%. | Passive | 3 | 1 |
| Bee Sting Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime. Cost: 10 Stamina per second | Active | 3 | 1 |
| Multi Shot Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly. Regular Arrows fired this way will subtract from your ammunition. Flurry of Arrows does not trigger on Special Arrows. | Active | 4 | 1 |
| Shell Shock Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds. Cost: 8 Mana per stunned enemy | Active | 3 | 1 |
| Endurance of the Flame Gain one point of Endurance for every two levels of the Flame. | Attribute | 5 | 1 |
| Graceful Stride Gain one point of Dexterity for every two levels of the Flame. | Attribute | 5 | 1 |
| Eagle Eye | Active | 3 | 1 |
| Dessert Stomach You gain one additional Food slot. | Active | 4 | 1 |
| Multi Shot Spread Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill. This additional Regular Arrow does not subtract from your ammunition. | Passive | 3 | 1 |
| Multi Shot Trigger Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill. Special Arrows fired this way will subtract from your ammunition. | Passive | 3 | 1 |
| Dagger Mastery Damage with Daggers is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Slice And Dice After a Critical Strike with a Dagger, the base damage of your next Bow attack within X seconds is increased by X. Values in the 1.0 files: 10 · 50% | Passive | 3 | 1 |
| Venomous Blades Increases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk. | Passive | 2 | 1 |
| Venom Mastery Increases the damage dealt with the Venomous Blades Dagger perk by 100%. | Passive | 3 | 1 |
| Quick Reflex Block Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally. | Passive | 3 | 1 |
| Kick When equipped with a Melee weapon, you can perform a Kick by attacking while blocking. Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. | Active | 3 | 1 |
| Last Meal Your Food buffs persist through death, but they last half as long. | Passive | 5 | 1 |
| Expose Weakness Critical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take X increased physical damage for X seconds. Values in the 1.0 files: 5 · 25% | Passive | 4 | 1 |
| Strategic Maneuver Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked. Use it to roll around your enemies, making it easier to flank them or deliver backstabs. Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina | Active | 1 | 1 |
| Cutthroat Sneak Attack Damage is increased by 100%. 100% damage per level | Passive | 1 | 3 |
| Rebound Base Stamina Regeneration is increased by 10%. 10% Stamina Regeneration per level | Passive | 2 | 3 |
| Cull the Herd Damage against Wildlife is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Primal Force Damage against Vukah is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Vile Concoction Throwable damage is increased by 12%. 12% damage per level | Passive | 1 | 3 |
| Fatal Precision Critical Strike chance is increased by 5%. Critical Strike damage is increased by 1%. 5% Critical Strike chance and 1% Critical Strike damage per level | Passive | 1 | 3 |
| Bow Specialization Unlocks Special Abilities of Bows. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Active | 3 | 1 |
| Dagger Specialization Unlocks Special Abilities of Daggers. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Active | 3 | 1 |
| Veiled Vigor Increases your maximum Health by 3 times your Dexterity attribute. 3 times per level | Active | 1 | 3 |
| Puncture Ranged Piercing damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Barrage Dealing damage with Bows has a 15% chance to restore 1 durability to that weapon. 15% chance per level | Passive | 1 | 3 |
| Survival Instinct Defeating a Shroud infested enemy with a Bow or Dagger restores X seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you. X seconds per level Values in the 1.0 files: 1 · 3 per rank | Passive | 1 | 3 |
| Endurance pips ×8 | Attribute | 1 | 1 |
| Dexterity pips ×7 | Attribute | 1 | 1 |
Mage — 74 nodes
| Node | Type | Cost | Ranks |
|---|---|---|---|
| Healing Revive Revive players with 8% increased Health. Default Health of revived players is 10%. 8% Health per level | Passive | 1 | 3 |
| Waters Of Life Increases Water Aura healing to 2 Health per 2 points of Intelligence. | Passive | 2 | 1 |
| Mage Apprentice Damage with Wands and Staves increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Arsonist All Fire damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Dark Arts All Shroud damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Iceman All Ice damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Frost When receiving Melee damage, the attacker will be slowed down for 3s. 3s per level | Passive | 2 | 3 |
| Quick Charge Charge Time of spells is reduced by 10%. -10% Charge Time per level | Passive | 1 | 3 |
| Blink Attack Blinking into an enemy triggers an explosion which deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute. | Passive | 2 | 1 |
| Emergency Blink You can blink while being stunned. This will break the stunned state. | Passive | 2 | 1 |
| Counterstrike After receiving damage, there is a 20% chance to reflect 8% of the damage back to the attacker as Fire damage. This magical attack can trigger other skills. 20% chance and 8% reflected damage per level | Passive | 1 | 3 |
| Arcane Concentration Gain one point of Spirit for every two levels of the Flame. | Attribute | 5 | 1 |
| Wizard Critical Strike chance with Wands and Staves is increased by 2%. 2% Critical Strike chance per level | Passive | 2 | 3 |
| Chain Hit Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one. | Passive | 3 | 1 |
| Mass Destruction Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target. 15 meters range per level | Passive | 3 | 1 |
| Blood Magic When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes | Passive | 4 | 1 |
| Necromancer When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion. 5% chance per level | Passive | 1 | 3 |
| Terror Critical Strikes with spells have a 20% chance to stun the target for 2 seconds. 20% chance per level | Passive | 2 | 3 |
