Puncture
“Ranged piercing damage is increased by x%”
- Area
- Ranger
- Type
- Passive
- Cost
- 2 points
- Ranks
- 3
The 1.0 files store 10% per rank (30% at rank 3) for RangedDamageMod_Physical_Pierce, the game's own name for what the value changes.
Where Puncture sits on the 1.0 tree
In the Ranger area. The cheapest way in from a starting point buys 6 nodes for 9 points, this one included (one rank each).
- 1Dexterity1p
- 2Marksman1p
- 3Counter Battery1p
- 4Skill Shot1p
- 5Bow Specialization3p
- 6Puncture2p
Linked toBow Specialization
Related Ranger skills
Linked to Puncture on the 1.0 tree first, then the other Ranger skills new in 1.0 and the archetype's cheapest picks.
- Barrage1p
New in Enshrouded 1.0. Keen Games: "Dealing damage with Bows has a x% chance to restore 1 durability to that weapon". Values in the 1.0 files: 15% per rank, 3 ranks.
- Survival Instinct1p
New in Enshrouded 1.0. Keen Games: "Defeating a Shroud-infested enemy with a bow or dagger restores x sec of time in the Shroud". Values in the 1.0 files: 1 · 3 per rank, 3 ranks.
Airborne1pValues in the 1.0 files: 12% per rank, 3 ranks.
Arachnoid1pValues in the 1.0 files: 20% per rank, 3 ranks.
Backstab Mastery1pValues in the 1.0 files: 20% per rank, 3 ranks.
Blessed Arrows1pValues in the 1.0 files: 8 per rank, 3 ranks.
Counter Battery1pValues in the 1.0 files: 8% per rank, 3 ranks.
Dexterity1pIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point