| Bloodletting Critical Strikes with spells have a 20% chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource. 20% chance per level | Passive | 2 | 3 |
| Life Burst Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target. | Passive | 4 | 1 |
| Blink Replaces the Dodge Roll ability with a short-range teleport. Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina | Active | 4 | 1 |
| Shroud Mitigation Dealing damage with a Magic weapon has a X chance to trigger a small flame burst that restores X seconds of Time in the Shroud to you and your allies within X meters. Time in the Shroud Should this time run out, the Shroud will consume you. X chance per level Values in the 1.0 files: 20 · 9 · 10% per rank | Passive | 1 | 3 |
| Healer Health gain from healing spells and Water Aura is increased by 15%. 15% Healing per level | Passive | 1 | 3 |
| Sting Repeated Wand damage is increased by 20%. | Passive | 3 | 1 |
| Exalted Gain one point of Intelligence for every two levels of the Flame. | Attribute | 5 | 1 |
| Arcane Proliferation Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage. | Passive | 3 | 1 |
| Arcane Deflection Successfully parrying an enemy's attack restores 10 Mana. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. 10 Mana per level | Passive | 1 | 3 |
| Thunder All Shock damage is increased by 10%. 10% damage per level | Passive | 2 | 3 |
| Begone! A magic-powered punch that pushes back and stuns enemies. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 Mana | Active | 3 | 1 |
| Water Aura You emit a healing aura that heals you and all injured allies within 5 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence. 5 meters range per level | Active | 1 | 3 |
| Radiant Aura All Fell enemies within X meters take X Fire damage per Intelligence per second. X meters range and X Fire damage per Intelligence per level Values in the 1.0 files: 1 per rank · 2 per rank | Active | 1 | 3 |
| Unity Damaging enemies with Wands has a 2% chance to restore 10% of your maximum Mana. 2% chance and 10% of maximum Mana per level | Active | 1 | 3 |
| Eternal Spark Dealing damage with Wand projectiles has a 15% chance to restore 1 durability to that weapon. 15% chance per level | Passive | 1 | 3 |
| Life Essences Increases your maximum Health by 3 times your Intelligence attribute. 3 times per level | Active | 1 | 3 |
| Shroud Resistance Increases your Shroud Resistance by 5%, which reduces the amount of Shroud damage received. 5% Resistance per level | Passive | 1 | 3 |
| Fire Resistance Increases your Fire Resistance by 5%, which reduces the amount of Fire damage received. 5% Resistance per level | Passive | 1 | 3 |
| Ice Resistance Increases your Ice Resistance by 5%, which reduces the amount of Ice damage received. 5% Resistance per level | Passive | 1 | 3 |
| Shock Resistance Increases your Shock Resistance by 5%, which reduces the amount of Shock damage received. 5% Resistance per level | Passive | 1 | 3 |
| Righteous Fire Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies. 20% Fire damage per level | Passive | 2 | 3 |
| Divine Surge Healing spells can perform Critical Strikes that scale with your Critical Strike damage. | Passive | 4 | 1 |
| Shared Misery When you receive Shroud damage, all players within X meters receive X increased Shroud Resistance for 30 seconds. X meters range per level Values in the 1.0 files: 15% · 5 per rank | Passive | 2 | 3 |
| Bone to Ash Damage against Hollow is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Sleight of Hand Unarmed damage is increased by 30%. 30% damage per level | Passive | 1 | 3 |
| Mana Currents Base Mana Regeneration is increased by 5. 5 Mana Regeneration per level | Passive | 1 | 3 |
| Spellslinger Staff damage is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Wand Mastery Wand damage is increased by 5%. 5% damage per level | Passive | 1 | 3 |
| Wand Specialization Unlocks Special Abilities of Wands. Press [key] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Active | 3 | 1 |
| Wand Evasion Attack When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [key] while evading. It fires a magical disc that pierces enemies and deals 50% additional weapon damage. Cost: 30 Mana | Active | 4 | 1 |
| Aerial Wand Attack When equipped with a Wand, you can perform a special attack by holding [key] during a jump. It fires a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 40 Mana | Active | 3 | 1 |
| Totem Mastery Increases the maximum amount of summoned totems by 1. 1 totem per level | Passive | 2 | 3 |
| Advanced Necromancy Increases the maximum amount of summoned Hollow allies from spells by 1. 1 Hollow ally per level | Passive | 2 | 3 |
| Blast and Cast After a Critical Strike with a Wand, the base damage of your next Staff attack within X seconds is increased by X. Values in the 1.0 files: 50% · 10 | Passive | 3 | 1 |
| Intelligence pips ×11 | Attribute | 1 | 1 |
| Spirit pips ×11 | Attribute | 1 | 1 |
Which archetype should I pick?
There is no class to pick: each archetype is an area of the one 1.0 tree, and a build spends wherever it likes. Every cell below is read from the 1.0 tree and our builds, so pick by the weapons you want to use, then open that archetype for the deep dive.
Pre-1.0 sub-trees on the 1.0 tree
Enshrouded 1.0 has no sub-trees: one tree, three class areas around the Core, as labelled on the planner. Before 1.0 the wiki filed skills under 12 sub-trees. Each page below lists the 1.0 nodes that carry that group’s skills and where on the tree they sit.
Related
About this planner
The full 1.0 tree — three trees, Warrior, Ranger and Mage, around the Core skills at the centre — with all 243 nodes where the game puts them. Buy ranks, see the points left and the level you need, and copy a link that reloads the exact build.
Tree, costs and ranks: the Enshrouded 1.0 game files (build 1285601). The server files carry no English text, so skill names were cross-checked with wikily.gg node by node against the game data; 243 of 243 have a confirmed name.
- Nodes
- 243
- With 3 ranks
- 91
- Skill points
- 212
- Level cap
- 50
- Whole tree costs
- 675 pts




